mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 05:31:15 +00:00
d3d12: Add resource pool objects
Adding pool objects for command list, command allocator, and descriptor heap Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
This commit is contained in:
parent
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commit
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8 changed files with 924 additions and 0 deletions
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12commandallocatorpool.h"
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#include "gstd3d12device.h"
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#include <wrl.h>
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#include <queue>
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#include <mutex>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_allocator_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_command_allocator_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12CommandAllocator : public GstMiniObject
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{
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GstD3D12CommandAllocatorPool *pool = nullptr;
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D3D12_COMMAND_LIST_TYPE type;
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ComPtr < ID3D12CommandAllocator > ca;
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};
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struct GstD3D12CommandAllocatorPoolPrivate
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{
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~GstD3D12CommandAllocatorPoolPrivate ()
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{
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while (!cmd_pool.empty ()) {
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auto cmd = cmd_pool.front ();
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cmd_pool.pop ();
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gst_mini_object_unref (cmd);
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}
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}
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ComPtr<ID3D12Device> device;
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std::mutex lock;
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std::queue<GstD3D12CommandAllocator *>cmd_pool;
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D3D12_COMMAND_LIST_TYPE cmd_type;
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};
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/* *INDENT-ON* */
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struct _GstD3D12CommandAllocatorPool
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{
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GstObject parent;
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GstD3D12CommandAllocatorPoolPrivate *priv;
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};
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandAllocator,
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gst_d3d12_command_allocator);
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static void gst_d3d12_command_allocator_pool_finalize (GObject * object);
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#define gst_d3d12_command_allocator_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12CommandAllocatorPool,
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gst_d3d12_command_allocator_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_command_allocator_pool_class_init (GstD3D12CommandAllocatorPoolClass *
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klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_command_allocator_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_allocator_pool_debug,
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"d3d12commandallocatorpool", 0, "d3d12commandallocatorpool");
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}
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static void
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gst_d3d12_command_allocator_pool_init (GstD3D12CommandAllocatorPool * self)
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{
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self->priv = new GstD3D12CommandAllocatorPoolPrivate ();
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}
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static void
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gst_d3d12_command_allocator_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_COMMAND_ALLOCATOR_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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GstD3D12CommandAllocatorPool *
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gst_d3d12_command_allocator_pool_new (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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auto self = (GstD3D12CommandAllocatorPool *)
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g_object_new (GST_TYPE_D3D12_COMMAND_ALLOCATOR_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = gst_d3d12_device_get_device_handle (device);
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priv->cmd_type = type;
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return self;
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}
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static void
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gst_d3d12_command_allocator_pool_release (GstD3D12CommandAllocatorPool * pool,
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GstD3D12CommandAllocator * cmd)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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cmd->dispose = nullptr;
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cmd->pool = nullptr;
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priv->cmd_pool.push (cmd);
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}
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gst_object_unref (pool);
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}
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static gboolean
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gst_d3d12_command_allocator_dispose (GstD3D12CommandAllocator * cmd)
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{
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if (!cmd->pool)
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return TRUE;
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gst_mini_object_ref (cmd);
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gst_d3d12_command_allocator_pool_release (cmd->pool, cmd);
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return FALSE;
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}
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static void
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gst_d3d12_command_allocator_free (GstD3D12CommandAllocator * cmd)
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{
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delete cmd;
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}
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static GstD3D12CommandAllocator *
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gst_d3d12_command_allocator_new (ID3D12CommandAllocator * ca,
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D3D12_COMMAND_LIST_TYPE type)
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{
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auto cmd = new GstD3D12CommandAllocator ();
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cmd->ca = ca;
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cmd->type = type;
