gstreamer/subprojects/gst-plugins-base/ext/gl/gstglutils.c

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/*
* GStreamer
* Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gl/gstglfuncs.h>
#include "gstglutils.h"
struct _compile_shader
{
GstGLShader **shader;
const gchar *vertex_src;
const gchar *fragment_src;
};
static void
_compile_shader (GstGLContext * context, struct _compile_shader *data)
{
GstGLShader *shader;
GstGLSLStage *vert, *frag;
GError *error = NULL;
shader = gst_gl_shader_new (context);
if (data->vertex_src) {
vert = gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, data->vertex_src);
if (!gst_glsl_stage_compile (vert, &error)) {
GST_ERROR_OBJECT (vert, "%s", error->message);
gst_object_unref (vert);
gst_object_unref (shader);
return;
}
if (!gst_gl_shader_attach (shader, vert)) {
gst_object_unref (shader);
return;
}
}
if (data->fragment_src) {
frag = gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
data->fragment_src);
if (!gst_glsl_stage_compile (frag, &error)) {
GST_ERROR_OBJECT (frag, "%s", error->message);
gst_object_unref (frag);
gst_object_unref (shader);
return;
}
if (!gst_gl_shader_attach (shader, frag)) {
gst_object_unref (shader);
return;
}
}
if (!gst_gl_shader_link (shader, &error)) {
GST_ERROR_OBJECT (shader, "%s", error->message);
g_error_free (error);
error = NULL;
gst_gl_context_clear_shader (context);
gst_object_unref (shader);
return;
}
*data->shader = shader;
}
/* Called by glfilter */
gboolean
gst_gl_context_gen_shader (GstGLContext * context, const gchar * vert_src,
const gchar * frag_src, GstGLShader ** shader)
{
struct _compile_shader data;
g_return_val_if_fail (frag_src != NULL || vert_src != NULL, FALSE);
g_return_val_if_fail (shader != NULL, FALSE);
data.shader = shader;
data.vertex_src = vert_src;
data.fragment_src = frag_src;
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _compile_shader,
&data);
return *shader != NULL;
}
static const gfloat identity_matrix[] = {
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
};
static const gfloat from_ndc_matrix[] = {
0.5, 0.0, 0.0, 0.0,
0.0, 0.5, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.5, 0.5, 0.5, 1.0,
};
static const gfloat to_ndc_matrix[] = {
2.0, 0.0, 0.0, 0.0,
0.0, 2.0, 0.0, 0.0,
0.0, 0.0, 2.0, 0.0,
-1.0, -1.0, -1.0, 1.0,
};
void
gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result)
{
int i, j, k;
gfloat tmp[16] = { 0.0f };
if (!a || !b || !result)
return;
for (i = 0; i < 4; i++) { /* column */
for (j = 0; j < 4; j++) { /* row */
for (k = 0; k < 4; k++) {
tmp[j + (i * 4)] += a[k + (i * 4)] * b[j + (k * 4)];
}
}
}
for (i = 0; i < 16; i++)
result[i] = tmp[i];
}
void gst_gl_get_affine_transformation_meta_as_ndc_ext
(GstVideoAffineTransformationMeta * meta, gfloat * matrix)
{
if (!meta) {
int i;
for (i = 0; i < 16; i++) {
matrix[i] = identity_matrix[i];
}
} else {
float tmp[16];
gst_gl_multiply_matrix4 (from_ndc_matrix, meta->matrix, tmp);
gst_gl_multiply_matrix4 (tmp, to_ndc_matrix, matrix);
}
}
void gst_gl_set_affine_transformation_meta_from_ndc_ext
(GstVideoAffineTransformationMeta * meta, const gfloat * matrix)
{
float tmp[16];
g_return_if_fail (meta != NULL);
gst_gl_multiply_matrix4 (to_ndc_matrix, matrix, tmp);
gst_gl_multiply_matrix4 (tmp, from_ndc_matrix, meta->matrix);
}