diff --git a/ext/gl/effects/gstgleffectblur.c b/ext/gl/effects/gstgleffectblur.c index 07eb38dc18..8042b279c6 100644 --- a/ext/gl/effects/gstgleffectblur.c +++ b/ext/gl/effects/gstgleffectblur.c @@ -62,9 +62,7 @@ gst_gl_effects_blur_callback_hconv (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 0); gst_gl_shader_set_uniform_1f (shader, "gauss_width", width); @@ -97,9 +95,7 @@ gst_gl_effects_blur_callback_vconv (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 0); gst_gl_shader_set_uniform_1f (shader, "gauss_height", height); diff --git a/ext/gl/effects/gstgleffectbulge.c b/ext/gl/effects/gstgleffectbulge.c index 2e210251ec..f228867fa5 100644 --- a/ext/gl/effects/gstgleffectbulge.c +++ b/ext/gl/effects/gstgleffectbulge.c @@ -49,7 +49,6 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffectfisheye.c b/ext/gl/effects/gstgleffectfisheye.c index c94cd42c0c..2be8609c01 100644 --- a/ext/gl/effects/gstgleffectfisheye.c +++ b/ext/gl/effects/gstgleffectfisheye.c @@ -49,7 +49,6 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffectglow.c b/ext/gl/effects/gstgleffectglow.c index b3877150a9..97277b8cc9 100644 --- a/ext/gl/effects/gstgleffectglow.c +++ b/ext/gl/effects/gstgleffectglow.c @@ -53,7 +53,6 @@ gst_gl_effects_glow_step_one (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); @@ -91,9 +90,7 @@ gst_gl_effects_glow_step_two (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel); @@ -128,9 +125,7 @@ gst_gl_effects_glow_step_three (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel); @@ -165,17 +160,13 @@ gst_gl_effects_glow_step_four (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE2); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, effects->intexture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1f (shader, "alpha", 1.0f); gst_gl_shader_set_uniform_1i (shader, "base", 2); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1f (shader, "beta", (gfloat) 1 / 3.5f); gst_gl_shader_set_uniform_1i (shader, "blend", 1); diff --git a/ext/gl/effects/gstgleffectlaplacian.c b/ext/gl/effects/gstgleffectlaplacian.c index b9dabcb140..a6eadccf6d 100644 --- a/ext/gl/effects/gstgleffectlaplacian.c +++ b/ext/gl/effects/gstgleffectlaplacian.c @@ -51,9 +51,7 @@ gst_gl_effects_laplacian_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 0); gst_gl_shader_set_uniform_1f (shader, "height", height); diff --git a/ext/gl/effects/gstgleffectlumatocurve.c b/ext/gl/effects/gstgleffectlumatocurve.c index 0a925fe3c4..f4e303c7f6 100644 --- a/ext/gl/effects/gstgleffectlumatocurve.c +++ b/ext/gl/effects/gstgleffectlumatocurve.c @@ -56,7 +56,6 @@ gst_gl_effects_luma_to_curve (GstGLEffects * effects, #if GST_GL_HAVE_OPENGL if (USING_OPENGL (context)) { - gl->Enable (GL_TEXTURE_1D); gl->BindTexture (GL_TEXTURE_1D, effects->curve[curve_index]); gl->TexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl->TexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -65,12 +64,9 @@ gst_gl_effects_luma_to_curve (GstGLEffects * effects, gl->TexImage1D (GL_TEXTURE_1D, 0, curve->bytes_per_pixel, curve->width, 0, GL_RGB, GL_UNSIGNED_BYTE, curve->pixel_data); - - gl->Disable (GL_TEXTURE_1D); } #endif if (USING_GLES2 (context) || USING_OPENGL3 (context)) { - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, effects->curve[curve_index]); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -79,37 +75,27 @@ gst_gl_effects_luma_to_curve (GstGLEffects * effects, gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGB, curve->width, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, curve->pixel_data); - gl->Disable (GL_TEXTURE_2D); } } gl->ActiveTexture (GL_TEXTURE2); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 2); - gl->Disable (GL_TEXTURE_2D); - #if GST_GL_HAVE_OPENGL