diff --git a/ext/gl/gstglimagesink.c b/ext/gl/gstglimagesink.c index c70cd5510d..14e1c950a8 100644 --- a/ext/gl/gstglimagesink.c +++ b/ext/gl/gstglimagesink.c @@ -2237,7 +2237,14 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink) if (gl_sink->ignore_alpha) { gl->BlendColor (0.0, 0.0, 0.0, alpha); - gl->BlendFunc (GL_SRC_ALPHA, GL_CONSTANT_COLOR); + if (gl->BlendFuncSeparate) { + gl->BlendFuncSeparate (GL_SRC_ALPHA, GL_CONSTANT_COLOR, GL_ONE, + GL_ONE_MINUS_SRC_ALPHA); + } else { + /* we don't have separate blend modes, perform something close to + * correct instead */ + gl->BlendFunc (GL_SRC_ALPHA, GL_CONSTANT_COLOR); + } gl->BlendEquation (GL_FUNC_ADD); gl->Enable (GL_BLEND); } diff --git a/ext/gl/gstgloverlay.c b/ext/gl/gstgloverlay.c index 864ea64da2..59096cb320 100644 --- a/ext/gl/gstgloverlay.c +++ b/ext/gl/gstgloverlay.c @@ -530,7 +530,11 @@ gst_gl_overlay_callback (GstGLFilter * filter, GstGLMemory * in_tex, gst_gl_shader_set_uniform_1f (overlay->shader, "alpha", overlay->alpha); gl->Enable (GL_BLEND); - gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (gl->BlendFuncSeparate) + gl->BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, + GL_ONE_MINUS_SRC_ALPHA); + else + gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->BlendEquation (GL_FUNC_ADD); gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);