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make Company happy : Changed visualisation pipeline structure.. audio sink is directly connected to tee so no queue b...
Original commit message from CVS: make Company happy : Changed visualisation pipeline structure.. audio sink is directly connected to tee so no queue between volume and audio sink...
This commit is contained in:
parent
8e15349b51
commit
4a74c4dcb6
2 changed files with 67 additions and 80 deletions
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@ -214,12 +214,14 @@ gst_play_get_length_callback (GstPlay *play)
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gboolean query_worked = FALSE;
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gboolean query_worked = FALSE;
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g_print("trying to get length\n");
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g_print("trying to get length\n");
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if (play->audio_sink_element != NULL){
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if ( (play->audio_sink_element != NULL) &&
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(GST_IS_ELEMENT (play->audio_sink_element)) ) {
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g_mutex_lock(play->audio_bin_mutex);
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g_mutex_lock(play->audio_bin_mutex);
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query_worked = gst_element_query (play->audio_sink_element, GST_QUERY_TOTAL, &format, &value);
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query_worked = gst_element_query (play->audio_sink_element, GST_QUERY_TOTAL, &format, &value);
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g_mutex_unlock(play->audio_bin_mutex);
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g_mutex_unlock(play->audio_bin_mutex);
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}
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}
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else if (play->video_sink_element != NULL){
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else if ( (play->video_sink_element != NULL) &&
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(GST_IS_ELEMENT (play->video_sink_element)) ) {
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g_mutex_lock(play->video_bin_mutex);
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g_mutex_lock(play->video_bin_mutex);
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query_worked = gst_element_query (play->video_sink_element, GST_QUERY_TOTAL, &format, &value);
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query_worked = gst_element_query (play->video_sink_element, GST_QUERY_TOTAL, &format, &value);
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g_mutex_unlock(play->video_bin_mutex);
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g_mutex_unlock(play->video_bin_mutex);
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@ -715,10 +715,11 @@ gst_play_video_vis_setup ( GstPlay *play,
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{
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{
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GstElement *work_thread, *tee_element;
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GstElement *work_thread, *tee_element;
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GstPad *tee_vis_pad, *tee_audio_pad, *vis_video_thread_pad;
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GstPad *tee_vis_pad, *tee_audio_pad;
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GstElement *vis_audio_thread, *vis_video_thread;
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GstPad *audio_sink_pad, *vis_video_thread_pad;
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GstElement *vis_audio_queue, *vis_video_queue;
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GstElement *vis_video_thread;
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GstElement *vis_colorspace, *vis_audio_sink, *vis_video_sink;
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GstElement *audio_queue, *audio_sink;
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GstElement *vis_colorspace, *vis_video_queue, *vis_video_sink;
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GstElement *video_queue, *video_bin, *colorspace;
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GstElement *video_queue, *video_bin, *colorspace;
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g_return_val_if_fail (play != NULL, FALSE);
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g_return_val_if_fail (play != NULL, FALSE);
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@ -748,7 +749,7 @@ gst_play_video_vis_setup ( GstPlay *play,
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/* Creating here the audio vis bin */
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/* Creating here the audio vis bin */
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play->audio_sink = gst_element_factory_make ( "bin", "audio_bin");
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play->audio_sink = gst_thread_new ("audio_thread");
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if (!play->audio_sink)
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if (!play->audio_sink)
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{
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{
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gst_play_error_plugin (GST_PLAY_ERROR_THREAD, error);
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gst_play_error_plugin (GST_PLAY_ERROR_THREAD, error);
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@ -758,6 +759,16 @@ gst_play_video_vis_setup ( GstPlay *play,
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"audio_bin",
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"audio_bin",
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play->audio_sink);
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play->audio_sink);
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audio_queue = gst_element_factory_make ("queue", "audio_queue");
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if (!audio_queue)
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{
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gst_play_error_plugin (GST_PLAY_ERROR_QUEUE, error);
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return FALSE;
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}
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g_hash_table_insert ( play->other_elements,
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"audio_queue",
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audio_queue);
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play->volume = gst_element_factory_make ("volume", "audio_volume");
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play->volume = gst_element_factory_make ("volume", "audio_volume");
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if (!play->volume)
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if (!play->volume)
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{
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{
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@ -783,71 +794,46 @@ gst_play_video_vis_setup ( GstPlay *play,
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"tee_audio_pad",
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"tee_audio_pad",
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tee_audio_pad);
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tee_audio_pad);
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gst_bin_add_many ( GST_BIN (play->audio_sink),
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audio_sink = gst_element_factory_make ("fakesink", "audio_sink");
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play->volume, tee_element, NULL);
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if (!audio_sink)
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gst_element_link_many (play->volume, tee_element, NULL);
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gst_element_add_ghost_pad ( play->audio_sink,
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gst_element_get_pad (play->volume, "sink"),
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"sink");
