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tag: id3v2: use of GST_DEBUG instead of DEBUG(a...) for WIN32
Original commit message from CVS: * ext\jpeg\smokecodec.c: use of GST_DEBUG instead of DEBUG(a...) for WIN32 * ext\speex\gstspeexenc.c: (gst_speexenc_set_header_on_caps): move first instruction after all variables declarations * gst\alpha\gstalpha.c: * gst\effectv\gstshagadelic.c: * gst\smpte\paint.c: * gst\videofilter\gstvideobalance.c: define M_PI if it's not defined (it's not defined on WIN32) * gst\cutter\gstcutter.c: (gst_cutter_chain): * gst\id3demux\id3v2frames.c: (parse_relative_volume_adjustment_two): * gst\level\gstlevel.c: (gst_level_set_property), (gst_level_transform_ip): * gst\matroska\matroska-demux.c: (gst_matroska_demux_parse_info), (gst_matroska_demux_video_caps): * gst\matroska\matroska-mux.c: (gst_matroska_mux_start), (gst_matroska_mux_finish): * gst\wavparse\gstwavparse.c: (gst_wavparse_stream_data): use gst_guint64_to_gdouble for conversions * gst\goom\filters.c: (setPixelRGB_): fix a debug which was using undefined variable * gst\level\gstlevel.c: (gst_level_set_caps), (gst_level_transform_ip): * gst\matroska\ebml-read.c: (gst_ebml_read_sint): replace LL suffix with L suffix (LL isn't supported by MSVC6.0) * win32/vs6: add vs6 projects files for most of plugins-good
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@ -408,7 +408,8 @@ parse_relative_volume_adjustment_two (ID3TagsWorking * work)
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}
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peak = peak << (64 - GST_ROUND_UP_8 (peak_bits));
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peak_val = (gdouble) peak / gst_util_guint64_to_gdouble (G_MAXINT64);
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peak_val =
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gst_guint64_to_gdouble (peak) / gst_util_guint64_to_gdouble (G_MAXINT64);
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GST_LOG ("RVA2 frame: id=%s, chan=%u, adj=%.2fdB, peak_bits=%u, peak=%.2f",
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id, chan, gain_dB, (guint) peak_bits, peak_val);
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