From 9d92326fe56913cc7a7d805f3253ed16e3f1729a Mon Sep 17 00:00:00 2001 From: Matthew Waters Date: Fri, 16 Oct 2015 02:57:19 +1100 Subject: [PATCH] glslstage: add brackets around pointer dereference referencing an array While technically, i is always 0 and *vertex_sources[i++] is equivalant to (*vertex_sources)[i++]. Be future-proof in the case of code moves/changes/etc. CID 1327406 --- gst-libs/gst/gl/gstglslstage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gst-libs/gst/gl/gstglslstage.c b/gst-libs/gst/gl/gstglslstage.c index ed5f4fdbb9..8b2b928a45 100644 --- a/gst-libs/gst/gl/gstglslstage.c +++ b/gst-libs/gst/gl/gstglslstage.c @@ -419,7 +419,7 @@ _maybe_prepend_version (GstGLSLStage * stage, gchar ** shader_str, i = 0; if (add_header) - *vertex_sources[i++] = es2_version_header; + (*vertex_sources)[i++] = es2_version_header; for (j = 0; j < stage->priv->n_strings; i++, j++) (*vertex_sources)[i] = shader_str[j];