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/* Creating audio part of the visualisation bin
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{ queue ! volume ! (audiosink) }
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*/
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vis_audio_thread = gst_thread_new ("vis_audio_thread");
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if (!vis_audio_thread)
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{
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gst_play_error_plugin (GST_PLAY_ERROR_THREAD, error);
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return FALSE;
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}
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g_hash_table_insert( play->other_elements,
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"vis_audio_thread",
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vis_audio_thread);
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vis_audio_queue = gst_element_factory_make ("queue", "vis_audio_queue");
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if (!vis_audio_queue)
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{
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gst_play_error_plugin (GST_PLAY_ERROR_QUEUE, error);
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return FALSE;
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}
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g_hash_table_insert ( play->other_elements,
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"vis_audio_queue",
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vis_audio_queue);
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vis_audio_sink = gst_element_factory_make ("fakesink", "vis_audio_sink");
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if (!vis_audio_sink)
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{
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{
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gst_play_error_plugin (GST_PLAY_ERROR_FAKESINK, error);
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gst_play_error_plugin (GST_PLAY_ERROR_FAKESINK, error);
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return FALSE;
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return FALSE;
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}
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}
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g_hash_table_insert ( play->other_elements,
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g_hash_table_insert ( play->other_elements,
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"vis_audio_sink",
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"audio_sink",
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vis_audio_sink);
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audio_sink);
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audio_sink_pad = gst_element_get_pad (audio_sink, "sink");
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g_hash_table_insert ( play->other_elements,
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"audio_sink_pad",
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audio_sink_pad);
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play->audio_sink_element = NULL;
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play->audio_sink_element = NULL;
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gst_bin_add_many ( GST_BIN (vis_audio_thread), vis_audio_queue,
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vis_audio_sink, NULL);
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gst_element_link_many ( vis_audio_queue, vis_audio_sink, NULL);
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gst_bin_add_many ( GST_BIN (play->audio_sink),
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audio_queue, play->volume,
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tee_element, audio_sink, NULL);
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gst_element_link_many ( audio_queue, play->volume,
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tee_element, NULL);
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gst_pad_link ( tee_audio_pad, audio_sink_pad);
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gst_element_add_ghost_pad ( play->audio_sink,
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gst_element_get_pad (audio_queue, "sink"),
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"sink");
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/* setting up iterate functions */
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/* setting up iterate functions */
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gst_bin_set_pre_iterate_function (
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gst_bin_set_pre_iterate_function (
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GST_BIN (vis_audio_thread),
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GST_BIN (play->audio_sink),
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(GstBinPrePostIterateFunction) callback_bin_pre_iterate,
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(GstBinPrePostIterateFunction) callback_bin_pre_iterate,
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play->audio_bin_mutex);
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play->audio_bin_mutex);
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gst_bin_set_post_iterate_function (
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gst_bin_set_post_iterate_function (
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GST_BIN (vis_audio_thread),
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GST_BIN (play->audio_sink),
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(GstBinPrePostIterateFunction) callback_bin_post_iterate,
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(GstBinPrePostIterateFunction) callback_bin_post_iterate,
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play->audio_bin_mutex);
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play->audio_bin_mutex);
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gst_bin_add ( GST_BIN(play->audio_sink), vis_audio_thread);
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gst_pad_link ( tee_audio_pad,
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gst_element_add_ghost_pad (
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vis_audio_thread,
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gst_element_get_pad (vis_audio_queue, "sink"),
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"sink"));
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/* Creating video part of the visualisation bin
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/* Creating video part of the visualisation bin
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{ queue ! (visualisation) ! colorspace ! (videosink) }
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{ queue ! (visualisation) ! colorspace ! (videosink) }
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*/
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*/
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@ -896,17 +882,6 @@ gst_play_video_vis_setup ( GstPlay *play,
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gst_bin_add_many ( GST_BIN (vis_video_thread), vis_video_queue,
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gst_bin_add_many ( GST_BIN (vis_video_thread), vis_video_queue,
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vis_colorspace, vis_video_sink, NULL);
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vis_colorspace, vis_video_sink, NULL);
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/* Not linking now as we miss too much stuff */
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/* setting up iterate functions
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gst_bin_set_pre_iterate_function (
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GST_BIN (vis_video_thread),
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(GstBinPrePostIterateFunction) callback_bin_pre_iterate,
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play->video_bin_mutex);
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gst_bin_set_post_iterate_function (
