gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12mipgen.cpp

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/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/*
* Copyright(c) 2018 Jeremiah van Oosten
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files(the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions :
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* Reference: https://github.com/jpvanoosten/LearningDirectX12 */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12mipgen.h"
#include <gst/d3d12/gstd3d12-private.h>
#include <gst/d3dshader/gstd3dshader.h>
#include <directx/d3dx12.h>
#include <wrl.h>
#include <algorithm>
#define _XM_NO_INTRINSICS_
#include <DirectXMath.h>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_mip_gen_debug);
#define GST_CAT_DEFAULT gst_d3d12_mip_gen_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
using namespace DirectX;
/* *INDENT-ON* */
struct GenerateMipsCB
{
UINT SrcMipLevel;
UINT NumMipLevels;
UINT SrcDimension;
UINT padding;
XMFLOAT2 TexelSize;
};
struct GstD3D12MipGenPrivate
{
~GstD3D12MipGenPrivate ()
{
pso = nullptr;
rs = nullptr;
gst_clear_object (&desc_pool);
gst_clear_object (&device);
}
GstD3D12Device *device = nullptr;
GstD3D12DescHeapPool *desc_pool = nullptr;
ComPtr < ID3D12PipelineState > pso;
ComPtr < ID3D12RootSignature > rs;
guint desc_inc_size;
};
struct _GstD3D12MipGen
{
GstObject parent;
GstD3D12MipGenPrivate *priv;
};
/* *INDENT-ON* */
static void gst_d3d12_mip_gen_finalize (GObject * object);
#define gst_d3d12_mip_gen_parent_class parent_class
G_DEFINE_TYPE (GstD3D12MipGen, gst_d3d12_mip_gen, GST_TYPE_OBJECT);
static void
gst_d3d12_mip_gen_class_init (GstD3D12MipGenClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_mip_gen_finalize;
GST_DEBUG_CATEGORY_INIT (gst_d3d12_mip_gen_debug,
"d3d12mipgen", 0, "d3d12mipgen");
}
static void
gst_d3d12_mip_gen_init (GstD3D12MipGen * self)
{
self->priv = new GstD3D12MipGenPrivate ();
}
static void
gst_d3d12_mip_gen_finalize (GObject * object)
{
auto self = GST_D3D12_MIP_GEN (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
GstD3D12MipGen *
gst_d3d12_mip_gen_new (GstD3D12Device * device)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
D3D12_VERSIONED_ROOT_SIGNATURE_DESC rs_desc = { };
CD3DX12_ROOT_PARAMETER root_params[3];
CD3DX12_DESCRIPTOR_RANGE range_srv;
CD3DX12_DESCRIPTOR_RANGE range_uav;
D3D12_STATIC_SAMPLER_DESC sampler_desc = { };
auto self = (GstD3D12MipGen *) g_object_new (GST_TYPE_D3D12_MIP_GEN, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->device = (GstD3D12Device *) gst_object_ref (device);
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.MipLODBias = 0;
sampler_desc.MaxAnisotropy = 1;
sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
sampler_desc.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
sampler_desc.ShaderRegister = 0;
sampler_desc.RegisterSpace = 0;
sampler_desc.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_params[0].InitAsConstants (6, 0, 0);
range_srv.Init (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0);
root_params[1].InitAsDescriptorTable (1, &range_srv);
range_uav.Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 4, 0);
root_params[2].InitAsDescriptorTable (1, &range_uav);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (rs_desc, 3, root_params,
1, &sampler_desc, D3D12_ROOT_SIGNATURE_FLAG_NONE);
ComPtr < ID3DBlob > rs_blob;
ComPtr < ID3DBlob > error_blob;
auto hr = D3DX12SerializeVersionedRootSignature (&rs_desc,
D3D_ROOT_SIGNATURE_VERSION_1, &rs_blob, &error_blob);
if (!gst_d3d12_result (hr, device)) {
const gchar *error_msg = nullptr;
if (error_blob)
error_msg = (const gchar *) error_blob->GetBufferPointer ();
GST_ERROR_OBJECT (self,
"Couldn't serialize root signature, hr: 0x%x, error detail: %s",
(guint) hr, GST_STR_NULL (error_msg));
gst_object_unref (self);
return nullptr;
}
auto device_handle = gst_d3d12_device_get_device_handle (device);
hr = device_handle->CreateRootSignature (0, rs_blob->GetBufferPointer (),
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs));
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't create root signature");
gst_object_unref (self);
return nullptr;
}
GstD3DShaderByteCode byte_code;
if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_MIP_GEN,
GST_D3D_SM_5_0, &byte_code)) {
GST_ERROR_OBJECT (self, "Couldn't get shader byte code");
gst_object_unref (self);
return nullptr;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
pso_desc.pRootSignature = priv->rs.Get ();
pso_desc.CS.pShaderBytecode = byte_code.byte_code;
pso_desc.CS.BytecodeLength = byte_code.byte_code_len;
hr = device_handle->CreateComputePipelineState (&pso_desc,
IID_PPV_ARGS (&priv->pso));
if (!gst_d3d12_result (hr, device)) {
GST_ERROR_OBJECT (self, "Couldn't create PSO");
gst_object_unref (self);
