diff --git a/gst-libs/gst/gl/gstgldisplay.c b/gst-libs/gst/gl/gstgldisplay.c index 48849c9f53..b332242086 100644 --- a/gst-libs/gst/gl/gstgldisplay.c +++ b/gst-libs/gst/gl/gstgldisplay.c @@ -67,9 +67,14 @@ void gst_gl_display_check_framebuffer_status (void); /* To not make gst_gl_display_thread_do_upload * and gst_gl_display_thread_do_download too big */ -static void gst_gl_display_thread_do_upload_make (GstGLDisplay* display); -static void gst_gl_display_thread_do_upload_fill (GstGLDisplay* display); -static void gst_gl_display_thread_do_upload_draw (GstGLDisplay* display); +static void gst_gl_display_thread_do_upload_make (GstGLDisplay* display, GLuint* pTexture, + GLuint* pTexture_u, GLuint* pTexture_v); +static void gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GLuint* pTexture, + GLuint* pTexture_u, GLuint* pTexture_v, + GstVideoFormat* pVideo_format); +static void gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GLuint texture, + GLuint texture_u, GLuint texture_v, + GstVideoFormat video_format); static void gst_gl_display_thread_do_download_draw (GstGLDisplay* display); @@ -106,9 +111,20 @@ gst_gl_display_class_init (GstGLDisplayClass * klass) static void gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass) { + //thread safe display->mutex = g_mutex_new (); + + //gl context + display->glutWinId = -1; + display->winId = 0; + display->title = g_string_new ("OpenGL renderer "); + display->win_xpos = 0; + display->win_ypos = 0; + display->visible = FALSE; + display->isAlive = TRUE; display->texturePool = g_queue_new (); + //conditions display->cond_create_context = g_cond_new (); display->cond_destroy_context = g_cond_new (); display->cond_gen_texture = g_cond_new (); @@ -124,92 +140,91 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass) display->cond_gen_shader = g_cond_new (); display->cond_del_shader = g_cond_new (); - display->fbo = 0; - display->depthBuffer = 0; - display->textureFBO = 0; - display->textureFBOWidth = 0; - display->textureFBOHeight = 0; - display->upload_video_format = 0; - - display->requestedFBO = 0; - display->requestedDepthBuffer = 0; - display->requestedTextureFBOWidth = 0; - display->requestedTextureFBOHeight = 0; - display->usedFBO = 0; - display->usedDepthBuffer = 0; - display->usedTextureFBO = 0; - display->usedTextureFBOWidth = 0; - display->usedTextureFBOHeight = 0; - display->glsceneFBO_cb = NULL; - display->glsceneFBO_cb2 = NULL; - display->p1 = NULL; - display->p2 = NULL; - display->inputTextureWidth = 0; - display->inputTextureHeight = 0; - display->inputTexture = 0; - display->rejectedFBO = 0; - display->rejectedDepthBuffer = 0; - - display->displayedTexture = 0; - display->displayedTextureWidth = 0; - display->displayedTextureHeight = 0; + //action redisplay + display->redisplay_texture = 0; + display->redisplay_texture_width = 0; + display->redisplay_texture_height = 0; + //action resize display->resize_width = 0; display->resize_height = 0; - display->preparedTexture = 0; + //action gen and del texture + display->gen_texture = 0; + display->del_texture = 0; - display->currentTexture = 0; - display->currentTexture_u = 0; - display->currentTexture_v = 0; - display->currentTextureWidth = 0; - display->currentTextureHeight = 0; - display->currentVideo_format = 0; - display->currentData = NULL; - - display->textureTrash = 0; - - display->videoFBO = 0; - display->videoDepthBuffer = 0; - display->videoTexture = 0; - display->videoTexture_u = 0; - display->videoTexture_v = 0; - display->outputWidth = 0; - display->outputHeight = 0; - display->outputVideo_format = 0; - display->outputData = NULL; - - display->recordedTexture = 0; - display->recordedTextureWidth = 0; - display->recordedTextureHeight = 0; - - display->glutWinId = -1; - display->winId = 0; - display->win_xpos = 0; - display->win_ypos = 0; - display->visible = FALSE; - display->isAlive = TRUE; + //client callbacks display->clientReshapeCallback = NULL; display->clientDrawCallback = NULL; - display->title = g_string_new ("OpenGL renderer "); + //upload + display->upload_fbo = 0; + display->upload_depth_buffer = 0; + display->upload_texture = 0; + display->upload_width = 0; + display->upload_height = 0; + display->upload_video_format = 0; display->colorspace_conversion = GST_GL_DISPLAY_CONVERSION_GLSL; + display->upload_data_with = 0; + display->upload_data_height = 0; + display->upload_data = NULL; + //filter gen fbo + display->gen_fbo_width = 0; + display->gen_fbo_height = 0; + display->generated_fbo = 0; + display->generated_depth_buffer = 0; + + //filter use fbo + display->use_fbo = 0; + display->use_depth_buffer = 0; + display->use_fbo_texture = 0; + display->use_fbo_width = 0; + display->use_fbo_height = 0; + display->use_fbo_scene_cb = NULL; + display->use_shader = 0; + display->use_fbo_scene_cb_2 = NULL; + display->p1 = NULL; + display->p2 = NULL; + display->input_texture_width = 0; + display->input_texture_height = 0; + display->input_texture = 0; + + //filter del fbo + display->del_fbo = 0; + display->del_depth_buffer = 0; + + //download + display->download_fbo = 0; + display->download_depth_buffer = 0; + display->download_texture = 0; + display->download_texture_u = 0; + display->download_texture_v = 0; + display->download_width = 0; + display->download_height = 0; + display->download_video_format = 0; + display->download_data = NULL; + display->ouput_texture = 0; + display->ouput_texture_width = 0; + display->ouput_texture_height = 0; + + //action gen and del shader + display->gen_text_shader = NULL; + display->gen_handle_shader = 0; + display->del_handle_shader = 0; + + //fragement shader upload display->GLSLProgram_YUY2 = 0; display->GLSLProgram_UYVY = 0; display->GLSLProgram_I420_YV12 = 0; display->GLSLProgram_AYUV = 0; + //fragement shader download display->GLSLProgram_to_YUY2 = 0; display->GLSLProgram_to_UYVY = 0; display->GLSLProgram_to_I420_YV12 = 0; display->GLSLProgram_to_AYUV = 0; - display->requestedTextShader = NULL; - display->requestedHandleShader = 0; - display->usedHandleShader = 0; - display->rejectedHandleShader = 0; - //YUY2:r,g,a //UYVY:a,b,r display->textFProgram_YUY2_UYVY = @@ -415,10 +430,10 @@ gst_gl_display_finalize (GObject *object) display->clientReshapeCallback = NULL; if (display->clientDrawCallback) display->clientDrawCallback = NULL; - if (display->glsceneFBO_cb) - display->glsceneFBO_cb = NULL; - if (display->glsceneFBO_cb2) - display->glsceneFBO_cb2 = NULL; + if (display->use_fbo_scene_cb) + display->use_fbo_scene_cb = NULL; + if (display->use_fbo_scene_cb_2) + display->use_fbo_scene_cb_2 = NULL; if (display->p1) display->p1 = NULL; if (display->p2) @@ -622,7 +637,7 @@ gst_gl_display_thread_create_context (GstGLDisplay *display) //prepare opengl context glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowPosition(display->win_xpos, display->win_ypos); - glutInitWindowSize(display->textureFBOWidth, display->textureFBOHeight); + glutInitWindowSize(display->upload_width, display->upload_height); //create opengl context sprintf(buffer, "%d", glutWinId); @@ -712,14 +727,14 @@ gst_gl_display_thread_destroy_context (GstGLDisplay *display) glDeleteObjectARB (display->GLSLProgram_to_I420_YV12); glDeleteObjectARB (display->GLSLProgram_to_AYUV); - glDeleteFramebuffersEXT (1, &display->fbo); - glDeleteRenderbuffersEXT(1, &display->depthBuffer); + glDeleteFramebuffersEXT (1, &display->upload_fbo); + glDeleteRenderbuffersEXT(1, &display->upload_depth_buffer); - glDeleteFramebuffersEXT (1, &display->videoFBO); - glDeleteRenderbuffersEXT(1, &display->videoDepthBuffer); - glDeleteTextures (1, &display->videoTexture); - glDeleteTextures (1, &display->videoTexture_u); - glDeleteTextures (1, &display->videoTexture_v); + glDeleteFramebuffersEXT (1, &display->download_fbo); + glDeleteRenderbuffersEXT(1, &display->download_depth_buffer); + glDeleteTextures (1, &display->download_texture); + glDeleteTextures (1, &display->download_texture_u); + glDeleteTextures (1, &display->download_texture_v); //clean up the texture pool while (g_queue_get_length (display->texturePool)) @@ -777,7 +792,7 @@ gst_gl_display_thread_gen_texture (GstGLDisplay * display) { glutSetWindow (display->glutWinId); //setup a texture to render to (this one will be in a gl buffer) - gst_gl_display_glgen_texture (display, &display->preparedTexture); + gst_gl_display_glgen_texture (display, &display->gen_texture); g_cond_signal (display->cond_gen_texture); } @@ -787,7 +802,7 @@ static void gst_gl_display_thread_del_texture (GstGLDisplay* display) { glutSetWindow (display->glutWinId); - gst_gl_display_gldel_texture (display, &display->textureTrash); + gst_gl_display_gldel_texture (display, &display->del_texture); g_cond_signal (display->cond_del_texture); } @@ -809,20 +824,20 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display) //-- init intput frame buffer object (video -> GL) //setup FBO - glGenFramebuffersEXT (1, &display->fbo); - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->fbo); + glGenFramebuffersEXT (1, &display->upload_fbo); + glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->upload_fbo); //setup the render buffer for depth - glGenRenderbuffersEXT(1, &display->depthBuffer); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->depthBuffer); + glGenRenderbuffersEXT(1, &display->upload_depth_buffer); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->upload_depth_buffer); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - display->textureFBOWidth, display->textureFBOHeight); + display->upload_width, display->upload_height); //a fake texture is attached to the upload FBO (cannot init without it) glGenTextures (1, &fake_texture); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->textureFBOWidth, display->textureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); //attach the texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, @@ -830,7 +845,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display) //attach the depth render buffer to the FBO glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, display->depthBuffer); + GL_RENDERBUFFER_EXT, display->upload_depth_buffer); gst_gl_display_check_framebuffer_status(); @@ -962,10 +977,24 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display) static void gst_gl_display_thread_do_upload (GstGLDisplay * display) { + GLuint texture = 0; + GLuint texture_u = 0; + GLuint texture_v = 0; + GstVideoFormat video_format = 0; + glutSetWindow (display->glutWinId); - gst_gl_display_thread_do_upload_make (display); - gst_gl_display_thread_do_upload_fill (display); - gst_gl_display_thread_do_upload_draw (display); + + gst_gl_display_thread_do_upload_make (display, &texture, &texture_u, &texture_v); + gst_gl_display_thread_do_upload_fill (display, &texture, &texture_u, &texture_v, + &video_format); + gst_gl_display_thread_do_upload_draw (display, texture, texture_u, texture_v, + video_format); + + gst_gl_display_gldel_texture (display, &texture); + if (texture_u) + gst_gl_display_gldel_texture (display, &texture_u); + if (texture_v) + gst_gl_display_gldel_texture (display, &texture_v); g_cond_signal (display->cond_do_upload); } @@ -983,20 +1012,20 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) //-- init output frame buffer object (GL -> video) //setup FBO - glGenFramebuffersEXT (1, &display->videoFBO); - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->videoFBO); + glGenFramebuffersEXT (1, &display->download_fbo); + glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->download_fbo); //setup the render buffer for depth - glGenRenderbuffersEXT(1, &display->videoDepthBuffer); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->videoDepthBuffer); + glGenRenderbuffersEXT(1, &display->download_depth_buffer); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->download_depth_buffer); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - display->outputWidth, display->outputHeight); + display->download_width, display->download_height); //setup a first texture to render to - glGenTextures (1, &display->videoTexture); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->videoTexture); + glGenTextures (1, &display->download_texture); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->download_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->outputWidth, display->outputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->download_width, display->download_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -1004,9 +1033,9 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) //attach the first texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_RECTANGLE_ARB, display->videoTexture, 0); + GL_TEXTURE_RECTANGLE_ARB, display->download_texture, 0); - switch (display->outputVideo_format) + switch (display->download_video_format) { case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: @@ -1027,10 +1056,10 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: //setup a second texture to render to - glGenTextures (1, &display->videoTexture_u); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_u); + glGenTextures (1, &display->download_texture_u); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->download_texture_u); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->outputWidth, display->outputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->download_width, display->download_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -1038,13 +1067,13 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) //attach the second texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, - GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_u, 0); + GL_TEXTURE_RECTANGLE_ARB, display->download_texture_u, 0); //setup a third texture to render to - glGenTextures (1, &display->videoTexture_v); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_v); + glGenTextures (1, &display->download_texture_v); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->download_texture_v); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->outputWidth, display->outputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->download_width, display->download_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -1052,7 +1081,7 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) //attach the third texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT2_EXT, - GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_v, 0); + GL_TEXTURE_RECTANGLE_ARB, display->download_texture_v, 0); display->multipleRT[0] = GL_COLOR_ATTACHMENT0_EXT; display->multipleRT[1] = GL_COLOR_ATTACHMENT1_EXT; @@ -1064,7 +1093,7 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) //attach the depth render buffer to the FBO glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, display->videoDepthBuffer); + GL_RENDERBUFFER_EXT, display->download_depth_buffer); gst_gl_display_check_framebuffer_status(); @@ -1081,7 +1110,7 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) display->isAlive = FALSE; } - switch (display->outputVideo_format) + switch (display->download_video_format) { case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: @@ -1106,7 +1135,7 @@ gst_gl_display_thread_init_download (GstGLDisplay *display) //GLSL is a requirement for donwload if (GLEW_ARB_fragment_shader) { - switch (display->outputVideo_format) + switch (display->download_video_format) { case GST_VIDEO_FORMAT_YUY2: { @@ -1171,20 +1200,20 @@ gst_gl_display_thread_gen_fbo (GstGLDisplay *display) //-- generate frame buffer object //setup FBO - glGenFramebuffersEXT (1, &display->requestedFBO); - glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->requestedFBO); + glGenFramebuffersEXT (1, &display->generated_fbo); + glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->generated_fbo); //setup the render buffer for depth - glGenRenderbuffersEXT(1, &display->requestedDepthBuffer); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->requestedDepthBuffer); + glGenRenderbuffersEXT(1, &display->generated_depth_buffer); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->generated_depth_buffer); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, - display->requestedTextureFBOWidth, display->requestedTextureFBOHeight); + display->gen_fbo_width, display->gen_fbo_height); //setup a texture to render to glGenTextures (1, &fake_texture); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->requestedTextureFBOWidth, display->requestedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->gen_fbo_width, display->gen_fbo_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); //attach the texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, @@ -1192,7 +1221,7 @@ gst_gl_display_thread_gen_fbo (GstGLDisplay *display) //attach the depth render buffer to the FBO glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, display->requestedDepthBuffer); + GL_RENDERBUFFER_EXT, display->generated_depth_buffer); g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT); @@ -1210,15 +1239,14 @@ gst_gl_display_thread_gen_fbo (GstGLDisplay *display) static void gst_gl_display_thread_use_fbo (GstGLDisplay *display) { - glutSetWindow (display->glutWinId); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->usedFBO); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->use_fbo); //setup a texture to render to - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->use_fbo_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->usedTextureFBOWidth, display->usedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->use_fbo_width, display->use_fbo_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -1226,29 +1254,29 @@ gst_gl_display_thread_use_fbo (GstGLDisplay *display) //attach the texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO, 0); + GL_TEXTURE_RECTANGLE_ARB, display->use_fbo_texture, 0); glPushAttrib(GL_VIEWPORT_BIT); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); - gluPerspective(45, (gfloat)display->usedTextureFBOWidth/(gfloat)display->usedTextureFBOHeight, 0.1, 100); - //gluOrtho2D(0.0, display->usedTextureFBOWidth, 0.0, display->usedTextureFBOHeight); + gluPerspective(45, (gfloat)display->use_fbo_width/(gfloat)display->use_fbo_height, 0.1, 100); + //gluOrtho2D(0.0, display->use_fbo_width, 0.0, display->use_fbo_height); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); - glViewport(0, 0, display->usedTextureFBOWidth, display->usedTextureFBOHeight); + glViewport(0, 0, display->use_fbo_width, display->use_fbo_height); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //the opengl scene - display->glsceneFBO_cb (display->inputTextureWidth, display->inputTextureHeight, display->inputTexture, - display->usedHandleShader); + display->use_fbo_scene_cb (display->input_texture_width, display->input_texture_height, + display->input_texture, display->use_shader); glDrawBuffer(GL_NONE); @@ -1274,12 +1302,12 @@ gst_gl_display_thread_use_fbo_2 (GstGLDisplay *display) { glutSetWindow (display->glutWinId); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->usedFBO); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->use_fbo); //setup a texture to render to - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->use_fbo_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->usedTextureFBOWidth, display->usedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->use_fbo_width, display->use_fbo_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -1287,27 +1315,28 @@ gst_gl_display_thread_use_fbo_2 (GstGLDisplay *display) //attach the texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO, 0); + GL_TEXTURE_RECTANGLE_ARB, display->use_fbo_texture, 0); glPushAttrib(GL_VIEWPORT_BIT); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); - gluOrtho2D(0.0, display->usedTextureFBOWidth, 0.0, display->usedTextureFBOHeight); + gluOrtho2D(0.0, display->use_fbo_width, 0.0, display->use_fbo_height); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); - glViewport(0, 0, display->usedTextureFBOWidth, display->usedTextureFBOHeight); + glViewport(0, 