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gl: don't expose OpenGL prototypes
We roll our own to avoid depending a certain OpenGL header version
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1 changed files with 0 additions and 3 deletions
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@ -32,9 +32,6 @@
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/* OpenGL 2.0 for Embedded Systems */
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/* OpenGL 2.0 for Embedded Systems */
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#if GST_GL_HAVE_GLES2
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#if GST_GL_HAVE_GLES2
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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# if GST_GL_HAVE_PLATFORM_EAGL
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# if GST_GL_HAVE_PLATFORM_EAGL
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/glext.h>
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# include <OpenGLES/ES2/glext.h>
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