From aada49c6a6f04a5793fcb7906f4dfbf134591a20 Mon Sep 17 00:00:00 2001 From: Seungha Yang Date: Mon, 5 Jun 2023 20:50:18 +0900 Subject: [PATCH] d3d11ipcsink: Don't clear prepared sample on render render() can be called multiple times for the same prepared sample Part-of: --- subprojects/gst-plugins-bad/sys/d3d11/gstd3d11ipcsink.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11ipcsink.cpp b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11ipcsink.cpp index 922d0dac98..2641ea6c8e 100644 --- a/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11ipcsink.cpp +++ b/subprojects/gst-plugins-bad/sys/d3d11/gstd3d11ipcsink.cpp @@ -806,7 +806,6 @@ gst_d3d11_ipc_sink_render (GstBaseSink * sink, GstBuffer * buf) ret = gst_d3d11_ipc_server_send_data (priv->server, priv->prepared_sample, priv->layout, priv->resource_name, pts); - gst_clear_sample (&priv->prepared_sample); return ret; }