0, display->use_fbo_width, display->use_fbo_height); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //the opengl scene - display->glsceneFBO_cb2 (display->p1, display->p2, display->usedTextureFBOWidth, display->usedTextureFBOHeight); + display->use_fbo_scene_cb_2 (display->p1, display->p2, + display->use_fbo_width, display->use_fbo_height); glDrawBuffer(GL_NONE); @@ -1333,10 +1362,10 @@ gst_gl_display_thread_del_fbo (GstGLDisplay* display) { glutSetWindow (display->glutWinId); - glDeleteFramebuffersEXT (1, &display->rejectedFBO); - glDeleteRenderbuffersEXT(1, &display->rejectedDepthBuffer); - display->rejectedFBO = 0; - display->rejectedDepthBuffer = 0; + glDeleteFramebuffersEXT (1, &display->del_fbo); + glDeleteRenderbuffersEXT(1, &display->del_depth_buffer); + display->del_fbo = 0; + display->del_depth_buffer = 0; g_cond_signal (display->cond_del_fbo); } @@ -1347,7 +1376,8 @@ static void gst_gl_display_thread_gen_shader (GstGLDisplay* display) { glutSetWindow (display->glutWinId); - display->requestedHandleShader = gst_gl_display_load_fragment_shader (display->requestedTextShader); + display->gen_handle_shader = + gst_gl_display_load_fragment_shader (display->gen_text_shader); g_cond_signal (display->cond_gen_shader); } @@ -1357,7 +1387,7 @@ static void gst_gl_display_thread_del_shader (GstGLDisplay* display) { glutSetWindow (display->glutWinId); - glDeleteObjectARB (display->rejectedHandleShader); + glDeleteObjectARB (display->del_handle_shader); g_cond_signal (display->cond_del_shader); } @@ -1452,7 +1482,7 @@ void gst_gl_display_on_draw(void) gst_gl_display_lock (display); //check if video format has been setup - if (!display->displayedTexture) + if (!display->redisplay_texture) { gst_gl_display_unlock (display); return; @@ -1468,8 +1498,8 @@ void gst_gl_display_on_draw(void) if (display->clientDrawCallback) { gboolean doRedisplay = - display->clientDrawCallback(display->displayedTexture, - display->displayedTextureWidth, display->displayedTextureHeight); + display->clientDrawCallback(display->redisplay_texture, + display->redisplay_texture_width, display->redisplay_texture_height); glFlush(); glutSwapBuffers(); @@ -1486,17 +1516,17 @@ void gst_gl_display_on_draw(void) glMatrixMode (GL_PROJECTION); glLoadIdentity (); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->displayedTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->redisplay_texture); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBegin (GL_QUADS); - glTexCoord2i (display->displayedTextureWidth, 0); + glTexCoord2i (display->redisplay_texture_width, 0); glVertex2f (1.0f, 1.0f); glTexCoord2i (0, 0); glVertex2f (-1.0f, 1.0f); - glTexCoord2i (0, display->displayedTextureHeight); + glTexCoord2i (0, display->redisplay_texture_height); glVertex2f (-1.0f, -1.0f); - glTexCoord2i (display->displayedTextureWidth, display->displayedTextureHeight); + glTexCoord2i (display->redisplay_texture_width, display->redisplay_texture_height); glVertex2f (1.0f, -1.0f); glEnd (); @@ -1657,8 +1687,8 @@ gst_gl_display_create_context (GstGLDisplay *display, display->winId = winId; display->win_xpos = x; display->win_ypos = y; - display->textureFBOWidth = width; - display->textureFBOHeight = height; + display->upload_width = width; + display->upload_height = height; display->visible = visible; //if no glut_thread exists, create it with a window associated to the display @@ -1717,9 +1747,9 @@ gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width , gi isAlive = display->isAlive; if (texture) { - display->displayedTexture = texture; - display->displayedTextureWidth = width; - display->displayedTextureHeight = height; + display->redisplay_texture = texture; + display->redisplay_texture_width = width; + display->redisplay_texture_height = height; } gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_REDISPLAY_CONTEXT, display); gst_gl_display_unlock (display); @@ -1735,7 +1765,7 @@ gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture) gst_gl_display_lock (display); gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_TEXTURE, display); g_cond_wait (display->cond_gen_texture, display->mutex); - *pTexture = display->preparedTexture; + *pTexture = display->gen_texture; gst_gl_display_unlock (display); } @@ -1745,7 +1775,7 @@ void gst_gl_display_del_texture (GstGLDisplay* display, guint texture) { gst_gl_display_lock (display); - display->textureTrash = texture; + display->del_texture = texture; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DEL_TEXTURE, display); g_cond_wait (display->cond_del_texture, display->mutex); gst_gl_display_unlock (display); @@ -1759,8 +1789,8 @@ gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format, { gst_gl_display_lock (display); display->upload_video_format = video_format; - display->textureFBOWidth = gl_width; - display->textureFBOHeight = gl_height; + display->upload_width = gl_width; + display->upload_height = gl_height; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_INIT_UPLOAD, display); g_cond_wait (display->cond_init_upload, display->mutex); gst_gl_display_unlock (display); @@ -1769,16 +1799,15 @@ gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format, /* Called by the first gl element of a video/x-raw-gl flow */ void -gst_gl_display_do_upload (GstGLDisplay* display, GstVideoFormat video_format, - gint video_width, gint video_height, gpointer data, - guint gl_width, guint gl_height, guint pTexture) +gst_gl_display_do_upload (GstGLDisplay* display, guint texture, + gint data_width, gint data_height, + gpointer data) { gst_gl_display_lock (display); - display->currentTextureWidth = video_width; - display->currentTextureHeight = video_height; - display->currentVideo_format = video_format; - display->currentData = data; - display->textureFBO = pTexture; + display->upload_texture = texture; + display->upload_data_with = data_width; + display->upload_data_height = data_height; + display->upload_data = data; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DO_UPLOAD, display); g_cond_wait (display->cond_do_upload, display->mutex); gst_gl_display_unlock (display); @@ -1791,9 +1820,9 @@ gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format gint width, gint height) { gst_gl_display_lock (display); - display->outputVideo_format = video_format; - display->outputWidth = width; - display->outputHeight = height; + display->download_video_format = video_format; + display->download_width = width; + display->download_height = height; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_INIT_DOWNLOAD, display); g_cond_wait (display->cond_init_download, display->mutex); gst_gl_display_unlock (display); @@ -1802,16 +1831,16 @@ gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format /* Called by the gldownload and glcolorscale element */ void -gst_gl_display_do_download (GstGLDisplay* display, GstVideoFormat video_format, - gint width, gint height, GLuint recordedTexture, gpointer data) +gst_gl_display_do_download (GstGLDisplay* display, GLuint texture, + gint width, gint height, + gpointer data) { gst_gl_display_lock (display); //data size is aocciated to the glcontext size - display->outputVideo_format = video_format; - display->outputData = data; - display->recordedTexture = recordedTexture; - display->recordedTextureWidth = width; - display->recordedTextureHeight = height; + display->download_data = data; + display->ouput_texture = texture; + display->ouput_texture_width = width; + display->ouput_texture_height = height; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DO_DOWNLOAD, display); g_cond_wait (display->cond_do_download, display->mutex); gst_gl_display_unlock (display); @@ -1824,34 +1853,34 @@ gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height, guint* fbo, guint* depthbuffer) { gst_gl_display_lock (display); - display->requestedTextureFBOWidth = width; - display->requestedTextureFBOHeight = height; + display->gen_fbo_width = width; + display->gen_fbo_height = height; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_FBO, display); g_cond_wait (display->cond_gen_fbo, display->mutex); - *fbo = display->requestedFBO; - *depthbuffer = display->requestedDepthBuffer; + *fbo = display->generated_fbo; + *depthbuffer = display->generated_depth_buffer; gst_gl_display_unlock (display); } /* Called by glfilter */ void -gst_gl_display_use_fbo (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight, - guint fbo, guint depthbuffer, guint textureFBO, GLCB cb, - guint inputTextureWidth, guint inputTextureHeight, guint inputTexture, - GLhandleARB handleShader) +gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height, + guint fbo, guint depth_buffer, guint texture_fbo, GLCB cb, + guint input_texture_width, guint input_texture_height, guint input_texture, + GLhandleARB shader) { gst_gl_display_lock (display); - display->usedFBO = fbo; - display->usedDepthBuffer = depthbuffer; - display->usedTextureFBO = textureFBO; - display->usedTextureFBOWidth = textureFBOWidth; - display->usedTextureFBOHeight = textureFBOheight; - display->glsceneFBO_cb = cb; - display->inputTextureWidth = inputTextureWidth; - display->inputTextureHeight = inputTextureHeight; - display->inputTexture = inputTexture; - display->usedHandleShader = handleShader; + display->use_fbo = fbo; + display->use_depth_buffer = depth_buffer; + display->use_fbo_texture = texture_fbo; + display->use_fbo_width = texture_fbo_width; + display->use_fbo_height = texture_fbo_height; + display->use_fbo_scene_cb = cb; + display->use_shader = shader; + display->input_texture_width = input_texture_width; + display->input_texture_height = input_texture_height; + display->input_texture = input_texture; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_USE_FBO, display); g_cond_wait (display->cond_use_fbo, display->mutex); gst_gl_display_unlock (display); @@ -1860,17 +1889,17 @@ gst_gl_display_use_fbo (GstGLDisplay* display, gint textureFBOWidth, gint textur /* Called by gltestsrc */ void -gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight, - guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb2, +gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height, + guint fbo, guint depth_buffer, guint texture_fbo, GLCB2 cb2, gpointer* p1, gpointer* p2) { gst_gl_display_lock (display); - display->usedFBO = fbo; - display->usedDepthBuffer = depthbuffer; - display->usedTextureFBO = textureFBO; - display->usedTextureFBOWidth = textureFBOWidth; - display->usedTextureFBOHeight = textureFBOheight; - display->glsceneFBO_cb2 = cb2; + display->use_fbo = fbo; + display->use_depth_buffer = depth_buffer; + display->use_fbo_texture = texture_fbo; + display->use_fbo_width = texture_fbo_width; + display->use_fbo_height = texture_fbo_height; + display->use_fbo_scene_cb_2 = cb2; display->p1 = p1; display->p2 = p2; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_USE_FBO2, display); @@ -1882,11 +1911,11 @@ gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint textureFBOWidth, gint text /* Called by gltestsrc and glfilter */ void gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo, - guint depthbuffer) + guint depth_buffer) { gst_gl_display_lock (display); - display->rejectedFBO = fbo; - display->rejectedDepthBuffer = depthbuffer; + display->del_fbo = fbo; + display->del_depth_buffer = depth_buffer; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DEL_FBO, display); g_cond_wait (display->cond_del_fbo, display->mutex); gst_gl_display_unlock (display); @@ -1898,10 +1927,10 @@ void gst_gl_display_gen_shader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader) { gst_gl_display_lock (display); - display->requestedTextShader = textShader; + display->gen_text_shader = textShader; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_SHADER, display); g_cond_wait (display->cond_gen_shader, display->mutex); - *handleShader = display->requestedHandleShader; + *handleShader = display->gen_handle_shader; gst_gl_display_unlock (display); } @@ -1911,7 +1940,7 @@ void gst_gl_display_del_shader (GstGLDisplay* display, GLhandleARB shader) { gst_gl_display_lock (display); - display->rejectedHandleShader = shader; + display->del_handle_shader = shader; gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DEL_SHADER, display); g_cond_wait (display->cond_del_shader, display->mutex); gst_gl_display_unlock (display); @@ -1941,14 +1970,14 @@ gst_gl_display_set_window_id (GstGLDisplay* display, gulong winId) //init opengl context gst_gl_display_create_context (display, - 50, y_pos++ * (display->textureFBOHeight+50) + 50, - display->textureFBOWidth, display->textureFBOHeight, + 50, y_pos++ * (display->upload_height+50) + 50, + display->upload_width, display->upload_height, winId, TRUE); //init colorspace conversion if needed gst_gl_display_init_upload (display, display->upload_video_format, - display->textureFBOWidth, display->textureFBOHeight); + display->upload_width, display->upload_height); } @@ -1978,15 +2007,16 @@ gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb) /* called by gst_gl_display_thread_do_upload (in the gl thread) */ -void gst_gl_display_thread_do_upload_make (GstGLDisplay* display) +void gst_gl_display_thread_do_upload_make (GstGLDisplay* display, GLuint* pTexture, + GLuint* pTexture_u, GLuint* pTexture_v) { - gint width = display->currentTextureWidth; - gint height = display->currentTextureHeight; + gint width = display->upload_data_with; + gint