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gst_mini_object_init (cmd, 0, gst_d3d12_command_allocator_get_type (),
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nullptr, nullptr,
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(GstMiniObjectFreeFunction) gst_d3d12_command_allocator_free);
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return cmd;
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}
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gboolean
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gst_d3d12_command_allocator_pool_acquire (GstD3D12CommandAllocatorPool * pool,
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GstD3D12CommandAllocator ** cmd)
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{
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g_return_val_if_fail (GST_IS_D3D12_COMMAND_ALLOCATOR_POOL (pool), FALSE);
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g_return_val_if_fail (cmd, FALSE);
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*cmd = nullptr;
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auto priv = pool->priv;
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GstD3D12CommandAllocator *new_cmd = nullptr;
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HRESULT hr;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!priv->cmd_pool.empty ()) {
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new_cmd = priv->cmd_pool.front ();
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priv->cmd_pool.pop ();
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}
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}
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if (!new_cmd) {
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ComPtr < ID3D12CommandAllocator > ca;
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hr = priv->device->CreateCommandAllocator (priv->cmd_type,
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IID_PPV_ARGS (&ca));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't create command allocator, hr: 0x%x",
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(guint) hr);
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return FALSE;
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}
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new_cmd = gst_d3d12_command_allocator_new (ca.Get (), priv->cmd_type);
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}
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new_cmd->pool = (GstD3D12CommandAllocatorPool *) gst_object_ref (pool);
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new_cmd->dispose =
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(GstMiniObjectDisposeFunction) gst_d3d12_command_allocator_dispose;
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*cmd = new_cmd;
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return TRUE;
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}
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GstD3D12CommandAllocator *
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gst_d3d12_command_allocator_ref (GstD3D12CommandAllocator * cmd)
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{
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return (GstD3D12CommandAllocator *) gst_mini_object_ref (cmd);
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}
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void
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gst_d3d12_command_allocator_unref (GstD3D12CommandAllocator * cmd)
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{
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gst_mini_object_unref (cmd);
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}
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void
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gst_clear_d3d12_command_allocator (GstD3D12CommandAllocator ** cmd)
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{
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gst_clear_mini_object (cmd);
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}
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D3D12_COMMAND_LIST_TYPE
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gst_d3d12_command_allocator_get_command_type (GstD3D12CommandAllocator * cmd)
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{
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g_return_val_if_fail (cmd, D3D12_COMMAND_LIST_TYPE_NONE);
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return cmd->type;
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}
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gboolean
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gst_d3d12_command_allocator_get_handle (GstD3D12CommandAllocator * cmd,
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ID3D12CommandAllocator ** ca)
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{
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g_return_val_if_fail (cmd, FALSE);
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g_return_val_if_fail (ca, FALSE);
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*ca = cmd->ca.Get ();
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(*ca)->AddRef ();
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return TRUE;
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}
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@ -0,0 +1,52 @@
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d12_fwd.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D12_COMMAND_ALLOCATOR_POOL (gst_d3d12_command_allocator_pool_get_type())
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G_DECLARE_FINAL_TYPE (GstD3D12CommandAllocatorPool,
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gst_d3d12_command_allocator_pool, GST, D3D12_COMMAND_ALLOCATOR_POOL, GstObject);
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typedef struct _GstD3D12CommandAllocator GstD3D12CommandAllocator;
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GstD3D12CommandAllocatorPool * gst_d3d12_command_allocator_pool_new (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE type);
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gboolean gst_d3d12_command_allocator_pool_acquire (GstD3D12CommandAllocatorPool * pool,
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GstD3D12CommandAllocator ** cmd);
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GstD3D12CommandAllocator * gst_d3d12_command_allocator_ref (GstD3D12CommandAllocator * cmd);
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void gst_d3d12_command_allocator_unref (GstD3D12CommandAllocator * cmd);
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void gst_clear_d3d12_command_allocator (GstD3D12CommandAllocator ** cmd);
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D3D12_COMMAND_LIST_TYPE gst_d3d12_command_allocator_get_command_type (GstD3D12CommandAllocator * cmd);
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gboolean gst_d3d12_command_allocator_get_handle (GstD3D12CommandAllocator * cmd,
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ID3D12CommandAllocator ** ca);
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G_END_DECLS
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@ -0,0 +1,270 @@
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you cln redistribute it and/or
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* modify it under the terms of the GNU Library General Public
|
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* License as published by the Free Software Foundation; either
|
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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* Library General Public License for more details.
