gstreamer/sys/applemedia/iosurfaceglmemory.c

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/*
* GStreamer
* Copyright (C) 2015 Alessandro Decina <twi@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "iosurfaceglmemory.h"
GST_DEBUG_CATEGORY_STATIC (GST_CAT_IO_SURFACE_GL_MEMORY);
#define GST_CAT_DEFAULT GST_CAT_IO_SURFACE_GL_MEMORY
G_DEFINE_TYPE (GstIOSurfaceGLMemoryAllocator,
gst_io_surface_gl_memory_allocator, GST_TYPE_GL_MEMORY_ALLOCATOR);
typedef struct
{
GstIOSurfaceGLMemory *memory;
IOSurfaceRef surface;
} ContextThreadData;
static void _io_surface_gl_memory_set_surface (GstIOSurfaceGLMemory * memory,
IOSurfaceRef surface);
static GstAllocator *_io_surface_gl_memory_allocator;
static gboolean
_io_surface_gl_memory_create (GstGLBaseMemory * bmem, GError ** error)
{
GstGLMemory *gl_mem = (GstGLMemory *) bmem;
GstGLContext *context = gl_mem->mem.context;
const GstGLFuncs *gl = context->gl_vtable;
GLuint target;
target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
gl->GenTextures (1, &gl_mem->tex_id);
gl->BindTexture (target, gl_mem->tex_id);
gl->BindTexture (target, 0);
GST_LOG ("generated texture id:%d", gl_mem->tex_id);
return TRUE;
}
static void
_io_surface_gl_memory_destroy (GstGLBaseMemory * gl_mem)
{
GST_GL_BASE_MEMORY_ALLOCATOR_CLASS
(gst_io_surface_gl_memory_allocator_parent_class)->destroy (gl_mem);
_io_surface_gl_memory_set_surface ((GstIOSurfaceGLMemory *) gl_mem, NULL);
}
static gpointer
_io_surface_gl_memory_allocator_map (GstGLBaseMemory * bmem,
GstMapInfo * info, gsize size)
{
GstGLMemory *gl_mem = (GstGLMemory *) bmem;
GstIOSurfaceGLMemory *mem = (GstIOSurfaceGLMemory *) gl_mem;
GST_LOG ("mapping surface %p flags %d gl? %d",
mem->surface, info->flags, ((info->flags & GST_MAP_GL) != 0));
if (info->flags & GST_MAP_GL) {
return &gl_mem->tex_id;
} else if (!(info->flags & GST_MAP_WRITE)) {
IOSurfaceLock (mem->surface, kIOSurfaceLockReadOnly, NULL);
return IOSurfaceGetBaseAddressOfPlane (mem->surface, gl_mem->plane);
} else {
GST_ERROR ("couldn't map IOSurface %p flags %d", mem->surface, info->flags);
return NULL;
}
}
static void
_io_surface_gl_memory_allocator_unmap (GstGLBaseMemory * bmem,
GstMapInfo * info)
{
GstGLMemory *gl_mem = (GstGLMemory *) bmem;
GstIOSurfaceGLMemory *mem = (GstIOSurfaceGLMemory *) gl_mem;
GST_LOG ("unmapping surface %p flags %d gl? %d",
mem->surface, info->flags, ((info->flags & GST_MAP_GL) != 0));
if (!(info->flags & GST_MAP_GL)) {
IOSurfaceUnlock (mem->surface, kIOSurfaceLockReadOnly, NULL);
}
}
static GstMemory *
_mem_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params)
{
g_warning ("use gst_io_surface_gl_memory_wrapped () to allocate from this "
"IOSurface allocator");
return NULL;
}
static void
gst_io_surface_gl_memory_allocator_class_init
(GstIOSurfaceGLMemoryAllocatorClass * klass)
{
GstAllocatorClass *allocator_class = (GstAllocatorClass *) klass;
GstGLBaseMemoryAllocatorClass *gl_base_allocator_class =
(GstGLBaseMemoryAllocatorClass *) klass;
allocator_class->alloc = _mem_alloc;
gl_base_allocator_class->create = _io_surface_gl_memory_create;
gl_base_allocator_class->destroy = _io_surface_gl_memory_destroy;
gl_base_allocator_class->map = _io_surface_gl_memory_allocator_map;
gl_base_allocator_class->unmap = _io_surface_gl_memory_allocator_unmap;
}
static void
gst_io_surface_gl_memory_allocator_init (GstIOSurfaceGLMemoryAllocator *
allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_IO_SURFACE_GL_MEMORY_ALLOCATOR_NAME;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