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GST_BIN (vis_video_thread),
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(GstBinPrePostIterateFunction) callback_bin_post_iterate,
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play->video_bin_mutex);*/
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vis_video_thread_pad = gst_element_add_ghost_pad (
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vis_video_thread_pad = gst_element_add_ghost_pad (
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vis_video_thread,
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vis_video_thread,
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@ -963,7 +938,7 @@ gst_play_video_vis_setup ( GstPlay *play,
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gst_element_link_many (video_queue, colorspace,
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gst_element_link_many (video_queue, colorspace,
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play->video_sink, NULL);
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play->video_sink, NULL);
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/* setting up iterate functions
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/* setting up iterate functions */
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gst_bin_set_pre_iterate_function (
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gst_bin_set_pre_iterate_function (
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GST_BIN (video_bin),
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GST_BIN (video_bin),
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(GstBinPrePostIterateFunction) callback_bin_pre_iterate,
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(GstBinPrePostIterateFunction) callback_bin_pre_iterate,
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@ -971,7 +946,7 @@ gst_play_video_vis_setup ( GstPlay *play,
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gst_bin_set_post_iterate_function (
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gst_bin_set_post_iterate_function (
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GST_BIN (video_bin),
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GST_BIN (video_bin),
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(GstBinPrePostIterateFunction) callback_bin_post_iterate,
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(GstBinPrePostIterateFunction) callback_bin_post_iterate,
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play->video_bin_mutex);*/
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play->video_bin_mutex);
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gst_element_add_ghost_pad (
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gst_element_add_ghost_pad (
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video_bin, gst_element_get_pad (video_queue, "sink"),
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video_bin, gst_element_get_pad (video_queue, "sink"),
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@ -986,7 +961,8 @@ static gboolean
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gst_play_video_vis_set_audio ( GstPlay *play,
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gst_play_video_vis_set_audio ( GstPlay *play,
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GstElement *audio_sink)
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GstElement *audio_sink)
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{
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{
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GstElement *audio_bin, *vis_audio_sink, *vis_audio_queue;
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GstElement *audio_bin, *vis_audio_sink;
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GstPad *audio_sink_pad, *tee_audio_pad;
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g_return_val_if_fail (play != NULL, FALSE);
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g_return_val_if_fail (play != NULL, FALSE);
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g_return_val_if_fail (audio_sink != NULL, FALSE);
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g_return_val_if_fail (audio_sink != NULL, FALSE);
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@ -994,25 +970,34 @@ gst_play_video_vis_set_audio ( GstPlay *play,
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g_return_val_if_fail (GST_IS_ELEMENT (audio_sink), FALSE);
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g_return_val_if_fail (GST_IS_ELEMENT (audio_sink), FALSE);
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audio_bin = g_hash_table_lookup ( play->other_elements,
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audio_bin = g_hash_table_lookup ( play->other_elements,
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"vis_audio_thread");
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"audio_bin");
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vis_audio_sink = g_hash_table_lookup ( play->other_elements,
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vis_audio_sink = g_hash_table_lookup ( play->other_elements,
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"vis_audio_sink");
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"audio_sink");
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vis_audio_queue = g_hash_table_lookup ( play->other_elements,
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audio_sink_pad = g_hash_table_lookup ( play->other_elements,
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"vis_audio_queue");
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"audio_sink_pad");
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tee_audio_pad = g_hash_table_lookup ( play->other_elements,
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"tee_audio_pad");
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if (vis_audio_sink)
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if ( (vis_audio_sink) && GST_IS_ELEMENT(vis_audio_sink) )
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{
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{
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gst_element_unlink (vis_audio_queue, vis_audio_sink);
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gst_pad_unlink (tee_audio_pad, audio_sink_pad);
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gst_bin_remove (GST_BIN (audio_bin), vis_audio_sink);
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gst_bin_remove (GST_BIN (audio_bin), vis_audio_sink);
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}
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}
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gst_bin_add (GST_BIN (audio_bin), audio_sink);
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gst_bin_add (GST_BIN (audio_bin), audio_sink);
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gst_element_link (vis_audio_queue, audio_sink);
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audio_sink_pad = gst_element_get_pad (audio_sink,"sink");
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gst_pad_link (tee_audio_pad, audio_sink_pad);
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g_hash_table_replace( play->other_elements,
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g_hash_table_replace( play->other_elements,
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"vis_audio_sink",
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"audio_sink",
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audio_sink);
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audio_sink);
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g_hash_table_replace( play->other_elements,
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"audio_sink_pad",
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audio_sink_pad);
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play->audio_sink_element = gst_play_get_sink_element (
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play->audio_sink_element = gst_play_get_sink_element (
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play,
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play,
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audio_sink,
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audio_sink,
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