2016-12-05 21:12:24 +00:00
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# Buffering
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This document outlines the buffering policy used in the GStreamer core
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that can be used by plugins and applications.
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The purpose of buffering is to accumulate enough data in a pipeline so
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that playback can occur smoothly and without interruptions. It is
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typically done when reading from a (slow) non-live network source but
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can also be used for live sources.
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We want to be able to implement the following features:
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- buffering up to a specific amount of data, in memory, before
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starting playback so that network fluctuations are minimized.
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- download of the network file to a local disk with fast seeking in
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the downloaded data. This is similar to the quicktime/youtube
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players.
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- caching of semi-live streams to a local, on disk, ringbuffer with
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seeking in the cached area. This is similar to tivo-like
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timeshifting.
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- progress report about the buffering operations
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- the possibility for the application to do more complex buffering
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2016-12-21 05:22:59 +00:00
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## Some use cases
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2016-12-05 21:12:24 +00:00
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2016-12-21 05:22:59 +00:00
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### Stream buffering
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2016-12-05 21:12:24 +00:00
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2016-12-21 05:22:59 +00:00
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```
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+---------+ +---------+ +-------+
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| httpsrc | | buffer | | demux |
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| src - sink src - sink ....
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+---------+ +---------+ +-------+
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```
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2016-12-05 21:12:24 +00:00
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In this case we are reading from a slow network source into a buffer element
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(such as queue2).
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The buffer element has a low and high watermark expressed in bytes. The
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buffer uses the watermarks as follows:
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- The buffer element will post `BUFFERING` messages until the high
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watermark is hit. This instructs the application to keep the
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pipeline PAUSED, which will eventually block the srcpad from
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pushing while data is prerolled in the sinks.
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- When the high watermark is hit, a `BUFFERING` message with 100%
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will be posted, which instructs the application to continue
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playback.
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- When the low watermark is hit during playback, the queue will
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start posting `BUFFERING` messages again, making the application
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PAUSE the pipeline again until the high watermark is hit again.
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This is called the rebuffering stage.
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- During playback, the queue level will fluctuate between the high
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and low watermarks as a way to compensate for network
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irregularities.
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This buffering method is usable when the demuxer operates in push mode.
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Seeking in the stream requires the seek to happen in the network source.
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It is mostly desirable when the total duration of the file is not known, such
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as in live streaming or when efficient seeking is not possible/required.
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2016-12-21 05:22:59 +00:00
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### Incremental download
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2016-12-21 05:22:59 +00:00
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```
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+---------+ +---------+ +-------+
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| httpsrc | | buffer | | demux |
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| src - sink src - sink ....
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+---------+ +----|----+ +-------+
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V
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file
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```
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2016-12-05 21:12:24 +00:00
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In this case, we know the server is streaming a fixed length file to the
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client. The application can choose to download the file to disk. The buffer
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element will provide a push or pull based srcpad to the demuxer to navigate in
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the downloaded file.
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This mode is only suitable when the client can determine the length of the
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file on the server.
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In this case, buffering messages will be emitted as usual when the requested
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range is not within the downloaded area + buffersize. The buffering message
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will also contain an indication that incremental download is being performed.
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This flag can be used to let the application control the buffering in a more
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intelligent way, using the `BUFFERING` query, for example.
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The application can use the `BUFFERING` query to get the estimated download time
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and match this time to the current/remaining playback time to control when
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playback should start to have a non-interrupted playback experience.
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2016-12-21 05:22:59 +00:00
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### Timeshifting
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2016-12-21 05:22:59 +00:00
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```
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+---------+ +---------+ +-------+
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| httpsrc | | buffer | | demux |
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| src - sink src - sink ....
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+---------+ +----|----+ +-------+
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V
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file-ringbuffer
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```
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In this mode, a fixed size ringbuffer is kept to download the server content.
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This allows for seeking in the buffered data. Depending on the size of the
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buffer one can seek further back in time.
