From ad2d1ce3936c05a01ffa6e7990a8cdab4935a033 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?V=C3=ADctor=20Manuel=20J=C3=A1quez=20Leal?= Date: Wed, 10 May 2023 19:14:58 +0200 Subject: [PATCH] vkshaderspv: fix example Use the correct element names. Part-of: --- subprojects/gst-plugins-bad/ext/vulkan/vkshaderspv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/subprojects/gst-plugins-bad/ext/vulkan/vkshaderspv.c b/subprojects/gst-plugins-bad/ext/vulkan/vkshaderspv.c index d597add833..bcfe4d684e 100644 --- a/subprojects/gst-plugins-bad/ext/vulkan/vkshaderspv.c +++ b/subprojects/gst-plugins-bad/ext/vulkan/vkshaderspv.c @@ -26,7 +26,7 @@ * * ## Examples * ``` - * gst-launch-1.0 videotestsrc ! vulkanupload ! vulkanshader fragment-location="myshader.f.spv" ! vulkanimagesink + * gst-launch-1.0 videotestsrc ! vulkanupload ! vulkanshaderspv fragment-location="myshader.f.spv" ! vulkansink * ``` * The following is a simple Vulkan passthrough shader with the required inputs. * Compile it with `glslc --target-env=vulkan1.0 myshader.frag -o myshader.f.spv`.