if (USING_OPENGL (context)) { gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_1D); gl->BindTexture (GL_TEXTURE_1D, effects->curve[curve_index]); gst_gl_shader_set_uniform_1i (shader, "curve", 1); - - gl->Disable (GL_TEXTURE_1D); } #endif if (USING_GLES2 (context) || USING_OPENGL3 (context)) { gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, effects->curve[curve_index]); gst_gl_shader_set_uniform_1i (shader, "curve", 1); - - gl->Disable (GL_TEXTURE_2D); } gst_gl_filter_draw_texture (filter, texture, width, height); diff --git a/ext/gl/effects/gstgleffectmirror.c b/ext/gl/effects/gstgleffectmirror.c index 7a88f07ab4..4f5d473ecc 100644 --- a/ext/gl/effects/gstgleffectmirror.c +++ b/ext/gl/effects/gstgleffectmirror.c @@ -49,8 +49,6 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - if (USING_OPENGL (context)) - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffectrgbtocurve.c b/ext/gl/effects/gstgleffectrgbtocurve.c index b34a3f31ba..b2d84e12ed 100644 --- a/ext/gl/effects/gstgleffectrgbtocurve.c +++ b/ext/gl/effects/gstgleffectrgbtocurve.c @@ -54,7 +54,6 @@ gst_gl_effects_rgb_to_curve (GstGLEffects * effects, gl->GenTextures (1, &effects->curve[curve_index]); #if GST_GL_HAVE_OPENGL if (USING_OPENGL (context)) { - gl->Enable (GL_TEXTURE_1D); gl->BindTexture (GL_TEXTURE_1D, effects->curve[curve_index]); gl->TexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl->TexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -63,12 +62,9 @@ gst_gl_effects_rgb_to_curve (GstGLEffects * effects, gl->TexImage1D (GL_TEXTURE_1D, 0, GL_RGB, curve->width, 0, GL_RGB, GL_UNSIGNED_BYTE, curve->pixel_data); - - gl->Disable (GL_TEXTURE_1D); } #endif if (USING_GLES2 (context) || USING_OPENGL3 (context)) { - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, effects->curve[curve_index]); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -77,37 +73,27 @@ gst_gl_effects_rgb_to_curve (GstGLEffects * effects, gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGB, curve->width, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, curve->pixel_data); - gl->Disable (GL_TEXTURE_2D); } } gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); - gl->Disable (GL_TEXTURE_2D); - #if GST_GL_HAVE_OPENGL if (USING_OPENGL (context)) { gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_1D); gl->BindTexture (GL_TEXTURE_1D, effects->curve[curve_index]); gst_gl_shader_set_uniform_1i (shader, "curve", 1); - - gl->Disable (GL_TEXTURE_1D); } #endif if (USING_GLES2 (context) || USING_OPENGL3 (context)) { gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, effects->curve[curve_index]); gst_gl_shader_set_uniform_1i (shader, "curve", 1); - - gl->Disable (GL_TEXTURE_2D); } gst_gl_filter_draw_texture (filter, texture, width, height); diff --git a/ext/gl/effects/gstgleffectsin.c b/ext/gl/effects/gstgleffectsin.c index a28414d9f2..302b2bbc94 100644 --- a/ext/gl/effects/gstgleffectsin.c +++ b/ext/gl/effects/gstgleffectsin.c @@ -49,7 +49,6 @@ gst_gl_effects_sin_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffectsobel.c b/ext/gl/effects/gstgleffectsobel.c index fcb7847707..a18dbd32c6 100644 --- a/ext/gl/effects/gstgleffectsobel.c +++ b/ext/gl/effects/gstgleffectsobel.c @@ -48,9 +48,7 @@ gst_gl_effects_sobel_callback_desaturate (gint width, gint height, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 0); @@ -81,9 +79,7 @@ gst_gl_effects_sobel_callback_hconv (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 0); gst_gl_shader_set_uniform_1f (shader, "width", width); @@ -115,9 +111,7 @@ gst_gl_effects_sobel_callback_vconv (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 0); gst_gl_shader_set_uniform_1f (shader, "height", height); @@ -149,9 +143,7 @@ gst_gl_effects_sobel_callback_length (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 0); gst_gl_shader_set_uniform_1i (shader, "invert", effects->invert); diff --git a/ext/gl/effects/gstgleffectsquare.c b/ext/gl/effects/gstgleffectsquare.c index 40dd313695..1dc09a2cfe 100644 --- a/ext/gl/effects/gstgleffectsquare.c +++ b/ext/gl/effects/gstgleffectsquare.c @@ -49,7 +49,6 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffectsqueeze.c b/ext/gl/effects/gstgleffectsqueeze.c index 7ba5e52b05..249deff2e8 100644 --- a/ext/gl/effects/gstgleffectsqueeze.c +++ b/ext/gl/effects/gstgleffectsqueeze.c @@ -49,7 +49,6 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffectstretch.c b/ext/gl/effects/gstgleffectstretch.c index 0c645f98f4..8c3963610e 100644 --- a/ext/gl/effects/gstgleffectstretch.c +++ b/ext/gl/effects/gstgleffectstretch.c @@ -48,7 +48,6 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffecttunnel.c b/ext/gl/effects/gstgleffecttunnel.c index 3bacdae225..e4c879ff39 100644 --- a/ext/gl/effects/gstgleffecttunnel.c +++ b/ext/gl/effects/gstgleffecttunnel.c @@ -49,7 +49,6 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffecttwirl.c b/ext/gl/effects/gstgleffecttwirl.c index 2061c87cf4..96dceea380 100644 --- a/ext/gl/effects/gstgleffecttwirl.c +++ b/ext/gl/effects/gstgleffecttwirl.c @@ -49,7 +49,6 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1i (shader, "tex", 0); diff --git a/ext/gl/effects/gstgleffectxray.c b/ext/gl/effects/gstgleffectxray.c index 5f104df004..b25ecc16d3 100644 --- a/ext/gl/effects/gstgleffectxray.c +++ b/ext/gl/effects/gstgleffectxray.c @@ -68,9 +68,7 @@ gst_gl_effects_xray_step_two (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1fv (shader, "kernel", 9, gauss_kernel); @@ -105,9 +103,7 @@ gst_gl_effects_xray_step_three (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1fv (shader, "kernel", 9, gauss_kernel); @@ -143,9 +139,7 @@ gst_gl_effects_xray_desaturate (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_filter_draw_texture (filter, texture, width, height); @@ -178,9 +172,7 @@ gst_gl_effects_xray_sobel_hconv (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1f (shader, "width", width); @@ -215,9 +207,7 @@ gst_gl_effects_xray_sobel_vconv (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1f (shader, "height", height); @@ -252,9 +242,7 @@ gst_gl_effects_xray_sobel_length (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1i (shader, "invert", TRUE); @@ -289,16 +277,12 @@ gst_gl_effects_xray_step_five (gint width, gint height, guint texture, gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE2); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, effects->midtexture[2]); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (shader, "base", 2); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.5f); gst_gl_shader_set_uniform_1i (shader, "blend", 1); diff --git a/ext/gl/gltestsrc.c b/ext/gl/gltestsrc.c index d5e75aa1e6..c4a276536c 100644 --- a/ext/gl/gltestsrc.c +++ b/ext/gl/gltestsrc.c @@ -92,7 +92,6 @@ gst_gl_test_src_smpte (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_CULL_FACE); - glDisable (GL_TEXTURE_2D); glMatrixMode (GL_PROJECTION); glLoadIdentity (); @@ -229,7 +228,6 @@ gst_gl_test_src_shader (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) gst_gl_context_clear_shader (v->context); gl->BindTexture (GL_TEXTURE_2D, 0); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_use (v->shader); @@ -322,7 +320,6 @@ gst_gl_test_src_checkers (GstGLTestSrc * v, gint checker_width) gst_gl_context_clear_shader (v->context); gl->BindTexture (GL_TEXTURE_2D, 0); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_use (v->shader); diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c index ce66666fee..2d48749c5d 100644 --- a/ext/gl/gstgldeinterlace.c +++ b/ext/gl/gstgldeinterlace.c @@ -290,8 +290,6 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture, gst_gl_shader_use (deinterlace_filter->shader); - gl->Enable (GL_TEXTURE_2D); - if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) { gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context, &deinterlace_filter->prev_tex, @@ -306,7 +304,6 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture, gl->ActiveTexture (GL_TEXTURE0); gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0); - gl->BindTexture (GL_TEXTURE_2D, texture); gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb", 5.0f / 255.0f); @@ -340,8 +337,6 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture, gl->ClientActiveTexture (GL_TEXTURE0); gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); - gl->Disable (GL_TEXTURE_2D); - if (texture == filter->in_tex_id) { temp = filter->in_tex_id; filter->in_tex_id = deinterlace_filter->prev_tex; diff --git a/ext/gl/gstgldifferencematte.c b/ext/gl/gstgldifferencematte.c index 4f0a8f6be8..fe9e246592 100644 --- a/ext/gl/gstgldifferencematte.c +++ b/ext/gl/gstgldifferencematte.c @@ -303,16 +303,12 @@ gst_gl_differencematte_diff (gint width, gint height, guint texture, gst_gl_shader_use (differencematte->shader[0]); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, differencematte->savedbgtexture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1); @@ -333,9 +329,7 @@ gst_gl_differencematte_hblur (gint width, gint height, guint texture, gst_gl_shader_use (differencematte->shader[1]); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0); @@ -360,9 +354,7 @@ gst_gl_differencematte_vblur (gint width, gint height, guint texture, gst_gl_shader_use (differencematte->shader[2]); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0); @@ -387,23 +379,17 @@ gst_gl_differencematte_interp (gint width, gint height, guint texture, gst_gl_shader_use (differencematte->shader[3]); gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0); gl->ActiveTexture (GL_TEXTURE1); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, differencematte->newbgtexture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1); gl->ActiveTexture (GL_TEXTURE2); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, differencematte->midtexture[2]); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2); diff --git a/ext/gl/gstglfilterglass.c b/ext/gl/gstglfilterglass.c index 0709954c95..863793c1f9 100644 --- a/ext/gl/gstglfilterglass.c +++ b/ext/gl/gstglfilterglass.c @@ -329,9 +329,7 @@ gst_gl_filter_glass_draw_video_plane (GstGLFilter * filter, }; gl->ActiveTexture (GL_TEXTURE0); - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->Disable (GL_TEXTURE_2D); gst_gl_shader_set_uniform_1i (glass_filter->shader, "tex", 0); gst_gl_shader_set_uniform_1f (glass_filter->shader, "yrot", rotation); @@ -408,6 +406,5 @@ gst_gl_filter_glass_callback (gpointer stuff) gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context); - gl->Disable (GL_TEXTURE_2D); gl->Disable (GL_BLEND); } diff --git a/ext/gl/gstglimagesink.c b/ext/gl/gstglimagesink.c index f051176e37..4c22303463 100644 --- a/ext/gl/gstglimagesink.c +++ b/ext/gl/gstglimagesink.c @@ -1523,14 +1523,12 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink) /* make sure that the environnement is clean */ gst_gl_context_clear_shader (gl_sink->context); - + gl->BindTexture (GL_TEXTURE_2D, 0); #if GST_GL_HAVE_OPENGL if (USING_OPENGL (gl_sink->context)) gl->Disable (GL_TEXTURE_2D); #endif - gl->BindTexture (GL_TEXTURE_2D, 0); - sample = gst_sample_new (gl_sink->stored_buffer, gl_sink->caps, &GST_BASE_SINK (gl_sink)->segment, NULL); diff --git a/ext/gl/gstglmosaic.c b/ext/gl/gstglmosaic.c index 726674b4df..0a9834138b 