diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am index e1b1447549..6ac3f65d12 100644 --- a/ext/gl/Makefile.am +++ b/ext/gl/Makefile.am @@ -32,6 +32,7 @@ libgstopengl_la_SOURCES = \ effects/gstgleffectsobel.c \ effects/gstgleffectlaplacian.c \ gstglcolorscale.c \ + gstglcolorbalance.c \ gstglmixer.c \ gstglvideomixer.c \ gstglfiltershader.c \ @@ -54,6 +55,7 @@ noinst_HEADERS = \ gstgleffects.h \ effects/gstgleffectssources.h \ gstglcolorscale.h \ + gstglcolorbalance.h \ gstglmixer.h \ gstglvideomixer.h \ gstglfiltershader.h \ diff --git a/ext/gl/gstglcolorbalance.c b/ext/gl/gstglcolorbalance.c new file mode 100644 index 0000000000..c8c5525e72 --- /dev/null +++ b/ext/gl/gstglcolorbalance.c @@ -0,0 +1,543 @@ +/* GStreamer + * Copyright (C) <2016> Matthew Waters + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ +/* + * This file was modified from videobalance and converted to OpenGL + */ + +/** + * SECTION:element-glcolorbalance + * + * Adjusts brightness, contrast, hue, saturation on a video stream. + * + * + * Example launch line + * |[ + * gst-launch-1.0 videotestsrc ! glupload ! glcolorbalance saturation=0.0 ! glcolorconvert ! gldownload ! ximagesink + * ]| This pipeline converts the image to black and white by setting the + * saturation to 0.0. + * + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include + +#include "gstglcolorbalance.h" +#include + +#include + +GST_DEBUG_CATEGORY_STATIC (glcolorbalance_debug); +#define GST_CAT_DEFAULT glcolorbalance_debug + +/* GstGLColorBalance properties */ +#define DEFAULT_PROP_CONTRAST 1.0 +#define DEFAULT_PROP_BRIGHTNESS 0.0 +#define DEFAULT_PROP_HUE 0.0 +#define DEFAULT_PROP_SATURATION 1.0 + +/* *INDENT-OFF* */ +static const gchar *color_balance_frag = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "#endif\n" + "uniform float brightness;\n" + "uniform float contrast;\n" + "uniform float saturation;\n" + "uniform float hue;\n" + "varying vec2 v_texcoord;\n" + "uniform sampler2D tex;\n" + "#define from_yuv_bt601_offset vec3(-0.0625, -0.5, -0.5)\n" + "#define from_yuv_bt601_rcoeff vec3(1.164, 0.000, 1.596)\n" + "#define from_yuv_bt601_gcoeff vec3(1.164,-0.391,-0.813)\n" + "#define from_yuv_bt601_bcoeff vec3(1.164, 2.018, 0.000)\n" + "#define from_rgb_bt601_offset vec3(0.0625, 0.5, 0.5)\n" + "#define from_rgb_bt601_ycoeff vec3(0.256816, 0.504154, 0.0979137)\n" + "#define from_rgb_bt601_ucoeff vec3(-0.148246, -0.29102, 0.439266)\n" + "#define from_rgb_bt601_vcoeff vec3(0.439271, -0.367833, -0.071438)\n" + "#define PI 3.14159265\n" + "\n" + "vec3 yuv_to_rgb (vec3 val) {\n" + " vec3 rgb;\n" + " val += from_yuv_bt601_offset;\n" + " rgb.r = dot(val, from_yuv_bt601_rcoeff);\n" + " rgb.g = dot(val, from_yuv_bt601_gcoeff);\n" + " rgb.b = dot(val, from_yuv_bt601_bcoeff);\n" + " return rgb;\n" + "}\n" + "vec3 rgb_to_yuv (vec3 val) {\n" + " vec3 yuv;\n" + " yuv.r = dot(val.rgb, from_rgb_bt601_ycoeff);\n" + " yuv.g = dot(val.rgb, from_rgb_bt601_ucoeff);\n" + " yuv.b = dot(val.rgb, from_rgb_bt601_vcoeff);\n" + " yuv += from_rgb_bt601_offset;\n" + " return yuv;\n" + "}\n" + /* 224 = 256 - (256 - 240) - 16*/ + "float luma_to_narrow (float luma) {\n" + " return (luma + 16.0 / 256.0) * 219.0 / 256.0;" + "}\n" + "float luma_to_full (float luma) {\n" + " return (luma * 256.0 / 219.0) - 16.0 / 256.0;" + "}\n" + "void main () {\n" + " vec3 yuv;\n" + /* operations translated from videobalanceand tested with glvideomixer + * with one pad's paremeters blend-equation-rgb={subtract,reverse-subtract}, + * blend-function-src-rgb=src-color and blend-function-dst-rgb=dst-color */ + " float hue_cos = cos (PI * hue);\n" + " float hue_sin = sin (PI * hue);\n" + " vec4 rgba = texture2D (tex, v_texcoord);\n" + " yuv = rgb_to_yuv (rgba.rgb);\n" + " yuv.x = clamp (luma_to_narrow (luma_to_full(yuv.x) * contrast) + brightness, 0.0, 1.0);\n" + " vec2 uv = yuv.yz;\n" + " yuv.y = clamp (0.5 + (((uv.x - 0.5) * hue_cos + (uv.y - 0.5) * hue_sin) * saturation), 0.0, 1.0);\n" + " yuv.z = clamp (0.5 + (((0.5 - uv.x) * hue_sin + (uv.y - 0.5) * hue_cos) * saturation), 0.0, 1.0);\n" + " rgba.rgb = yuv_to_rgb (yuv);\n" + " gl_FragColor = rgba;\n" + "}\n"; +/* *INDENT-ON* */ + +enum +{ + PROP_0, + PROP_CONTRAST, + PROP_BRIGHTNESS, + PROP_HUE, + PROP_SATURATION +}; + +static void gst_gl_color_balance_colorbalance_init (GstColorBalanceInterface * + iface); + +static void gst_gl_color_balance_set_property (GObject * object, guint prop_id, + const GValue * value, GParamSpec * pspec); +static void gst_gl_color_balance_get_property (GObject * object, guint prop_id, + GValue * value, GParamSpec * pspec); + +#define gst_gl_color_balance_parent_class parent_class +G_DEFINE_TYPE_WITH_CODE (GstGLColorBalance, gst_gl_color_balance, + GST_TYPE_GL_FILTER, + G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE, + gst_gl_color_balance_colorbalance_init)); + +static gboolean +gst_gl_color_balance_is_passthrough (GstGLColorBalance * glcolorbalance) +{ + return glcolorbalance->contrast == 1.0 && + glcolorbalance->brightness == 0.0 && + glcolorbalance->hue == 0.0 && glcolorbalance->saturation == 1.0; +} + +static void +gst_gl_color_balance_update_properties (GstGLColorBalance * glcolorbalance) +{ + gboolean passthrough; + GstBaseTransform *base = GST_BASE_TRANSFORM (glcolorbalance); + + GST_OBJECT_LOCK (glcolorbalance); + passthrough = gst_gl_color_balance_is_passthrough (glcolorbalance); + GST_OBJECT_UNLOCK (glcolorbalance); + + gst_base_transform_set_passthrough (base, passthrough); +} + +static gboolean +gst_gl_color_balance_gl_start (GstGLBaseFilter * base_filter) +{ + GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base_filter); + GstGLFilter *filter = GST_GL_FILTER (base_filter); + GError *error = NULL; + + if (balance->shader) + gst_object_unref (balance->shader); + + if (!(balance->shader = + gst_gl_shader_new_link_with_stages (base_filter->context, &error, + gst_glsl_stage_new_default_vertex (base_filter->context), + gst_glsl_stage_new_with_string (base_filter->context, + GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, + GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, + color_balance_frag), NULL))) { + GST_ELEMENT_ERROR (balance, RESOURCE, NOT_FOUND, ("%s", + "Failed to initialize colorbalance shader"), ("%s", + error ? error->message : "Unknown error")); + return FALSE; + } + + filter->draw_attr_position_loc = + gst_gl_shader_get_attribute_location (balance->shader, "a_position"); + filter->draw_attr_texture_loc = + gst_gl_shader_get_attribute_location (balance->shader, "a_texcoord"); + + return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter); +} + +static void +gst_gl_color_balance_gl_stop (GstGLBaseFilter * base_filter) +{ + GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base_filter); + + if (balance->shader) + gst_object_unref (balance->shader); + balance->shader = NULL; + + GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter); +} + +static void +gst_gl_color_balance_before_transform (GstBaseTransform * base, GstBuffer * buf) +{ + GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base); + GstClockTime timestamp, stream_time; + + timestamp = GST_BUFFER_TIMESTAMP (buf); + stream_time = + gst_segment_to_stream_time (&base->segment, GST_FORMAT_TIME, timestamp); + + GST_DEBUG_OBJECT (balance, "sync to %" GST_TIME_FORMAT, + GST_TIME_ARGS (timestamp)); + + if (GST_CLOCK_TIME_IS_VALID (stream_time)) + gst_object_sync_values (GST_OBJECT (balance), stream_time); +} + +static void +gst_gl_color_balance_callback (gint width, gint height, guint tex_id, + gpointer data) +{ + GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (data); + GstGLFilter *filter = GST_GL_FILTER (data); + const GstGLFuncs *gl = GST_GL_BASE_FILTER (data)->context->gl_vtable; + + gst_gl_shader_use (balance->shader); + GST_OBJECT_LOCK (balance); + gst_gl_shader_set_uniform_1f (balance->shader, "brightness", + balance->brightness); + gst_gl_shader_set_uniform_1f (balance->shader, "contrast", balance->contrast); + gst_gl_shader_set_uniform_1f (balance->shader, "saturation", + balance->saturation); + gst_gl_shader_set_uniform_1f (balance->shader, "hue", balance->hue); + GST_OBJECT_UNLOCK (balance); + + gl->BindTexture (GL_TEXTURE_2D, tex_id); + + gst_gl_filter_draw_texture (filter, tex_id, width, height); +} + +static gboolean +gst_gl_color_balance_filter_texture (GstGLFilter * filter, guint in_tex, + guint out_tex) +{ + gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, + (GLCB) gst_gl_color_balance_callback, filter); + + return TRUE; +} + +static void +gst_gl_color_balance_finalize (GObject * object) +{ + GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object); + GList *channels = NULL; + + channels = balance->channels; + while (channels) { + GstColorBalanceChannel *channel = channels->data; + + g_object_unref (channel); + channels->data = NULL; + channels = g_list_next (channels); + } + + if (balance->channels) + g_list_free (balance->channels); + + G_OBJECT_CLASS (parent_class)->finalize (object); +} + +static void +gst_gl_color_balance_class_init (GstGLColorBalanceClass * klass) +{ + GObjectClass *gobject_class = (GObjectClass *) klass; + GstElementClass *gstelement_class = (GstElementClass *) klass; + GstBaseTransformClass *trans_class = (GstBaseTransformClass *) klass; + GstGLBaseFilterClass *base_filter_class = (GstGLBaseFilterClass *) klass; + GstGLFilterClass *filter_class = (GstGLFilterClass *) klass; + + GST_DEBUG_CATEGORY_INIT (glcolorbalance_debug, "glcolorbalance", 0, + "glcolorbalance"); + + gobject_class->finalize = gst_gl_color_balance_finalize; + gobject_class->set_property = gst_gl_color_balance_set_property; + gobject_class->get_property = gst_gl_color_balance_get_property; + + g_object_class_install_property (gobject_class, PROP_CONTRAST, + g_param_spec_double ("contrast", "Contrast", "contrast", + 0.0, 2.0, DEFAULT_PROP_CONTRAST, + GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); + g_object_class_install_property (gobject_class, PROP_BRIGHTNESS, + g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0, + DEFAULT_PROP_BRIGHTNESS, + GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); + g_object_class_install_property (gobject_class, PROP_HUE, + g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_PROP_HUE, + GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); + g_object_class_install_property (gobject_class, PROP_SATURATION, + g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0, + DEFAULT_PROP_SATURATION, + GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); + + gst_element_class_set_static_metadata (gstelement_class, "Video balance", + "Filter/Effect/Video", + "Adjusts brightness, contrast, hue, saturation on a video stream", + "Matthew Waters "); + + trans_class->before_transform = + GST_DEBUG_FUNCPTR (gst_gl_color_balance_before_transform); + trans_class->transform_ip_on_passthrough = FALSE; + + base_filter_class->gl_start = + GST_DEBUG_FUNCPTR (gst_gl_color_balance_gl_start); + base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_color_balance_gl_stop); + + filter_class->filter_texture = + GST_DEBUG_FUNCPTR (gst_gl_color_balance_filter_texture); +} + +static void +gst_gl_color_balance_init (GstGLColorBalance * glcolorbalance) +{ + const gchar *channels[4] = { "HUE", "SATURATION", + "BRIGHTNESS", "CONTRAST" + }; + gint i; + + /* Initialize propertiews */ + glcolorbalance->contrast = DEFAULT_PROP_CONTRAST; + glcolorbalance->brightness = DEFAULT_PROP_BRIGHTNESS; + glcolorbalance->hue = DEFAULT_PROP_HUE; + glcolorbalance->saturation = DEFAULT_PROP_SATURATION; + + gst_gl_color_balance_update_properties (glcolorbalance); + + /* Generate the channels list */ + for (i = 0; i < G_N_ELEMENTS (channels); i++) { + GstColorBalanceChannel *channel; + + channel = g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, NULL); + channel->label = g_strdup (channels[i]); + channel->min_value = -1000; + channel->max_value = 