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[771/906] gl: Some less long/ulong/gulong usage
This commit is contained in:
parent
49951beac8
commit
8efcecb98c
4 changed files with 6 additions and 6 deletions
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@ -246,7 +246,7 @@ gst_gl_window_cocoa_create_context (GstGLWindow *window, GstGLAPI gl_api,
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NSResizableWindowMask | NSMiniaturizableWindowMask)
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NSResizableWindowMask | NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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GST_DEBUG ("NSWindow id: %lud\n", (gulong) priv->internal_win_id);
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GST_DEBUG ("NSWindow id: %lud\n", (guintptr) priv->internal_win_id);
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priv->thread = [NSThread currentThread];
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priv->thread = [NSThread currentThread];
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@ -518,7 +518,7 @@ gst_gl_window_cocoa_get_gl_api (GstGLWindow * window)
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glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
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glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
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shareContext:m_cocoa->priv->external_gl_context];
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shareContext:m_cocoa->priv->external_gl_context];
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GST_DEBUG ("NSOpenGL context created: %lud\n", (gulong) glContext);
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GST_DEBUG ("NSOpenGL context created: %lud\n", (guintptr) glContext);
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m_cocoa->priv->gl_context = glContext;
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m_cocoa->priv->gl_context = glContext;
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@ -149,7 +149,7 @@ gst_gl_filter_set_property (GObject * object, guint prop_id,
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switch (prop_id) {
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switch (prop_id) {
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case PROP_EXTERNAL_OPENGL_CONTEXT:
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case PROP_EXTERNAL_OPENGL_CONTEXT:
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{
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{
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filter->external_gl_context = g_value_get_ulong (value);
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filter->external_gl_context = g_value_get_uint64 (value);
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break;
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break;
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}
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}
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default:
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default:
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@ -80,7 +80,7 @@ struct _GstGLFilter
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GstGLShader *default_shader;
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GstGLShader *default_shader;
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gulong external_gl_context;
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guint64 external_gl_context;
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};
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};
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/**
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/**
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@ -190,11 +190,11 @@ gst_gl_window_win32_egl_create_context (GstGLWindowWin32 * window_win32,
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contextAttribs);
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contextAttribs);
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if (window_egl->egl_context != EGL_NO_CONTEXT)
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if (window_egl->egl_context != EGL_NO_CONTEXT)
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GST_DEBUG ("gl context created: %lud, external: %lud",
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GST_DEBUG ("gl context created: %lud, external: %lud",
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(gulong) window_egl->egl_context, (gulong) external_gl_context);
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(guintptr) window_egl->egl_context, (guintptr) external_gl_context);
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else {
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else {
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g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_CREATE_CONTEXT,
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g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_CREATE_CONTEXT,
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"failed to create glcontext with external: %lud, %s",
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"failed to create glcontext with external: %lud, %s",
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(gulong) external_gl_context, WinEGLErrorString ());
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(guintptr) external_gl_context, WinEGLErrorString ());
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goto failure;
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goto failure;
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}
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}
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