gstreamer/ext/eglgles/gstegladaptation_eagl.m

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/*
* GStreamer EGL/GLES Sink Adaptation for IOS
* Copyright (C) 2013 Collabora Ltd.
* @author: Thiago Santos <thiago.sousa.santos@collabora.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Alternatively, the contents of this file may be used under the
* GNU Lesser General Public License Version 2.1 (the "LGPL"), in
* which case the following provisions apply instead of the ones
* mentioned above:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#import <OpenGLES/EAGL.h>
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
#include <OpenGLES/ES2/gl.h>
#include "gstegladaptation.h"
#define GST_CAT_DEFAULT egladaption_debug
struct _GstEaglContext
{
EAGLContext *eagl_context;
GLuint framebuffer;
GLuint color_renderbuffer;
GLuint depth_renderbuffer;
UIView *window;
UIView *used_window;
};
static gboolean
gst_egl_adaptation_update_surface (GstEglAdaptationContext * ctx);
void
gst_egl_adaptation_init (GstEglAdaptationContext * ctx)
{
ctx->eaglctx = g_new0 (GstEaglContext, 1);
}
void
gst_egl_adaptation_deinit (GstEglAdaptationContext * ctx)
{
g_free (ctx->eaglctx);
}
gboolean
gst_egl_adaptation_init_display (GstEglAdaptationContext * ctx)
{
/* NOP - the display should be initialized by the application */
return TRUE;
}
void
gst_egl_adaptation_bind_API (GstEglAdaptationContext * ctx)
{
/* NOP */
}
gboolean
gst_egl_adaptation_create_native_window (GstEglAdaptationContext * ctx, gint width, gint height, gpointer * own_window_data)
{
return FALSE;
}
void
gst_egl_adaptation_destroy_native_window (GstEglAdaptationContext * ctx, gpointer * own_window_data)
{
}
gboolean
gst_egl_adaptation_create_egl_context (GstEglAdaptationContext * ctx)
{
__block EAGLContext *context;
dispatch_sync(dispatch_get_main_queue(), ^{
EAGLContext *cur_ctx = [EAGLContext currentContext];
if (cur_ctx) {
context = cur_ctx;
} else {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (context == nil) {
GST_ERROR_OBJECT (ctx->element, "Failed to create EAGL GLES2 context");
}
}
});
ctx->eaglctx->eagl_context = context;
if (context == nil)
return FALSE;
/* EAGL needs the context to be set here to allow surface creation */
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return gst_egl_adaptation_context_make_current (ctx, TRUE);
}
gboolean
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gst_egl_adaptation_context_make_current (GstEglAdaptationContext * ctx,
gboolean bind)
{
__block EAGLContext *ctx_to_set = nil;
if (bind && ctx->eaglctx->eagl_context) {
EAGLContext *cur_ctx = [EAGLContext currentContext];
if (cur_ctx == ctx->eaglctx->eagl_context) {
GST_DEBUG_OBJECT (ctx->element,
"Already attached the context to thread %p", g_thread_self ());
return TRUE;
}
GST_DEBUG_OBJECT (ctx->element, "Attaching context to thread %p",
g_thread_self ());
if ([EAGLContext setCurrentContext: ctx->eaglctx->eagl_context] == NO) {
got_gl_error ("setCurrentContext");
GST_ERROR_OBJECT (ctx->element, "Couldn't bind context");
return FALSE;
}
ctx_to_set = ctx->eaglctx->eagl_context;
dispatch_sync(dispatch_get_main_queue(), ^{
[EAGLContext setCurrentContext: ctx_to_set];
});
} else {
GST_DEBUG_OBJECT (ctx->element, "Detaching context from thread %p",
g_thread_self ());
if ([EAGLContext setCurrentContext: nil] == NO) {
got_gl_error ("setCurrentContext");
GST_ERROR_OBJECT (ctx->element, "Couldn't unbind context");
return FALSE;
}
}
return TRUE;
}
gboolean
gst_egl_adaptation_create_surface (GstEglAdaptationContext * ctx)
{
__block GLuint framebuffer;
__block GLuint colorRenderbuffer;
__block GLint width;
__block GLint height;
__block GLuint depthRenderbuffer;
__block GLenum status;
__block CAEAGLLayer *eaglLayer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
dispatch_sync(dispatch_get_main_queue(), ^{
if (ctx->eaglctx->framebuffer) {
framebuffer = ctx->eaglctx->framebuffer;
} else {
/* Allocate framebuffer */
glGenFramebuffers(1, &framebuffer);
}
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
/* Allocate color render buffer */
glGenRenderbuffers(1, &colorRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[ctx->eaglctx->eagl_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, colorRenderbuffer);