height = display->upload_data_height; - gst_gl_display_glgen_texture (display, &display->currentTexture); + gst_gl_display_glgen_texture (display, pTexture); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture); - switch (display->currentVideo_format) + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture); + switch (display->upload_video_format) { case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: @@ -2016,9 +2046,9 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay* display) width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); - gst_gl_display_glgen_texture (display, &display->currentTexture_u); + gst_gl_display_glgen_texture (display, pTexture_u); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_u); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); @@ -2041,9 +2071,9 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay* display) width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); - gst_gl_display_glgen_texture (display, &display->currentTexture_u); + gst_gl_display_glgen_texture (display, pTexture_u); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_u); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); @@ -2064,17 +2094,17 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay* display) width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); - gst_gl_display_glgen_texture (display, &display->currentTexture_u); + gst_gl_display_glgen_texture (display, pTexture_u); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_u); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); - gst_gl_display_glgen_texture (display, &display->currentTexture_v); + gst_gl_display_glgen_texture (display, pTexture_v); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_v); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_v); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, @@ -2089,14 +2119,17 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay* display) /* called by gst_gl_display_thread_do_upload (in the gl thread) */ void -gst_gl_display_thread_do_upload_fill (GstGLDisplay * display) +gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GLuint* pTexture, + GLuint* pTexture_u, GLuint* pTexture_v, + GstVideoFormat* pVideo_format) { - gint width = display->currentTextureWidth; - gint height = display->currentTextureHeight; - GstVideoFormat video_format = display->currentVideo_format; - gpointer data = display->currentData; + gint width = display->upload_data_with; + gint height = display->upload_data_height; + GstVideoFormat video_format = display->upload_video_format; + gpointer data = display->upload_data; + *pVideo_format = video_format; - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture); switch (video_format) { case GST_VIDEO_FORMAT_RGBx: @@ -2124,7 +2157,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay * display) glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_u); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, GST_ROUND_UP_2 (width) / 2, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); @@ -2132,7 +2165,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay * display) case GST_GL_DISPLAY_CONVERSION_MESA: glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); - display->currentVideo_format = GST_VIDEO_FORMAT_RGBx; + *pVideo_format = GST_VIDEO_FORMAT_RGBx; break; default: g_assert_not_reached (); @@ -2146,7 +2179,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay * display) glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_u); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, GST_ROUND_UP_2 (width) / 2, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); @@ -2154,7 +2187,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay * display) case GST_GL_DISPLAY_CONVERSION_MESA: glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); - display->currentVideo_format = GST_VIDEO_FORMAT_RGBx; + *pVideo_format = GST_VIDEO_FORMAT_RGBx; break; default: g_assert_not_reached (); @@ -2183,14 +2216,14 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay * display) glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_u); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, GL_LUMINANCE, GL_UNSIGNED_BYTE, (guint8 *) data + gst_video_format_get_component_offset (video_format, offsetU, width, height)); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_v); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, *pTexture_v); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, GL_LUMINANCE, GL_UNSIGNED_BYTE, @@ -2206,13 +2239,15 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay * display) /* called by gst_gl_display_thread_do_upload (in the gl thread) */ void -gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) +gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GLuint texture, + GLuint texture_u, GLuint texture_v, + GstVideoFormat video_format) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->fbo); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->upload_fbo); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->textureFBO); + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, - display->textureFBOWidth, display->textureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2220,26 +2255,26 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) //attach the texture to the FBO to renderer to glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_RECTANGLE_ARB, display->textureFBO, 0); + GL_TEXTURE_RECTANGLE_ARB, display->upload_texture, 0); glPushAttrib(GL_VIEWPORT_BIT); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); - gluOrtho2D(0.0, display->textureFBOWidth, 0.0, display->textureFBOHeight); + gluOrtho2D(0.0, display->upload_width, 0.0, display->upload_height); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); - glViewport(0, 0, display->textureFBOWidth, display->textureFBOHeight); + glViewport(0, 0, display->upload_width, display->upload_height); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - switch (display->currentVideo_format) + switch (video_format) { case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: @@ -2250,7 +2285,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glLoadIdentity (); glEnable(GL_TEXTURE_RECTANGLE_ARB); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2265,7 +2300,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) gint i=0; GLhandleARB GLSLProgram_YUY2_UYVY = 0; - switch (display->currentVideo_format) + switch (video_format) { case GST_VIDEO_FORMAT_YUY2: GLSLProgram_YUY2_UYVY = display->GLSLProgram_YUY2; @@ -2285,7 +2320,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE1_ARB); i = glGetUniformLocationARB (GLSLProgram_YUY2_UYVY, "UVtex"); glUniform1iARB (i, 1); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture_u); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2294,7 +2329,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE0_ARB); i = glGetUniformLocationARB (GLSLProgram_YUY2_UYVY, "Ytex"); glUniform1iARB (i, 0); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2315,7 +2350,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE1_ARB); i = glGetUniformLocationARB (display->GLSLProgram_I420_YV12, "Utex"); glUniform1iARB (i, 1); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture_u); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2324,7 +2359,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE2_ARB); i = glGetUniformLocationARB (display->GLSLProgram_I420_YV12, "Vtex"); glUniform1iARB (i, 2); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_v); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture_v); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2333,7 +2368,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE0_ARB); i = glGetUniformLocationARB (display->GLSLProgram_I420_YV12, "Ytex"); glUniform1iARB (i, 0); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2353,7 +2388,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE0_ARB); i = glGetUniformLocationARB (display->GLSLProgram_AYUV, "tex"); glUniform1iARB (i, 0); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -2367,13 +2402,13 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) }//end switch display->currentVideo_format glBegin (GL_QUADS); - glTexCoord2i (display->currentTextureWidth, 0); + glTexCoord2i (display->upload_data_with, 0); glVertex2f (1.0f, -1.0f); glTexCoord2i (0, 0); glVertex2f (-1.0f, -1.0f); - glTexCoord2i (0, display->currentTextureHeight); + glTexCoord2i (0, display->upload_data_height); glVertex2f (-1.0f, 1.0f); - glTexCoord2i (display->currentTextureWidth, display->currentTextureHeight); + glTexCoord2i (display->upload_data_with, display->upload_data_height); glVertex2f (1.0f, 1.0f); glEnd (); @@ -2392,12 +2427,6 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); gst_gl_display_check_framebuffer_status(); - - gst_gl_display_gldel_texture (display, &display->currentTexture); - if (display->currentTexture_u) - gst_gl_display_gldel_texture (display, &display->currentTexture_u); - if (display->currentTexture_v) - gst_gl_display_gldel_texture (display, &display->currentTexture_v); } @@ -2405,12 +2434,12 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display) void gst_gl_display_thread_do_download_draw (GstGLDisplay* display) { - gint width = display->outputWidth; - gint height = display->outputHeight; - GstVideoFormat outputVideo_format = display->outputVideo_format; - gpointer data = display->outputData; + gint width = display->download_width; + gint height = display->download_height; + GstVideoFormat video_format = display->download_video_format; + gpointer data = display->download_data; - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->videoFBO); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->download_fbo); glPushAttrib(GL_VIEWPORT_BIT); @@ -2425,7 +2454,7 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) glViewport(0, 0, width, height); - switch (outputVideo_format) + switch (video_format) { case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: @@ -2440,7 +2469,7 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) glMatrixMode (GL_PROJECTION); glLoadIdentity (); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->recordedTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->ouput_texture); glEnable(GL_TEXTURE_RECTANGLE_ARB); } break; @@ -2451,7 +2480,7 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) gint i=0; GLhandleARB GLSLProgram_to_YUY2_UYVY = 0; - switch (outputVideo_format) + switch (video_format) { case GST_VIDEO_FORMAT_YUY2: GLSLProgram_to_YUY2_UYVY = display->GLSLProgram_to_YUY2; @@ -2476,7 +2505,7 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE0_ARB); i = glGetUniformLocationARB (GLSLProgram_to_YUY2_UYVY, "tex"); glUniform1iARB (i, 0); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->recordedTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->ouput_texture); } break; @@ -2499,10 +2528,10 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) i = glGetUniformLocationARB (display->GLSLProgram_to_I420_YV12, "tex"); glUniform1iARB (i, 0); i = glGetUniformLocationARB (display->GLSLProgram_to_I420_YV12, "w"); - glUniform1fARB (i, (gfloat)display->recordedTextureWidth); + glUniform1fARB (i, (gfloat)display->ouput_texture_width); i = glGetUniformLocationARB (display->GLSLProgram_to_I420_YV12, "h"); - glUniform1fARB (i, (gfloat)display->recordedTextureHeight); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->recordedTexture); + glUniform1fARB (i, (gfloat)display->ouput_texture_height); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->ouput_texture); } break; @@ -2523,7 +2552,7 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) glActiveTextureARB(GL_TEXTURE0_ARB); i = glGetUniformLocationARB (display->GLSLProgram_to_AYUV, "tex"); glUniform1iARB (i, 0); - glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->recordedTexture); + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->ouput_texture); } break; @@ -2559,10 +2588,11 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) gst_gl_display_check_framebuffer_status(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->videoFBO); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->download_fbo); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - switch (outputVideo_format) { + switch (video_format) + { case GST_VIDEO_FORMAT_RGBx: glReadPixels (0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); @@ -2591,7 +2621,7 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) gint offsetU = 0; gint offsetV = 0; - switch (outputVideo_format) + switch (video_format) { case GST_VIDEO_FORMAT_I420: offsetU = 1; @@ -2612,13 +2642,13 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay* display) glReadPixels (0, 0, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, GL_LUMINANCE, GL_UNSIGNED_BYTE, (guint8 *) data + - gst_video_format_get_component_offset (outputVideo_format, offsetU, width, height)); + gst_video_format_get_component_offset (video_format, offsetU, width, height)); glReadBuffer(GL_COLOR_ATTACHMENT2_EXT); glReadPixels (0, 0, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, GL_LUMINANCE, GL_UNSIGNED_BYTE, (guint8 *) data + - gst_video_format_get_component_offset (outputVideo_format, offsetV, width, height)); + gst_video_format_get_component_offset (video_format, offsetV, width, height)); } break; default: diff --git