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[MOVED FROM BAD 17/29] shapewipe: Don't do pointer dereferences in the processing loop
Lowers the time taken there in my testcase from 6.91% to 6.20% as measured by callgrind.
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41eed9dcca
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5f2e64e3a0
1 changed files with 6 additions and 4 deletions
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@ -763,6 +763,7 @@ gst_shape_wipe_blend_ayuv_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
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gfloat position = self->mask_position; \
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gfloat position = self->mask_position; \
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gfloat low = position - (self->mask_border / 2.0f); \
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gfloat low = position - (self->mask_border / 2.0f); \
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gfloat high = position + (self->mask_border / 2.0f); \
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gfloat high = position + (self->mask_border / 2.0f); \
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gint width = self->width, height = self->height; \
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\
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\
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if (low < 0.0f) { \
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if (low < 0.0f) { \
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high = 0.0f; \
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high = 0.0f; \
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@ -774,8 +775,8 @@ gst_shape_wipe_blend_ayuv_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
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high = 1.0f; \
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high = 1.0f; \
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} \
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} \
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\
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\
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for (i = 0; i < self->height; i++) { \
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for (i = 0; i < height; i++) { \
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for (j = 0; j < self->width; j++) { \
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for (j = 0; j < width; j++) { \
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gfloat in = *mask / scale; \
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gfloat in = *mask / scale; \
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\
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\
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if (in < low) { \
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if (in < low) { \
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@ -824,6 +825,7 @@ gst_shape_wipe_blend_##name##_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
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gfloat position = self->mask_position; \
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gfloat position = self->mask_position; \
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gfloat low = position - (self->mask_border / 2.0f); \
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gfloat low = position - (self->mask_border / 2.0f); \
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gfloat high = position + (self->mask_border / 2.0f); \
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gfloat high = position + (self->mask_border / 2.0f); \
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gint width = self->width, height = self->height; \
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\
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\
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if (low < 0.0f) { \
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if (low < 0.0f) { \
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high = 0.0f; \
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high = 0.0f; \
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@ -835,8 +837,8 @@ gst_shape_wipe_blend_##name##_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
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high = 1.0f; \
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high = 1.0f; \
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} \
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} \
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\
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\
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for (i = 0; i < self->height; i++) { \
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for (i = 0; i < height; i++) { \
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for (j = 0; j < self->width; j++) { \
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for (j = 0; j < width; j++) { \
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gfloat in = *mask / scale; \
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gfloat in = *mask / scale; \
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\
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\
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if (in < low) { \
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if (in < low) { \
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