diff --git a/docs/design/part-element-sink.txt b/docs/design/part-element-sink.txt index b0561cdfc8..43f9c85e3c 100644 --- a/docs/design/part-element-sink.txt +++ b/docs/design/part-element-sink.txt @@ -1,7 +1,7 @@ Sink elements ------------- -Sink elements consume data. They normally have no source pads. +Sink elements consume data and normally have no source pads. Typical sink elements include: @@ -35,7 +35,7 @@ sink overview - # commit the state. We return TRUE if we can continue + # Commit the state. We return TRUE if we can continue # streaming, FALSE in the case we go to a READY or NULL state. # if we go to PLAYING, we don't need to block on preroll. commit @@ -61,9 +61,9 @@ sink overview return TRUE } - # sync an object. We have to wait for the element to reach + # Sync an object. We have to wait for the element to reach # the PLAYING state before we can wait on the clock. - # some items do not need synchronisation (most events) so the + # Some items do not need synchronisation (most events) so the # get_times method returns FALSE (not syncable) # need_preroll indicates that we are not in the PLAYING state # and therefore need to commit and potentially block on preroll