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waylandsink: Use G_MAXINT32 for surface damage
Each time we call `wl_surface_damage()` we want to do full surface damage. Like Mesa, just use `G_MAXINT32` to ensure we always do full damage, reducing the need to track the right dimensions. `window->video_rectangle` is now unused, but we keep it around for now as we may need it again in the future. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1446>
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3bbd091bb4
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1 changed files with 4 additions and 4 deletions
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@ -412,7 +412,6 @@ gst_wl_window_resize_video_surface (GstWlWindow * window, gboolean commit)
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if (commit)
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if (commit)
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wl_surface_commit (window->video_surface_wrapper);
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wl_surface_commit (window->video_surface_wrapper);
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/* this is saved for use in wl_surface_damage */
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window->video_rectangle = res;
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window->video_rectangle = res;
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}
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}
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@ -452,8 +451,8 @@ gst_wl_window_render (GstWlWindow * window, GstWlBuffer * buffer,
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if (G_LIKELY (buffer)) {
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if (G_LIKELY (buffer)) {
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gst_wl_buffer_attach (buffer, window->video_surface_wrapper);
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gst_wl_buffer_attach (buffer, window->video_surface_wrapper);
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wl_surface_damage (window->video_surface_wrapper, 0, 0,
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wl_surface_damage (window->video_surface_wrapper, 0, 0, G_MAXINT32,
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window->video_rectangle.w, window->video_rectangle.h);
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G_MAXINT32);
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wl_surface_commit (window->video_surface_wrapper);
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wl_surface_commit (window->video_surface_wrapper);
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} else {
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} else {
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/* clear both video and parent surfaces */
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/* clear both video and parent surfaces */
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@ -513,7 +512,8 @@ gst_wl_window_update_borders (GstWlWindow * window)
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window->display, &info);
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window->display, &info);
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gwlbuf = gst_buffer_add_wl_buffer (buf, wlbuf, window->display);
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gwlbuf = gst_buffer_add_wl_buffer (buf, wlbuf, window->display);
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gst_wl_buffer_attach (gwlbuf, window->area_surface_wrapper);
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gst_wl_buffer_attach (gwlbuf, window->area_surface_wrapper);
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wl_surface_damage (window->area_surface_wrapper, 0, 0, width, height);
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wl_surface_damage (window->area_surface_wrapper, 0, 0, G_MAXINT32,
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G_MAXINT32);
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/* at this point, the GstWlBuffer keeps the buffer
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/* at this point, the GstWlBuffer keeps the buffer
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* alive and will free it on wl_buffer::release */
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* alive and will free it on wl_buffer::release */
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