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glcolorconvert: expose the swizzle glsl functions
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5109>
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3 changed files with 32 additions and 0 deletions
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@ -1543,6 +1543,20 @@ The glcolorconvertelement provides a GStreamer element that uses
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</parameter>
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</parameter>
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</parameters>
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</parameters>
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</function>
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</function>
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<function name="swizzle_shader_string" c:identifier="gst_gl_color_convert_swizzle_shader_string" version="1.24">
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<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/gstglcolorconvert.h"/>
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<return-value transfer-ownership="full">
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<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/gstglcolorconvert.c">a shader string that can be used to swizzle vec
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components in a GLSL shader.</doc>
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<type name="utf8" c:type="gchar*"/>
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</return-value>
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<parameters>
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<parameter name="context" transfer-ownership="none">
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<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/gstglcolorconvert.c">a #GstGLContext</doc>
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<type name="GLContext" c:type="GstGLContext*"/>
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</parameter>
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</parameters>
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</function>
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<function name="transform_caps" c:identifier="gst_gl_color_convert_transform_caps" version="1.6">
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<function name="transform_caps" c:identifier="gst_gl_color_convert_transform_caps" version="1.6">
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<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/gstglcolorconvert.c">Provides an implementation of #GstBaseTransformClass.transform_caps()</doc>
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<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/gstglcolorconvert.c">Provides an implementation of #GstBaseTransformClass.transform_caps()</doc>
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<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/gstglcolorconvert.h"/>
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<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/gstglcolorconvert.h"/>
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@ -3258,6 +3258,21 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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return ret;
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return ret;
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}
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}
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/**
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* gst_gl_color_convert_swizzle_shader_string:
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* @context: a #GstGLContext
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*
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* Returns: (transfer full): a shader string that can be used to swizzle vec
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* components in a GLSL shader.
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*
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* Since: 1.24
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*/
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gchar *
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gst_gl_color_convert_swizzle_shader_string (GstGLContext * context)
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{
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return g_strdup (glsl_func_swizzle);
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}
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/**
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/**
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* gst_gl_color_convert_yuv_to_rgb_shader_string:
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* gst_gl_color_convert_yuv_to_rgb_shader_string:
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* @context: a #GstGLContext
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* @context: a #GstGLContext
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@ -151,6 +151,9 @@ gboolean gst_gl_color_convert_decide_allocation (GstGLColorConvert * conver
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GST_GL_API
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GST_GL_API
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GstBuffer * gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf);
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GstBuffer * gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf);
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GST_GL_API
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gchar * gst_gl_color_convert_swizzle_shader_string (GstGLContext * context);
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GST_GL_API
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GST_GL_API
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gchar * gst_gl_color_convert_yuv_to_rgb_shader_string (GstGLContext * context);
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gchar * gst_gl_color_convert_yuv_to_rgb_shader_string (GstGLContext * context);
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