|
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12commandlistpool.h"
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#include "gstd3d12device.h"
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#include <wrl.h>
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#include <queue>
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#include <mutex>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_list_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_command_list_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12CommandList : public GstMiniObject
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{
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GstD3D12CommandListPool *pool = nullptr;
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D3D12_COMMAND_LIST_TYPE type;
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ComPtr < ID3D12CommandList > cl;
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};
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struct GstD3D12CommandListPoolPrivate
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{
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~GstD3D12CommandListPoolPrivate ()
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{
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while (!cmd_pool.empty ()) {
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auto cmd = cmd_pool.front ();
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cmd_pool.pop ();
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gst_mini_object_unref (cmd);
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}
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}
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ComPtr<ID3D12Device> device;
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std::mutex lock;
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std::queue<GstD3D12CommandList *>cmd_pool;
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D3D12_COMMAND_LIST_TYPE cmd_type;
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};
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/* *INDENT-ON* */
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struct _GstD3D12CommandListPool
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{
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GstObject parent;
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GstD3D12CommandListPoolPrivate *priv;
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};
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandList, gst_d3d12_command_list);
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static void gst_d3d12_command_list_pool_finalize (GObject * object);
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#define gst_d3d12_command_list_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12CommandListPool,
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gst_d3d12_command_list_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_command_list_pool_class_init (GstD3D12CommandListPoolClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_command_list_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_list_pool_debug,
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"d3d12commandlistpool", 0, "d3d12commandlistpool");
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}
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static void
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gst_d3d12_command_list_pool_init (GstD3D12CommandListPool * self)
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{
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self->priv = new GstD3D12CommandListPoolPrivate ();
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}
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static void
