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qmlgloverlay: don't leak resources freed on a different GL thread
deleting a QOpenGLFrameBufferObject needs to occur on the same thread it was created on in order to actually free the relevant resources immediately. Otherwise, they will be queued for deletion and not freed until the associated QOpenGLContext is destroyed.
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parent
818dde2e02
commit
6397d2f910
1 changed files with 24 additions and 6 deletions
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@ -170,11 +170,26 @@ GstQuickRenderer::activateContext ()
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{
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{
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}
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}
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static void
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struct FBOUserData
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delete_cxx (QOpenGLFramebufferObject * cxx)
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{
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{
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GST_TRACE ("freeing Qfbo %p", cxx);
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GstGLContext * context;
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delete cxx;
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QOpenGLFramebufferObject * fbo;
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};
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static void
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delete_cxx_gl_context (GstGLContext * context, struct FBOUserData * data)
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{
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GST_TRACE ("freeing Qfbo %p", data->fbo);
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delete data->fbo;
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}
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static void
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notify_fbo_delete (struct FBOUserData * data)
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{
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gst_gl_context_thread_add (data->context,
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(GstGLContextThreadFunc) delete_cxx_gl_context, data);
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gst_object_unref (data->context);
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g_free (data);
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}
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}
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GstQuickRenderer::GstQuickRenderer()
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GstQuickRenderer::GstQuickRenderer()
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@ -294,7 +309,7 @@ bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
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gl_params = (GstGLAllocationParams *)
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gl_params = (GstGLAllocationParams *)
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gst_gl_video_allocation_params_new_wrapped_texture (gl_context,
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gst_gl_video_allocation_params_new_wrapped_texture (gl_context,
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NULL, &this->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA8,
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NULL, &this->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA8,
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0, NULL, (GDestroyNotify) delete_cxx);
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0, NULL, (GDestroyNotify) notify_fbo_delete);
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/* This is a gross hack relying on the internals of Qt and GStreamer
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/* This is a gross hack relying on the internals of Qt and GStreamer
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* however it's the only way to remove this warning on shutdown of all
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* however it's the only way to remove this warning on shutdown of all
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@ -435,7 +450,10 @@ GstQuickRenderer::renderGstGL ()
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m_renderControl->render();
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m_renderControl->render();
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GST_DEBUG ("wrapping Qfbo %p with texture %u", m_fbo, m_fbo->texture());
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GST_DEBUG ("wrapping Qfbo %p with texture %u", m_fbo, m_fbo->texture());
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gl_params->user_data = static_cast<gpointer> (m_fbo);
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struct FBOUserData *data = g_new0 (struct FBOUserData, 1);
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data->context = (GstGLContext *) gst_object_ref (gl_context);
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data->fbo = m_fbo;
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gl_params->user_data = static_cast<gpointer> (data);
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gl_params->gl_handle = GINT_TO_POINTER (m_fbo->texture());
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gl_params->gl_handle = GINT_TO_POINTER (m_fbo->texture());
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gl_mem = (GstGLMemory *) gst_gl_base_memory_alloc (gl_allocator, gl_params);
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gl_mem = (GstGLMemory *) gst_gl_base_memory_alloc (gl_allocator, gl_params);
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