void
gst_ios_surface_gl_memory_init (void)
{
static gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_IO_SURFACE_GL_MEMORY, "iosurfacegl", 0,
"IOSurface Buffer");
_io_surface_gl_memory_allocator =
g_object_new (GST_TYPE_IO_SURFACE_GL_MEMORY_ALLOCATOR, NULL);
gst_object_ref_sink (_io_surface_gl_memory_allocator);
gst_allocator_register (GST_IO_SURFACE_GL_MEMORY_ALLOCATOR_NAME,
gst_object_ref (_io_surface_gl_memory_allocator));
g_once_init_leave (&_init, 1);
}
}
gboolean
gst_is_io_surface_gl_memory (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL &&
g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_IO_SURFACE_GL_MEMORY_ALLOCATOR);
}
static GstIOSurfaceGLMemory *
_io_surface_gl_memory_new (GstGLContext * context,
IOSurfaceRef surface,
GstGLTextureTarget target,
GstGLFormat tex_format,
GstVideoInfo * info,
guint plane,
GstVideoAlignment * valign, gpointer user_data, GDestroyNotify notify)
{
GstIOSurfaceGLMemory *mem;
g_return_val_if_fail (target == GST_GL_TEXTURE_TARGET_RECTANGLE, NULL);
mem = g_new0 (GstIOSurfaceGLMemory, 1);
gst_gl_memory_init (&mem->gl_mem, _io_surface_gl_memory_allocator, NULL,
context, target, tex_format, NULL, info, plane, valign, user_data,
notify);
GST_MINI_OBJECT_FLAG_SET (mem, GST_MEMORY_FLAG_READONLY);
mem->surface = NULL;
gst_io_surface_gl_memory_set_surface (mem, surface);
return mem;
}
GstIOSurfaceGLMemory *
gst_io_surface_gl_memory_wrapped (GstGLContext * context,
IOSurfaceRef surface,
GstGLTextureTarget target,
GstGLFormat tex_format,
GstVideoInfo * info,
guint plane,
GstVideoAlignment * valign, gpointer user_data, GDestroyNotify notify)
{
return _io_surface_gl_memory_new (context, surface, target, tex_format, info,
plane, valign, user_data, notify);
}
static void
_io_surface_gl_memory_set_surface (GstIOSurfaceGLMemory * memory,
IOSurfaceRef surface)
{
GstGLMemory *gl_mem = (GstGLMemory *) memory;
GstGLContext *context = ((GstGLBaseMemory *) gl_mem)->context;
GstGLFuncs *gl = context->gl_vtable;
if (memory->surface)
IOSurfaceDecrementUseCount (memory->surface);
memory->surface = surface;
if (surface) {
GLuint tex_id, tex_target, texifmt, texfmt;
guint plane;
CGLError cglError;
plane = gl_mem->plane;
tex_id = gl_mem->tex_id;
tex_target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
texifmt = gst_gl_format_from_video_info (context, &gl_mem->info, plane);
texfmt =
gst_gl_sized_gl_format_from_gl_format_type (context, texifmt,
GL_UNSIGNED_BYTE);
gl->BindTexture (tex_target, tex_id);
cglError = CGLTexImageIOSurface2D ((CGLContextObj)
gst_gl_context_get_gl_context (context), tex_target, texifmt,
IOSurfaceGetWidthOfPlane (surface, plane),
IOSurfaceGetHeightOfPlane (surface, plane), texifmt, GL_UNSIGNED_BYTE,
surface, plane);
gl->BindTexture (tex_target, 0);
IOSurfaceIncrementUseCount (surface);
GST_DEBUG ("bound surface %p to texture %u: %d", surface, tex_id, cglError);
}
}
static void
_do_set_surface (GstGLContext * context, ContextThreadData * data)
{
_io_surface_gl_memory_set_surface (data->memory, data->surface);
}
void
gst_io_surface_gl_memory_set_surface (GstIOSurfaceGLMemory * memory,
IOSurfaceRef surface)
{
GstGLContext *context;
ContextThreadData data = { memory, surface };
g_return_if_fail (gst_is_io_surface_gl_memory ((GstMemory *) memory));
context = memory->gl_mem.mem.context;
gst_gl_context_thread_add (context,
(GstGLContextThreadFunc) _do_set_surface, &data);
}