1000; + + glcolorbalance->channels = + g_list_append (glcolorbalance->channels, channel); + } +} + +static const GList * +gst_gl_color_balance_colorbalance_list_channels (GstColorBalance * balance) +{ + GstGLColorBalance *glcolorbalance = GST_GL_COLOR_BALANCE (balance); + + g_return_val_if_fail (glcolorbalance != NULL, NULL); + g_return_val_if_fail (GST_IS_GL_COLOR_BALANCE (glcolorbalance), NULL); + + return glcolorbalance->channels; +} + +static void +gst_gl_color_balance_colorbalance_set_value (GstColorBalance * balance, + GstColorBalanceChannel * channel, gint value) +{ + GstGLColorBalance *vb = GST_GL_COLOR_BALANCE (balance); + gdouble new_val; + gboolean changed = FALSE; + + g_return_if_fail (vb != NULL); + g_return_if_fail (GST_IS_GL_COLOR_BALANCE (vb)); + g_return_if_fail (channel->label != NULL); + + GST_OBJECT_LOCK (vb); + if (!g_ascii_strcasecmp (channel->label, "HUE")) { + new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0; + changed = new_val != vb->hue; + vb->hue = new_val; + } else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) { + new_val = (value + 1000.0) * 2.0 / 2000.0; + changed = new_val != vb->saturation; + vb->saturation = new_val; + } else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) { + new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0; + changed = new_val != vb->brightness; + vb->brightness = new_val; + } else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) { + new_val = (value + 1000.0) * 2.0 / 2000.0; + changed = new_val != vb->contrast; + vb->contrast = new_val; + } + GST_OBJECT_UNLOCK (vb); + + if (changed) + gst_gl_color_balance_update_properties (vb); + + if (changed) { + gst_color_balance_value_changed (balance, channel, + gst_color_balance_get_value (balance, channel)); + } +} + +static gint +gst_gl_color_balance_colorbalance_get_value (GstColorBalance * balance, + GstColorBalanceChannel * channel) +{ + GstGLColorBalance *vb = GST_GL_COLOR_BALANCE (balance); + gint value = 0; + + g_return_val_if_fail (vb != NULL, 0); + g_return_val_if_fail (GST_IS_GL_COLOR_BALANCE (vb), 0); + g_return_val_if_fail (channel->label != NULL, 0); + + if (!g_ascii_strcasecmp (channel->label, "HUE")) { + value = (vb->hue + 1) * 2000.0 / 2.0 - 1000.0; + } else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) { + value = vb->saturation * 2000.0 / 2.0 - 1000.0; + } else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) { + value = (vb->brightness + 1) * 2000.0 / 2.0 - 1000.0; + } else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) { + value = vb->contrast * 2000.0 / 2.0 - 1000.0; + } + + return value; +} + +static GstColorBalanceType +gst_gl_color_balance_colorbalance_get_balance_type (GstColorBalance * balance) +{ + return GST_COLOR_BALANCE_SOFTWARE; +} + +static void +gst_gl_color_balance_colorbalance_init (GstColorBalanceInterface * iface) +{ + iface->list_channels = gst_gl_color_balance_colorbalance_list_channels; + iface->set_value = gst_gl_color_balance_colorbalance_set_value; + iface->get_value = gst_gl_color_balance_colorbalance_get_value; + iface->get_balance_type = gst_gl_color_balance_colorbalance_get_balance_type; +} + +static GstColorBalanceChannel * +gst_gl_color_balance_find_channel (GstGLColorBalance * balance, + const gchar * label) +{ + GList *l; + + for (l = balance->channels; l; l = l->next) { + GstColorBalanceChannel *channel = l->data; + + if (g_ascii_strcasecmp (channel->label, label) == 0) + return channel; + } + return NULL; +} + +static void +gst_gl_color_balance_set_property (GObject * object, guint prop_id, + const GValue * value, GParamSpec * pspec) +{ + GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object); + gdouble d; + const gchar *label = NULL; + + GST_OBJECT_LOCK (balance); + switch (prop_id) { + case PROP_CONTRAST: + d = g_value_get_double (value); + GST_DEBUG_OBJECT (balance, "Changing contrast from %lf to %lf", + balance->contrast, d); + if (d != balance->contrast) + label = "CONTRAST"; + balance->contrast = d; + break; + case PROP_BRIGHTNESS: + d = g_value_get_double (value); + GST_DEBUG_OBJECT (balance, "Changing brightness from %lf to %lf", + balance->brightness, d); + if (d != balance->brightness) + label = "BRIGHTNESS"; + balance->brightness = d; + break; + case PROP_HUE: + d = g_value_get_double (value); + GST_DEBUG_OBJECT (balance, "Changing hue from %lf to %lf", balance->hue, + d); + if (d != balance->hue) + label = "HUE"; + balance->hue = d; + break; + case PROP_SATURATION: + d = g_value_get_double (value); + GST_DEBUG_OBJECT (balance, "Changing saturation from %lf to %lf", + balance->saturation, d); + if (d != balance->saturation) + label = "SATURATION"; + balance->saturation = d; + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; + } + + GST_OBJECT_UNLOCK (balance); + gst_gl_color_balance_update_properties (balance); + + if (label) { + GstColorBalanceChannel *channel = + gst_gl_color_balance_find_channel (balance, label); + gst_color_balance_value_changed (GST_COLOR_BALANCE (balance), channel, + gst_color_balance_get_value (GST_COLOR_BALANCE (balance), channel)); + } +} + +static void +gst_gl_color_balance_get_property (GObject * object, guint prop_id, + GValue * value, GParamSpec * pspec) +{ + GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object); + + switch (prop_id) { + case PROP_CONTRAST: + g_value_set_double (value, balance->contrast); + break; + case PROP_BRIGHTNESS: + g_value_set_double (value, balance->brightness); + break; + case PROP_HUE: + g_value_set_double (value, balance->hue); + break; + case PROP_SATURATION: + g_value_set_double (value, balance->saturation); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; + } +} diff --git a/ext/gl/gstglcolorbalance.h b/ext/gl/gstglcolorbalance.h new file mode 100644 index 0000000000..cf0bcd7b8a --- /dev/null +++ b/ext/gl/gstglcolorbalance.h @@ -0,0 +1,73 @@ +/* GStreamer + * Copyright (C) <1999> Erik Walthinsen + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + + +#ifndef __GST_GL_COLOR_BALANCE_H__ +#define __GST_GL_COLOR_BALANCE_H__ + +#include +#include +#include + +G_BEGIN_DECLS + +#define GST_TYPE_GL_COLOR_BALANCE \ + (gst_gl_color_balance_get_type()) +#define GST_GL_COLOR_BALANCE(obj) \ + (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COLOR_BALANCE,GstGLColorBalance)) +#define GST_GL_COLOR_BALANCE_CLASS(klass) \ + (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_COLOR_BALANCE,GstGLColorBalanceClass)) +#define GST_IS_GL_COLOR_BALANCE(obj) \ + (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_COLOR_BALANCE)) +#define GST_IS_GL_COLOR_BALANCE_CLASS(klass) \ + (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_COLOR_BALANCE)) + +typedef struct _GstGLColorBalance GstGLColorBalance; +typedef struct _GstGLColorBalanceClass GstGLColorBalanceClass; + +/** + * GstGLColorBalance: + * + * Opaque data structure. + */ +struct _GstGLColorBalance { + GstGLFilter videofilter; + + /* < private > */ + GstGLShader *shader; + + /* channels for interface */ + GList *channels; + + /* properties */ + gdouble contrast; + gdouble brightness; + gdouble hue; + gdouble saturation; +}; + +struct _GstGLColorBalanceClass { + GstGLFilterClass parent_class; +}; + +GType gst_gl_color_balance_get_type(void); + +G_END_DECLS + +#endif /* __GST_GL_COLOR_BALANCE_H__ */ diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c index 5f2a1ac8bc..36dc5c6896 100644 --- a/ext/gl/gstopengl.c +++ b/ext/gl/gstopengl.c @@ -47,6 +47,7 @@ #include "gstgluploadelement.h" #include "gstgldownloadelement.h" #include "gstglcolorconvertelement.h" +#include "gstglcolorbalance.h" #include "gstglfilterbin.h" #include "gstglsinkbin.h" #include "gstglsrcbin.h" @@ -140,6 +141,11 @@ plugin_init (GstPlugin * plugin) return FALSE; } + if (!gst_element_register (plugin, "glcolorbalance", + GST_RANK_NONE, GST_TYPE_GL_COLOR_BALANCE)) { + return FALSE; + } + if (!gst_element_register (plugin, "glfilterbin", GST_RANK_NONE, GST_TYPE_GL_FILTER_BIN)) { return FALSE;