glimagesink: unset the current shader after rendering

fixes gltestsrc ! glimagesink when gltestsrc doesn't use a shader
This commit is contained in:
Matthew Waters 2015-03-03 16:48:24 +11:00 committed by Tim-Philipp Müller
parent 909b69fad4
commit 2e16961ab3

View file

@ -1485,6 +1485,8 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
gst_gl_context_clear_shader (gl_sink->context);
if (gl->GenVertexArrays) if (gl->GenVertexArrays)
gl->BindVertexArray (0); gl->BindVertexArray (0);
else else