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gst_d3d12_command_list_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_COMMAND_LIST_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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GstD3D12CommandListPool *
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gst_d3d12_command_list_pool_new (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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if (type != D3D12_COMMAND_LIST_TYPE_DIRECT &&
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type != D3D12_COMMAND_LIST_TYPE_COPY) {
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GST_ERROR_OBJECT (device, "Not supported command list type");
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return nullptr;
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}
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auto self = (GstD3D12CommandListPool *)
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g_object_new (GST_TYPE_D3D12_COMMAND_LIST_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = gst_d3d12_device_get_device_handle (device);;
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priv->cmd_type = type;
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return self;
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}
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static void
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gst_d3d12_command_list_pool_release (GstD3D12CommandListPool * pool,
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GstD3D12CommandList * cmd)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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cmd->dispose = nullptr;
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cmd->pool = nullptr;
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priv->cmd_pool.push (cmd);
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}
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gst_object_unref (pool);
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}
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static gboolean
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gst_d3d12_command_list_dispose (GstD3D12CommandList * cmd)
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{
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if (!cmd->pool)
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return TRUE;
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gst_mini_object_ref (cmd);
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gst_d3d12_command_list_pool_release (cmd->pool, cmd);
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return FALSE;
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}
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static void
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gst_d3d12_command_list_free (GstD3D12CommandList * cmd)
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{
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delete cmd;
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}
|
||||
|
||||
static GstD3D12CommandList *
|
||||
gst_d3d12_command_list_new (ID3D12CommandList * cl,
|
||||
D3D12_COMMAND_LIST_TYPE type)
|
||||
{
|
||||
auto cmd = new GstD3D12CommandList ();
|
||||
cmd->cl = cl;
|
||||
cmd->type = type;
|
||||
|
||||
gst_mini_object_init (cmd, 0, gst_d3d12_command_list_get_type (),
|
||||
nullptr, nullptr,
|
||||
(GstMiniObjectFreeFunction) gst_d3d12_command_list_free);
|
||||
|
||||
return cmd;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_command_list_pool_acquire (GstD3D12CommandListPool * pool,
|
||||
ID3D12CommandAllocator * ca, GstD3D12CommandList ** cmd)
|
||||
{
|
||||
g_return_val_if_fail (GST_IS_D3D12_COMMAND_LIST_POOL (pool), FALSE);
|
||||
g_return_val_if_fail (ca, FALSE);
|
||||
g_return_val_if_fail (cmd, FALSE);
|
||||
|
||||
*cmd = nullptr;
|
||||
|
||||
auto priv = pool->priv;
|
||||
GstD3D12CommandList *new_cmd = nullptr;
|
||||
HRESULT hr;
|