100644 --- a/ext/gl/gstglmosaic.c +++ b/ext/gl/gstglmosaic.c @@ -242,7 +242,6 @@ gst_gl_mosaic_callback (gpointer stuff) gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); gl->BindTexture (GL_TEXTURE_2D, 0); - gl->Disable (GL_TEXTURE_2D); gl->Enable (GL_DEPTH_TEST); diff --git a/ext/gl/gstgloverlay.c b/ext/gl/gstgloverlay.c index 8c8638d4ba..7209621656 100644 --- a/ext/gl/gstgloverlay.c +++ b/ext/gl/gstgloverlay.c @@ -429,10 +429,6 @@ gst_gl_overlay_callback (gint width, gint height, guint texture, gpointer stuff) } #endif - if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) & - GST_GL_API_OPENGL) - gl->Enable (GL_TEXTURE_2D); - gl->ActiveTexture (GL_TEXTURE0); gl->BindTexture (GL_TEXTURE_2D, texture); diff --git a/ext/gl/gstglvideomixer.c b/ext/gl/gstglvideomixer.c index f39313772d..d27396f4cf 100644 --- a/ext/gl/gstglvideomixer.c +++ b/ext/gl/gstglvideomixer.c @@ -911,9 +911,6 @@ gst_gl_video_mixer_callback (gpointer stuff) gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); gl->BindTexture (GL_TEXTURE_2D, 0); - if (gst_gl_context_get_gl_api (GST_GL_BASE_MIXER (mixer)->context) & - GST_GL_API_OPENGL) - gl->Disable (GL_TEXTURE_2D); gl->Disable (GL_DEPTH_TEST); gl->Disable (GL_CULL_FACE); diff --git a/gst-libs/gst/gl/gstglfilter.c b/gst-libs/gst/gl/gstglfilter.c index 5dced6dab0..11fad7ca8e 100644 --- a/gst-libs/gst/gl/gstglfilter.c +++ b/gst-libs/gst/gl/gstglfilter.c @@ -1134,16 +1134,13 @@ gst_gl_filter_draw_texture (GstGLFilter * filter, GLuint texture, }; gl->ActiveTexture (GL_TEXTURE0); - - gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, texture); - gl->ClientActiveTexture (GL_TEXTURE0); - gl->EnableClientState (GL_VERTEX_ARRAY); - gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); - gl->VertexPointer (2, GL_FLOAT, 0, &verts); + + gl->ClientActiveTexture (GL_TEXTURE0); + gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords); gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); diff --git a/tests/check/libs/gstglcontext.c b/tests/check/libs/gstglcontext.c index 901db504ef..94a5f95f32 100644 --- a/tests/check/libs/gstglcontext.c +++ b/tests/check/libs/gstglcontext.c @@ -173,20 +173,20 @@ draw_render (gpointer data) gl->MatrixMode (GL_PROJECTION); gl->LoadIdentity (); - gl->Enable (GL_TEXTURE_2D); - gl->BindTexture (GL_TEXTURE_2D, tex); + gl->ActiveTexture (GL_TEXTURE_2D); + gl->BindTexture (GL_TEXTURE_2D, tex_id); gl->EnableClientState (GL_VERTEX_ARRAY); - gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); gl->VertexPointer (2, GL_FLOAT, 0, &verts); + + gl->ClientActiveTexture (GL_TEXTURE0); + gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords); gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); gl->DisableClientState (GL_VERTEX_ARRAY); gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); - - gl->Disable (GL_TEXTURE_2D); } #endif #if GST_GL_HAVE_GLES2 diff --git a/tests/check/libs/gstglupload.c b/tests/check/libs/gstglupload.c index 214d36a1fc..11e2fe0de8 100644 --- a/tests/check/libs/gstglupload.c +++ b/tests/check/libs/gstglupload.c @@ -168,20 +168,20 @@ draw_render (gpointer data) gl->MatrixMode (GL_PROJECTION); gl->LoadIdentity (); - gl->Enable (GL_TEXTURE_2D); + gl->ActiveTexture (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, tex_id); gl->EnableClientState (GL_VERTEX_ARRAY); - gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); gl->VertexPointer (2, GL_FLOAT, 0, &verts); + + gl->ClientActiveTexture (GL_TEXTURE0); + gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords); gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); gl->DisableClientState (GL_VERTEX_ARRAY); gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); - - gl->Disable (GL_TEXTURE_2D); } #endif #if GST_GL_HAVE_GLES2