mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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145 lines
6.5 KiB
Text
145 lines
6.5 KiB
Text
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Introduction (1)
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(sorry, no cool logo/graphic yet, ideas?)
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GStreamer is a library and set of tools to build arbitrary,
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reconfigurable filter graphs. It derives from the OGI Pipeline
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and DirectShow (docs, no experience), and is in its second
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generation (first was completed/abandonded *in* Atlanta on the
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way to the Linux Expo).
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0.1.0 release is scheduled for Oct 31, 1999.
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Will cover Background, Goals, Design, and Futures
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Why do we need this?
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launch reads the command line to create the graph, from .so's
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Connections (queues) are made by launcher, lots of switchout code
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Argument handling is messy, at start-time only
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...thus there is basically only one state: running
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There is no real master process capable of seeing the whole
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pipeline as a graph, so wiring A->B->C with some backchannel
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(parameter, not data stream) from C to A is hard
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Channels try to do IPC, file, and network I/O, excess abstraction
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Goals (1)
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Provide a clean way to both build graphs and write new elements
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Make things easier by providing auto-connect, stock sub-graphs
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Include tools sorely lacking in OGI pipeline, like editor, saves
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Enable Linux to catch up with M$'s world, allowing commercial
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plugins to a stable API (as of 1.0) so we don't end up with N
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wheels from N-M different people (multiple projects)
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Overview (1)
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Object hierarchy capable of run-time discovery, based on GtkObject
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Deeply nested parent-child relationships enable threads, blackboxes
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Buffers can point to anything, are typed, and can carry metadata
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Plugins can be loaded at any point, and registry reduces loads
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Symbiotic editor lets you design/run/save graphs visually
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What are filter graphs? (1)
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Filters take data in and spit data out, doing something to it
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Filters have N>=0 inputs and M>=0 outputs
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Filter graphs are many filters connected together, like a circuit
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The goal is typically to move data from 'left' to 'right', towards
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some kind of user-visible conclusion, i.e. audio or video
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Architecture (3?)
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- Graphs of Elements
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(here lies screen-grab from editor)
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Element is core Object, Bins hold (and are) Elements
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Pads are fundamental to an Element, are cross-wired with pointers
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Since Bins hold Elements, and Bins are Elements, Bins hold Bins
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'Ghostpads' provide interfaces for Bins without native interfaces
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# Threads are type of Bin that actually run in separate threads
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- States
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(table of states, invariants, and descriptions)
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COMPLETE Element has all needed information
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RUNNING Element has acquired resources, ready to go
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DISCOVERY ... (unimplemented)
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PREROLL ... (unimplemented)
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PLAYING Element is actively trading data
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PAUSED Special state where things just don't run (?..)
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States are used to keep elements in check
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- Buffers
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Buffers designed to be versatile, with arbitrary typing/metadata
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Has pointer to data, length, so can point to someone else's data
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Type system (crude so far) ensures buffers don't go stray
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Metadata can be attached, such as the audio parameters
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Ref-counting and copy-on-write avoids most copies, not complete
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Sub-buffers can be created from bigger buffer, limitting copies
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Gtk+ Object System (2)
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- Pros
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C-language object system, well tested (Gtk+, Gnome...)
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Arguments of any fundamental type, read/write, built-in hooks
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Signals used for hooks into object events, overridable
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Run-time discovery of args, signals (quarks)
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- Cons
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No multiple-inheritance, though I haven't *needed* it
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There are some holes (can't attach quarks to *eveything*)
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- Design
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Classes, instances are structs; 1st item is parent class
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Type system allows clean casting, ^^^^^^
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Arguments are set/get by string, use functions to do the work,
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thus setting an arg might trigger a redraw of the GUI
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Signals are strings, use marshallers, various firing methods
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Basic GStreamer objects (1)
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- Elements
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(show class,instance structs)
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Very simple, just provides a means to handle pads, state
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- Bins
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(show class,instance structs)
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Supports children, handles group state transitions
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Pads (1)
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Pad list type, direction, and chaining function ptr
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When creating a sink pad (!src) you set the chaining function
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gst_pad_connect() sets the peers, and copies chain function to src
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Passing buffer to a src pad transparently calls the chain function
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(graph goes here...)
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Sources (1)
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Source provides functions to push data
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Regular push() function just takes next N bytes and sends them
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Async push_region() grabs N bytes at offset O and sends them
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EOF signal [will] reset the state from PLAYING down to !RUNNING
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"location" argument is global by convention, for filenames...URIs
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Connections (1)
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Special type of Filter that
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Threads (1)
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Special case of Bin that actually creates a thread transparently
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When RUNNING, thread exists, mutex/cond used to go [!]PLAYING
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Automatically determines how to start sub-graph
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Looks for both Sources and Elements wired to Connection
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Will cooperate with Pipelines when threading is not available
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Typing and Metadata (1)
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- Types
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Based on MIME types, set up as quarks, and dealt with as int
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Usable entirely at run-time, since they're registerable by plugins
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- Metadata
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Also registered as an int, but must be compile time due to structs
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Have refcounts and CoW semantics, since they travel with buffers
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Plugins (1)
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Plugin architecture designed around class system
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Arguments and signals provide interface over standard base class
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Each Element defined by ElementFactory, which is queried by name
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At plugin load, any number of ElementFactories and Types registered
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Element registers against Type as source or sink
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Editor (2+?)
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(show filter graph snapshot, a different one, more complex)
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Built as a parallel object hierarchy on top of GNOME Canvas
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Every object in filter graph has equivalent in editor, plus some
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Canvas is designed with groups and signal-propagation, so...
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Why not build the whole thing as subclasses of CanvasGroup?
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...because updates get messy/recursive (the way I *was* doing it)
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Solution is to modify objects so they own Group rather than being
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Relatively trivial modification, but requires lots of repointering
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Still a genealogical mess of parents and children...
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XML
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The goal is to use XML heavily, with an eye towards DOM
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Used for both saving and providing pre-build components
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Both graph and editor will have namespace, they'll interleave
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A generic save function will exist for Elements, with hooks
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Saving an EditorElement will also save Element
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Also used for a plugin registry, to avoid loading all plugins
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leaky bucket is trivial
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applications - generic conferencing tool (repluggable codecs), mixing
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environment (data flow graphs)
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