||||
|
||||
hr = ca->Reset ();
|
||||
if (FAILED (hr)) {
|
||||
GST_ERROR_OBJECT (pool, "Couldn't reset command allocator");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard < std::mutex > lk (priv->lock);
|
||||
if (!priv->cmd_pool.empty ()) {
|
||||
new_cmd = priv->cmd_pool.front ();
|
||||
priv->cmd_pool.pop ();
|
||||
}
|
||||
}
|
||||
|
||||
ComPtr < ID3D12GraphicsCommandList > cl;
|
||||
if (!new_cmd) {
|
||||
hr = priv->device->CreateCommandList (0, priv->cmd_type,
|
||||
ca, nullptr, IID_PPV_ARGS (&cl));
|
||||
if (FAILED (hr)) {
|
||||
GST_ERROR_OBJECT (pool, "Couldn't create command list, hr: 0x%x",
|
||||
(guint) hr);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
new_cmd = gst_d3d12_command_list_new (cl.Get (), priv->cmd_type);
|
||||
} else {
|
||||
new_cmd->cl->QueryInterface (IID_PPV_ARGS (&cl));
|
||||
hr = cl->Reset (ca, nullptr);
|
||||
if (FAILED (hr)) {
|
||||
GST_ERROR_OBJECT (pool, "Couldn't reset command list");
|
||||
gst_mini_object_unref (new_cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
new_cmd->pool = (GstD3D12CommandListPool *) gst_object_ref (pool);
|
||||
new_cmd->dispose =
|
||||
(GstMiniObjectDisposeFunction) gst_d3d12_command_list_dispose;
|
||||
|
||||
*cmd = new_cmd;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
GstD3D12CommandList *
|
||||
gst_d3d12_command_list_ref (GstD3D12CommandList * cmd)
|
||||
{
|
||||
return (GstD3D12CommandList *) gst_mini_object_ref (cmd);
|
||||
}
|
||||
|
||||
void
|
||||
gst_d3d12_command_list_unref (GstD3D12CommandList * cmd)
|
||||
{
|
||||
gst_mini_object_unref (cmd);
|
||||
}
|
||||
|
||||
void
|
||||
gst_clear_d3d12_command_list (GstD3D12CommandList ** cmd)
|
||||
{
|
||||
gst_clear_mini_object (cmd);
|
||||
}
|
||||
|
||||
D3D12_COMMAND_LIST_TYPE
|
||||
gst_d3d12_command_list_get_command_type (GstD3D12CommandList * cmd)
|
||||
{
|
||||
g_return_val_if_fail (cmd, D3D12_COMMAND_LIST_TYPE_NONE);
|
||||
|
||||
return cmd->type;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_command_list_get_handle (GstD3D12CommandList * cmd,
|
||||
ID3D12CommandList ** cl)
|
||||
{
|
||||
g_return_val_if_fail (cmd, FALSE);
|
||||
g_return_val_if_fail (cl, FALSE);
|
||||
|
||||
*cl = cmd->cl.Get ();
|
||||
(*cl)->AddRef ();
|
||||
|
||||
return TRUE;
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include "gstd3d12_fwd.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_TYPE_D3D12_COMMAND_LIST_POOL (gst_d3d12_command_list_pool_get_type())
|
||||
G_DECLARE_FINAL_TYPE (GstD3D12CommandListPool,
|
||||
gst_d3d12_command_list_pool, GST, D3D12_COMMAND_LIST_POOL, GstObject);
|
||||
|
||||
typedef struct _GstD3D12CommandList GstD3D12CommandList;
|
||||
|
||||
GstD3D12CommandListPool * gst_d3d12_command_list_pool_new (GstD3D12Device * device,
|
||||
D3D12_COMMAND_LIST_TYPE type);
|
||||
|
||||
gboolean gst_d3d12_command_list_pool_acquire (GstD3D12CommandListPool * pool,
|
||||
ID3D12CommandAllocator * ca,
|
||||
GstD3D12CommandList ** cmd);
|
||||
|
||||
GstD3D12CommandList * gst_d3d12_command_list_ref (GstD3D12CommandList * cmd);
|
||||
|
||||
void gst_d3d12_command_list_unref (GstD3D12CommandList * cmd);
|
||||
|
||||
void gst_clear_d3d12_command_list (GstD3D12CommandList ** cmd);
|
||||
|
||||
D3D12_COMMAND_LIST_TYPE gst_d3d12_command_list_get_command_type (GstD3D12CommandList * cmd);
|
||||
|
||||
gboolean gst_d3d12_command_list_get_handle (GstD3D12CommandList * cmd,
|
||||
ID3D12CommandList ** cl);
|
||||
|
||||
G_END_DECLS
|
||||
|
238
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12descriptorpool.cpp
Normal file
238
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12descriptorpool.cpp
Normal file
|
@ -0,0 +1,238 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you cln redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "gstd3d12descriptorpool.h"
|
||||
#include "gstd3d12device.h"
|
||||
#include <wrl.h>
|
||||
#include <queue>
|