/* Get renderbuffer width/height */
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
/* allocate depth render buffer */
glGenRenderbuffers(1, &depthRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthRenderbuffer);
});
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
/* check creation status */
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE) {
NSLog(@"failed to make complete framebuffer object %x", status);
return FALSE;
}
ctx->eaglctx->framebuffer = framebuffer;
ctx->eaglctx->color_renderbuffer = colorRenderbuffer;
ctx->eaglctx->depth_renderbuffer = colorRenderbuffer;
ctx->surface_width = width;
ctx->surface_height = height;
glBindRenderbuffer(GL_RENDERBUFFER, ctx->eaglctx->color_renderbuffer);
return TRUE;
}
gboolean
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_gst_egl_choose_config (GstEglAdaptationContext * ctx, gboolean try_only, gint * num_configs)
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat,
nil];
[eaglLayer setOpaque:YES];
[eaglLayer setDrawableProperties:dict];
if (num_configs)
*num_configs = 1;
return TRUE;
}
void
gst_egl_adaptation_query_buffer_preserved (GstEglAdaptationContext * ctx)
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
NSDictionary *dict = [eaglLayer drawableProperties];
ctx->buffer_preserved = FALSE;
if ([dict objectForKey: kEAGLDrawablePropertyRetainedBacking] != nil) {
NSNumber *n = [dict objectForKey: kEAGLDrawablePropertyRetainedBacking];
ctx->buffer_preserved = [n boolValue] != NO;
} else {
GST_DEBUG_OBJECT (ctx->element, "No information about buffer preserving in layer properties");
}
}
void
gst_egl_adaptation_query_par (GstEglAdaptationContext * ctx)
{
/* TODO how can we check this? */
ctx->pixel_aspect_ratio_n = 1;
ctx->pixel_aspect_ratio_d = 1;
}
gboolean
gst_egl_adaptation_update_surface_dimensions (GstEglAdaptationContext *
ctx)
{
CAEAGLLayer *layer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
CGSize size = layer.frame.size;
if (size.width != ctx->surface_width || size.height != ctx->surface_height) {
ctx->surface_width = size.width;
ctx->surface_height = size.height;
GST_INFO_OBJECT (ctx->element, "Got surface of %dx%d pixels",
(gint) size.width, (gint) size.height);
if (!gst_egl_adaptation_update_surface (ctx)) {
GST_WARNING_OBJECT (ctx->element, "Failed to update surface "
"to new dimensions");
}
return TRUE;
}
return FALSE;
}
void
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gst_egl_adaptation_init_exts (GstEglAdaptationContext * ctx)
{
const gchar *extensions = (const gchar *) glGetString(GL_EXTENSIONS);
NSString *extensionsString = NULL;
if (extensions) {
extensionsString= [NSString stringWithCString:extensions encoding: NSASCIIStringEncoding];
}
GST_DEBUG_OBJECT (ctx->element, "Available GL extensions: %s\n",
GST_STR_NULL ([extensionsString UTF8String]));
}
void
gst_egl_adaptation_destroy_surface (GstEglAdaptationContext * ctx)
{
if (ctx->eaglctx->framebuffer) {
glDeleteFramebuffers (1, &ctx->eaglctx->framebuffer);
ctx->eaglctx->framebuffer = 0;
ctx->have_surface = FALSE;
}
}
static gboolean
gst_egl_adaptation_update_surface (GstEglAdaptationContext * ctx)
{
glBindFramebuffer(GL_FRAMEBUFFER, ctx->eaglctx->framebuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, 0);
glDeleteRenderbuffers(1, &ctx->eaglctx->depth_renderbuffer);
glBindRenderbuffer (GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, 0);
glDeleteRenderbuffers(1, &ctx->eaglctx->color_renderbuffer);
return gst_egl_adaptation_create_surface (ctx);
}
void
gst_egl_adaptation_destroy_context (GstEglAdaptationContext * ctx)
{
if (ctx->eaglctx->eagl_context) {
/* Do not release/dealloc as it seems that EAGL expects to do all
* the cleanup by itself when a new context replaces the old one */
ctx->eaglctx->eagl_context = NULL;
}
}
gboolean
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gst_egl_adaptation_context_swap_buffers (GstEglAdaptationContext * ctx)
{
[ctx->eaglctx->eagl_context presentRenderbuffer:GL_RENDERBUFFER];
return TRUE;
}
void
gst_egl_adaptation_set_window (GstEglAdaptationContext * ctx, guintptr window)
{
ctx->eaglctx->window = (UIView *) window;
}