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This mode is suitable for all live streams.
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As with the incremental download mode, buffering messages are emitted along
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with an indication that timeshifting download is in progress.
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2016-12-21 05:22:59 +00:00
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### Live buffering
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In live pipelines we usually introduce some latency between the capture and
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the playback elements. This latency can be introduced by a queue (such as a
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jitterbuffer) or by other means (in the audiosink).
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Buffering messages can be emitted in those live pipelines as well and serve as
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an indication to the user of the latency buffering. The application usually
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does not react to these buffering messages with a state change.
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## Messages
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A `GST_MESSAGE_BUFFERING` must be posted on the bus when playback
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temporarily stops to buffer and when buffering finishes. When the
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percentage field in the `BUFFERING` message is 100, buffering is done.
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Values less than 100 mean that buffering is in progress.
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The `BUFFERING` message should be intercepted and acted upon by the
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application. The message contains at least one field that is sufficient
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for basic functionality:
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2016-12-21 05:22:59 +00:00
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* **`buffer-percent`**, `G_TYPE_INT`: between 0 and 100
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Several more clever ways of dealing with the buffering messages can be
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used when in incremental or timeshifting download mode. For this purpose
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additional fields are added to the buffering message:
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* **`buffering-mode`**, `GST_TYPE_BUFFERING_MODE`: `enum { "stream", "download",
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"timeshift", "live" }`: Buffering mode in use. See above for an explanation of the different
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alternatives. This field can be used to let the application have more control
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over the buffering process.
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* **`avg-in-rate`**, `G_TYPE_INT`: Average input buffering speed in bytes/second.
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-1 is unknown. This is the average number of bytes per second that is received
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on the buffering element input (sink) pads. It is a measurement of the network
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speed in most cases.
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* **`avg-out-rate`**, `G_TYPE_INT`: Average consumption speed in bytes/second. -1
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is unknown. This is the average number of bytes per second that is consumed by
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the downstream element of the buffering element.
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* **`buffering-left`**, `G_TYPE_INT64`: Estimated time that buffering will take
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in milliseconds. -1 is unknown. This is measured based on the avg-in-rate and
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the filled level of the queue. The application can use this hint to update the
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GUI about the estimated remaining time that buffering will take.
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## Application
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While data is buffered the pipeline should remain in the PAUSED state.
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It is also possible that more data should be buffered while the pipeline
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is PLAYING, in which case the pipeline should be PAUSED until the
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buffering finishes.
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`BUFFERING` messages can be posted while the pipeline is prerolling. The
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application should not set the pipeline to PLAYING before a `BUFFERING`
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message with a 100 percent value is received, which might only happen
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after the pipeline prerolls.
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An exception is made for live pipelines. The application may not change
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the state of a live pipeline when a buffering message is received.
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Usually these buffering messages contain the "buffering-mode" = "live".
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The buffering message can also instruct the application to switch to a
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periodical `BUFFERING` query instead, so it can more precisely control the
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buffering process. The application can, for example, choose not to act
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on the `BUFFERING` complete message (buffer-percent = 100) to resume
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playback but use the estimated download time instead, resuming playback
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when it has determined that it should be able to provide uninterrupted
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playback.
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## Buffering Query
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In addition to the `BUFFERING` messages posted by the buffering elements,
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we want to be able to query the same information from the application.
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We also want to be able to present the user with information about the
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downloaded range in the file so that the GUI can react on it.
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In addition to all the fields present in the buffering message, the
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`BUFFERING` query contains the following field, which indicates the
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available downloaded range in a specific format and the estimated time
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to complete:
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* **`busy`**, `G_TYPE_BOOLEAN`: if buffering was busy. This flag allows the
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application to pause the pipeline by using the query only.
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* **`format`**, `GST_TYPE_FORMAT`: the format of the "start" and "stop" values
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below
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* **`start`**, `G_TYPE_INT64`, -1 unknown: the start position of the available
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data. If there are multiple ranges, this field contains the start position of
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the currently downloading range.