a/gst-libs/gst/gl/gstgldisplay.h b/gst-libs/gst/gl/gstgldisplay.h index eb3194d708..feb2b6f9d2 100644 --- a/gst-libs/gst/gl/gstgldisplay.h +++ b/gst-libs/gst/gl/gstgldisplay.h @@ -97,8 +97,17 @@ typedef void (* GLCB2) ( gpointer* p1, gpointer* p2, gint w, gint h); struct _GstGLDisplay { GObject object; + //thread safe GMutex* mutex; - + + //gl context + gint glutWinId; + gulong winId; + GString* title; + gint win_xpos; + gint win_ypos; + gboolean visible; + gboolean isAlive; GQueue* texturePool; //conditions @@ -117,98 +126,92 @@ struct _GstGLDisplay { GCond* cond_gen_shader; GCond* cond_del_shader; - - gint glutWinId; - gulong winId; - GString* title; - gint win_xpos; - gint win_ypos; - gboolean visible; - gboolean isAlive; - - //intput frame buffer object (video -> GL) - GLuint fbo; - GLuint depthBuffer; - GLuint textureFBO; - GLuint textureFBOWidth; - GLuint textureFBOHeight; - GstVideoFormat upload_video_format; - - //filter frame buffer object (GL -> GL) - GLuint requestedFBO; - GLuint requestedDepthBuffer; - GLuint requestedTextureFBOWidth; - GLuint requestedTextureFBOHeight; - - GLuint usedFBO; - GLuint usedDepthBuffer; - GLuint usedTextureFBO; - GLuint usedTextureFBOWidth; - GLuint usedTextureFBOHeight; - GLCB glsceneFBO_cb; - GLCB2 glsceneFBO_cb2; - gpointer* p1; - gpointer* p2; - GLuint inputTextureWidth; - GLuint inputTextureHeight; - GLuint inputTexture; - GLuint rejectedFBO; - GLuint rejectedDepthBuffer; - - //displayed texture - GLuint displayedTexture; - GLuint displayedTextureWidth; - GLuint displayedTextureHeight; + //action redisplay + GLuint redisplay_texture; + GLuint redisplay_texture_width; + GLuint redisplay_texture_height; + //action resize gint resize_width; gint resize_height; - GLuint preparedTexture; - - GLuint currentTexture; - GLuint currentTexture_u; - GLuint currentTexture_v; - GLuint currentTextureWidth; - GLuint currentTextureHeight; - GstVideoFormat currentVideo_format; - gpointer currentData; + //action gen and del texture + GLuint gen_texture; + GLuint del_texture; - GLuint textureTrash; + //client callbacks + CRCB clientReshapeCallback; + CDCB clientDrawCallback; - //output frame buffer object (GL -> video) - GLuint videoFBO; - GLuint videoDepthBuffer; - GLuint videoTexture; - GLuint videoTexture_u; - GLuint videoTexture_v; - gint outputWidth; - gint outputHeight; - GstVideoFormat outputVideo_format; - gpointer outputData; - GLenum multipleRT[3]; - - //recorded texture - GLuint recordedTexture; - GLuint recordedTextureWidth; - GLuint recordedTextureHeight; - - //colorspace conversion method + //upload + GLuint upload_fbo; + GLuint upload_depth_buffer; + GLuint upload_texture; + GLuint upload_width; + GLuint upload_height; + GstVideoFormat upload_video_format; GstGLDisplayConversion colorspace_conversion; + gint upload_data_with; + gint upload_data_height; + gpointer upload_data; - //from video to texture + //filter gen fbo + GLuint gen_fbo_width; + GLuint gen_fbo_height; + GLuint generated_fbo; + GLuint generated_depth_buffer; + + //filter use fbo + GLuint use_fbo; + GLuint use_depth_buffer; + GLuint use_fbo_texture; + GLuint use_fbo_width; + GLuint use_fbo_height; + GLCB use_fbo_scene_cb; + GLhandleARB use_shader; + GLCB2 use_fbo_scene_cb_2; + gpointer* p1; + gpointer* p2; + GLuint input_texture_width; + GLuint input_texture_height; + GLuint input_texture; + //filter del fbo + GLuint del_fbo; + GLuint del_depth_buffer; + + //download + GLuint download_fbo; + GLuint download_depth_buffer; + GLuint download_texture; + GLuint download_texture_u; + GLuint download_texture_v; + gint download_width; + gint download_height; + GstVideoFormat download_video_format; + gpointer download_data; + GLenum multipleRT[3]; + GLuint ouput_texture; + GLuint ouput_texture_width; + GLuint ouput_texture_height; + + //action gen and del shader + gchar* gen_text_shader; + GLhandleARB gen_handle_shader; + GLhandleARB del_handle_shader; + + //fragement shader upload gchar* textFProgram_YUY2_UYVY; GLhandleARB GLSLProgram_YUY2; GLhandleARB GLSLProgram_UYVY; - + gchar* textFProgram_I420_YV12; GLhandleARB GLSLProgram_I420_YV12; gchar* textFProgram_AYUV; GLhandleARB GLSLProgram_AYUV; - //from texture to video - + //fragement shader download gchar* textFProgram_to_YUY2_UYVY; GLhandleARB GLSLProgram_to_YUY2; GLhandleARB GLSLProgram_to_UYVY; @@ -218,16 +221,6 @@ struct _GstGLDisplay { gchar* textFProgram_to_AYUV; GLhandleARB GLSLProgram_to_AYUV; - - //requested shader - gchar* requestedTextShader; - GLhandleARB requestedHandleShader; - GLhandleARB usedHandleShader; - GLhandleARB rejectedHandleShader; - - //client callbacks - CRCB clientReshapeCallback; - CDCB clientDrawCallback; }; @@ -257,27 +250,26 @@ void gst_gl_display_del_texture (GstGLDisplay* display, guint texture); void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format, guint gl_width, guint gl_height); -void gst_gl_display_do_upload (GstGLDisplay* display, GstVideoFormat video_format, - gint video_width, gint video_height, gpointer data, - guint gl_width, guint gl_height, guint pTexture); - - +void gst_gl_display_do_upload (GstGLDisplay* display, guint texture, + gint data_width, gint data_height, + gpointer data); void gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format, gint width, gint height); -void gst_gl_display_do_download (GstGLDisplay* display, GstVideoFormat video_format, - gint width, gint height, GLuint recordedTexture, gpointer data); +void gst_gl_display_do_download (GstGLDisplay* display, GLuint texture, + gint width, gint height, + gpointer data); void gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height, guint* fbo, guint* depthbuffer); -void gst_gl_display_use_fbo (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight, - guint fbo, guint depthbuffer, guint textureFBO, GLCB cb, - guint inputTextureWidth, guint inputTextureHeight, guint inputTexture, - GLhandleARB handleShader); -void gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight, - guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb, +void gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height, + guint fbo, guint depth_buffer, guint texture_fbo, GLCB cb, + guint input_texture_width, guint input_texture_height, guint input_texture, + GLhandleARB shader); +void gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height, + guint fbo, guint depth_buffer, guint texture_fbo, GLCB2 cb2, gpointer* p1, gpointer* p2); void gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo, - guint depthbuffer); + guint depth_buffer); void gst_gl_display_gen_shader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader); void gst_gl_display_del_shader (GstGLDisplay* display, GLhandleARB shader);