||||
#include <mutex>
|
||||
|
||||
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_descriptor_pool_debug);
|
||||
#define GST_CAT_DEFAULT gst_d3d12_descriptor_pool_debug
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
struct _GstD3D12Descriptor : public GstMiniObject
|
||||
{
|
||||
GstD3D12DescriptorPool *pool = nullptr;
|
||||
ComPtr < ID3D12DescriptorHeap > heap;
|
||||
};
|
||||
|
||||
struct GstD3D12DescriptorPoolPrivate
|
||||
{
|
||||
~GstD3D12DescriptorPoolPrivate ()
|
||||
{
|
||||
while (!heap_pool.empty ()) {
|
||||
auto desc = heap_pool.front ();
|
||||
heap_pool.pop ();
|
||||
gst_mini_object_unref (desc);
|
||||
}
|
||||
}
|
||||
|
||||
ComPtr<ID3D12Device> device;
|
||||
|
||||
std::mutex lock;
|
||||
std::queue<GstD3D12Descriptor *>heap_pool;
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
||||
};
|
||||
/* *INDENT-ON* */
|
||||
|
||||
struct _GstD3D12DescriptorPool
|
||||
{
|
||||
GstObject parent;
|
||||
|
||||
GstD3D12DescriptorPoolPrivate *priv;
|
||||
};
|
||||
|
||||
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Descriptor, gst_d3d12_descriptor);
|
||||
|
||||
static void gst_d3d12_descriptor_pool_finalize (GObject * object);
|
||||
|
||||
#define gst_d3d12_descriptor_pool_parent_class parent_class
|
||||
G_DEFINE_TYPE (GstD3D12DescriptorPool,
|
||||
gst_d3d12_descriptor_pool, GST_TYPE_OBJECT);
|
||||
|
||||
static void
|
||||
gst_d3d12_descriptor_pool_class_init (GstD3D12DescriptorPoolClass * klass)
|
||||
{
|
||||
auto object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->finalize = gst_d3d12_descriptor_pool_finalize;
|
||||
|
||||
GST_DEBUG_CATEGORY_INIT (gst_d3d12_descriptor_pool_debug,
|
||||
"d3d12descriptorpool", 0, "d3d12descriptorpool");
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_descriptor_pool_init (GstD3D12DescriptorPool * self)
|
||||
{
|
||||
self->priv = new GstD3D12DescriptorPoolPrivate ();
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_descriptor_pool_finalize (GObject * object)
|
||||
{
|
||||
auto self = GST_D3D12_DESCRIPTOR_POOL (object);
|
||||
|
||||
delete self->priv;
|
||||
|
||||
G_OBJECT_CLASS (parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
GstD3D12DescriptorPool *
|
||||
gst_d3d12_descriptor_pool_new (GstD3D12Device * device,
|
||||
const D3D12_DESCRIPTOR_HEAP_DESC * desc)
|
||||
{
|
||||
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
||||
g_return_val_if_fail (desc, nullptr);
|
||||
|
||||
auto self = (GstD3D12DescriptorPool *)
|
||||
g_object_new (GST_TYPE_D3D12_DESCRIPTOR_POOL, nullptr);
|
||||
gst_object_ref_sink (self);
|
||||
|
||||
auto priv = self->priv;
|
||||
priv->device = gst_d3d12_device_get_device_handle (device);
|
||||
priv->heap_desc = *desc;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_descriptor_pool_release (GstD3D12DescriptorPool * pool,
|
||||
GstD3D12Descriptor * desc)
|
||||
{
|
||||
auto priv = pool->priv;
|
||||
{
|
||||
std::lock_guard < std::mutex > lk (priv->lock);
|
||||
desc->dispose = nullptr;
|
||||
desc->pool = nullptr;
|
||||
priv->heap_pool.push (desc);
|
||||
}
|
||||
|
||||
gst_object_unref (pool);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_descriptor_dispose (GstD3D12Descriptor * desc)
|
||||
{
|
||||
if (!desc->pool)
|
||||
return TRUE;
|
||||
|
||||
gst_mini_object_ref (desc);
|
||||
gst_d3d12_descriptor_pool_release (desc->pool, desc);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_descriptor_free (GstD3D12Descriptor * desc)
|
||||
{
|
||||
delete desc;
|
||||
}
|
||||
|
||||
static GstD3D12Descriptor *
|
||||
gst_d3d12_descriptor_new (ID3D12DescriptorHeap * heap)
|
||||
{
|
||||
auto desc = new GstD3D12Descriptor ();
|
||||
desc->heap = heap;
|
||||
|
||||
gst_mini_object_init (desc, 0, gst_d3d12_descriptor_get_type (),
|
||||
nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_descriptor_free);
|
||||
|
||||