return nullptr;
}
D3D12_DESCRIPTOR_HEAP_DESC desc_heap_desc = { };
desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
desc_heap_desc.NumDescriptors = 5;
desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
priv->desc_pool = gst_d3d12_desc_heap_pool_new (device_handle,
&desc_heap_desc);
if (!priv->desc_pool) {
GST_ERROR_OBJECT (self, "Couldn't create descriptor pool");
gst_object_unref (self);
return nullptr;
}
priv->desc_inc_size = device_handle->GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
return self;
}
gboolean
gst_d3d12_mip_gen_execute (GstD3D12MipGen * gen, ID3D12Resource * resource,
GstD3D12FenceData * fence_data, ID3D12GraphicsCommandList * cl)
{
g_return_val_if_fail (GST_IS_D3D12_MIP_GEN (gen), FALSE);
g_return_val_if_fail (resource, FALSE);
g_return_val_if_fail (fence_data, FALSE);
g_return_val_if_fail (cl, FALSE);
auto desc = GetDesc (resource);
if (desc.MipLevels == 1) {
GST_LOG_OBJECT (gen, "Single mip level texture");
return TRUE;
}
if ((desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) !=
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS ||
(desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) ==
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) {
GST_WARNING_OBJECT (gen, "Resource flag is incompatible");
return FALSE;
}
auto priv = gen->priv;
auto device = gst_d3d12_device_get_device_handle (priv->device);
cl->SetComputeRootSignature (priv->rs.Get ());
cl->SetPipelineState (priv->pso.Get ());
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
srv_desc.Format = desc.Format;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Texture2D.MipLevels = desc.MipLevels;
for (guint srcMip = 0; srcMip < desc.MipLevels - 1;) {
guint64 srcWidth = desc.Width >> srcMip;
guint srcHeight = desc.Height >> srcMip;
guint dstWidth = static_cast < guint > (srcWidth >> 1);
guint dstHeight = srcHeight >> 1;
GenerateMipsCB cbuf;
// 0b00(0): Both width and height are even.
// 0b01(1): Width is odd, height is even.
// 0b10(2): Width is even, height is odd.
// 0b11(3): Both width and height are odd.
cbuf.SrcDimension = (srcHeight & 1) << 1 | (srcWidth & 1);
// How many mipmap levels to compute this pass (max 4 mips per pass)
DWORD mipCount;
// The number of times we can half the size of the texture and get
// exactly a 50% reduction in size.
// A 1 bit in the width or height indicates an odd dimension.
// The case where either the width or the height is exactly 1 is handled
// as a special case (as the dimension does not require reduction).
_BitScanForward (&mipCount, (dstWidth == 1 ? dstHeight : dstWidth) |
(dstHeight == 1 ? dstWidth : dstHeight));
// Maximum number of mips to generate is 4.
mipCount = std::min < DWORD > (4, mipCount + 1);
// Clamp to total number of mips left over.
mipCount = (srcMip + mipCount) >= desc.MipLevels ?
desc.MipLevels - srcMip - 1 : mipCount;
// Dimensions should not reduce to 0.
// This can happen if the width and height are not the same.
dstWidth = std::max < DWORD > (1, dstWidth);
dstHeight = std::max < DWORD > (1, dstHeight);
cbuf.SrcMipLevel = srcMip;
cbuf.NumMipLevels = mipCount;
cbuf.TexelSize.x = 1.0f / (float) dstWidth;
cbuf.TexelSize.y = 1.0f / (float) dstHeight;
if (srcMip != 0) {
D3D12_RESOURCE_BARRIER barrier =
CD3DX12_RESOURCE_BARRIER::Transition (resource,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, srcMip);
cl->ResourceBarrier (1, &barrier);
}
GstD3D12DescHeap *desc_heap;
if (!gst_d3d12_desc_heap_pool_acquire (priv->desc_pool, &desc_heap)) {
GST_ERROR_OBJECT (gen, "Couldn't acquire descriptor heap");
return FALSE;
}
gst_d3d12_fence_data_push (fence_data,
FENCE_NOTIFY_MINI_OBJECT (desc_heap));
auto desc_handle = gst_d3d12_desc_heap_get_handle (desc_heap);
auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
(GetCPUDescriptorHandleForHeapStart (desc_handle));
device->CreateShaderResourceView (resource, &srv_desc, cpu_handle);
for (guint mip = 0; mip < mipCount; mip++) {
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = { };
uavDesc.Format = desc.Format;
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
uavDesc.Texture2D.MipSlice = srcMip + mip + 1;
cpu_handle.Offset (priv->desc_inc_size);
device->CreateUnorderedAccessView (resource,
nullptr, &uavDesc, cpu_handle);
}
auto gpu_handle = CD3DX12_GPU_DESCRIPTOR_HANDLE
(GetGPUDescriptorHandleForHeapStart (desc_handle));
ID3D12DescriptorHeap *heaps[] = { desc_handle };
cl->SetDescriptorHeaps (1, heaps);
cl->SetComputeRoot32BitConstants (0, 6, &cbuf, 0);
cl->SetComputeRootDescriptorTable (1, gpu_handle);
gpu_handle.Offset (priv->desc_inc_size);
cl->SetComputeRootDescriptorTable (2, gpu_handle);
cl->Dispatch ((dstWidth + 7) / 8, (dstHeight + 7) / 8, 1);
D3D12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::UAV (resource);
cl->ResourceBarrier (1, &barrier);
srcMip += mipCount;
}
return TRUE;
}