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* **`stop`**, `G_TYPE_INT64`, -1 unknown: the stop position of the available
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data. If there are multiple ranges, this field contains the stop position of
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the currently downloading range.
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2016-12-21 05:22:59 +00:00
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* **`estimated-total`**, `G_TYPE_INT64`: gives the estimated download time in
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milliseconds. -1 unknown. When the size of the downloaded file is known, this
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value will contain the latest estimate of the remaining download time of the
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currently downloading range. This value is usually only filled for the
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"download" buffering mode. The application can use this information to estimate
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the amount of remaining time to download till the end of the file.
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* **`buffering-ranges`**, `G_TYPE_ARRAY` of `GstQueryBufferingRange`: contains
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optionally the downloaded areas in the format given above. One of the ranges
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contains the same start/stop position as above:
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2016-12-21 05:22:59 +00:00
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```
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typedef struct
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{
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gint64 start;
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gint64 stop;
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} GstQueryBufferingRange;
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```
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For the `download` and `timeshift` buffering-modes, the start and stop
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positions specify the ranges where efficient seeking in the downloaded
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media is possible. Seeking outside of these ranges might be slow or not
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at all possible.
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For the `stream` and `live` mode the start and stop values describe the
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oldest and newest item (expressed in `format`) in the buffer.
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## Defaults
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Some defaults for common elements:
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2016-12-21 05:22:59 +00:00
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A `GstBaseSrc` with random access replies to the `BUFFERING` query with:
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"buffer-percent" = 100
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"buffering-mode" = "stream"
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"avg-in-rate" = -1
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"avg-out-rate" = -1
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"buffering-left" = 0
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"format" = GST_FORMAT_BYTES
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"start" = 0
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"stop" = the total filesize
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"estimated-total" = 0
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"buffering-ranges" = NULL
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2016-12-21 05:22:59 +00:00
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A `GstBaseSrc` in push mode replies to the `BUFFERING` query with:
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"buffer-percent" = 100
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"buffering-mode" = "stream"
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"avg-in-rate" = -1
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"avg-out-rate" = -1
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"buffering-left" = 0
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"format" = a valid GST_TYPE_FORMAT
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"start" = current position
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"stop" = current position
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"estimated-total" = -1
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"buffering-ranges" = NULL
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## Buffering strategies
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Buffering strategies are specific implementations based on the buffering
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message and query described above.
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Most strategies have to balance buffering time versus maximal playback
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experience.
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### Simple buffering
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NON-live pipelines are kept in the paused state while buffering messages with
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a percent < 100% are received.
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This buffering strategy relies on the buffer size and low/high watermarks of
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the element. It can work with a fixed size buffer in memory or on disk.
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The size of the buffer is usually expressed in a fixed amount of time units
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and the estimated bitrate of the upstream source is used to convert this time
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to bytes.
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All GStreamer applications must implement this strategy. Failure to do so
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will result in starvation at the sink.
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### No-rebuffer strategy
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This strategy tries to buffer as much data as possible so that playback can
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continue without any further rebuffering.
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This strategy is initially similar to simple buffering, the difference is in
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deciding on the condition to continue playback. When a 100% buffering message
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has been received, the application will not yet start the playback but it will
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start a periodic buffering query, which will return the estimated amount of
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buffering time left. When the estimated time left is less than the remaining
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playback time, playback can continue.
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This strategy requires a unlimited buffer size in memory or on disk, such as
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provided by elements that implement the incremental download buffering mode.
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Usually, the application can choose to start playback even before the
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remaining buffer time elapsed in order to more quickly start the playback at
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the expense of a possible rebuffering phase.
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### Incremental rebuffering
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The application implements the simple buffering strategy but with each
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rebuffering phase, it increases the size of the buffer.
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This strategy has quick, fixed time startup times but incrementally longer
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rebuffering times if the network is slower than the media bitrate.
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