return desc;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_descriptor_pool_acquire (GstD3D12DescriptorPool * pool,
|
||||
GstD3D12Descriptor ** desc)
|
||||
{
|
||||
g_return_val_if_fail (GST_IS_D3D12_DESCRIPTOR_POOL (pool), FALSE);
|
||||
g_return_val_if_fail (desc, FALSE);
|
||||
|
||||
*desc = nullptr;
|
||||
|
||||
auto priv = pool->priv;
|
||||
GstD3D12Descriptor *new_desc = nullptr;
|
||||
HRESULT hr;
|
||||
|
||||
{
|
||||
std::lock_guard < std::mutex > lk (priv->lock);
|
||||
if (!priv->heap_pool.empty ()) {
|
||||
new_desc = priv->heap_pool.front ();
|
||||
priv->heap_pool.pop ();
|
||||
}
|
||||
}
|
||||
|
||||
if (!new_desc) {
|
||||
ComPtr < ID3D12DescriptorHeap > heap;
|
||||
hr = priv->device->CreateDescriptorHeap (&priv->heap_desc,
|
||||
IID_PPV_ARGS (&heap));
|
||||
if (FAILED (hr)) {
|
||||
GST_ERROR_OBJECT (pool, "Couldn't create descriptor heap, hr: 0x%x",
|
||||
(guint) hr);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
new_desc = gst_d3d12_descriptor_new (heap.Get ());
|
||||
}
|
||||
|
||||
new_desc->pool = (GstD3D12DescriptorPool *) gst_object_ref (pool);
|
||||
new_desc->dispose =
|
||||
(GstMiniObjectDisposeFunction) gst_d3d12_descriptor_dispose;
|
||||
|
||||
*desc = new_desc;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
GstD3D12Descriptor *
|
||||
gst_d3d12_descriptor_ref (GstD3D12Descriptor * desc)
|
||||
{
|
||||
return (GstD3D12Descriptor *) gst_mini_object_ref (desc);
|
||||
}
|
||||
|
||||
void
|
||||
gst_d3d12_descriptor_unref (GstD3D12Descriptor * desc)
|
||||
{
|
||||
gst_mini_object_unref (desc);
|
||||
}
|
||||
|
||||
void
|
||||
gst_clear_d3d12_descriptor (GstD3D12Descriptor ** desc)
|
||||
{
|
||||
gst_clear_mini_object (desc);
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_descriptor_get_handle (GstD3D12Descriptor * desc,
|
||||
ID3D12DescriptorHeap ** heap)
|
||||
{
|
||||
g_return_val_if_fail (desc, FALSE);
|
||||
g_return_val_if_fail (heap, FALSE);
|
||||
|
||||
*heap = desc->heap.Get ();
|
||||
(*heap)->AddRef ();
|
||||
|
||||
return TRUE;
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include "gstd3d12_fwd.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_TYPE_D3D12_DESCRIPTOR_POOL (gst_d3d12_descriptor_pool_get_type())
|
||||
G_DECLARE_FINAL_TYPE (GstD3D12DescriptorPool,
|
||||
gst_d3d12_descriptor_pool, GST, D3D12_DESCRIPTOR_POOL, GstObject);
|
||||
|
||||
typedef struct _GstD3D12Descriptor GstD3D12Descriptor;
|
||||
|
||||
GstD3D12DescriptorPool * gst_d3d12_descriptor_pool_new (GstD3D12Device * device,
|
||||
const D3D12_DESCRIPTOR_HEAP_DESC * desc);
|
||||
|
||||
gboolean gst_d3d12_descriptor_pool_acquire (GstD3D12DescriptorPool * pool,
|
||||
GstD3D12Descriptor ** desc);
|
||||
|
||||
GstD3D12Descriptor * gst_d3d12_descriptor_ref (GstD3D12Descriptor * desc);
|
||||
|
||||
void gst_d3d12_descriptor_unref (GstD3D12Descriptor * desc);
|
||||
|
||||
void gst_clear_d3d12_descriptor (GstD3D12Descriptor ** desc);
|
||||
|
||||
gboolean gst_d3d12_descriptor_get_handle (GstD3D12Descriptor * desc,
|
||||
ID3D12DescriptorHeap ** heap);
|
||||
|
||||
G_END_DECLS
|
||||
|
|
@ -573,6 +573,13 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
ComPtr < ID3D12Device4 > device4;
|
||||
hr = device.As (&device4);
|
||||
if (FAILED (hr)) {
|
||||
GST_WARNING ("ID3D12Device4 interface unavailable");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GstD3D12Device *self = (GstD3D12Device *)
|
||||
g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
|
||||
GstD3D12DevicePrivate *priv = self->priv;
|
||||
|
|
|
@ -2,7 +2,10 @@ d3d12_sources = [
|
|||
'gstd3d12av1dec.cpp',
|
||||
'gstd3d12basefilter.cpp',
|
||||
'gstd3d12bufferpool.cpp',
|
||||
'gstd3d12commandallocatorpool.cpp',
|
||||
'gstd3d12commandlistpool.cpp',
|
||||
'gstd3d12decoder.cpp',
|
||||
'gstd3d12descriptorpool.cpp',
|
||||
'gstd3d12device.cpp',
|
||||
'gstd3d12download.cpp',
|
||||
'gstd3d12fence.cpp',
|
||||
|
|
Loading…
Reference in a new issue