gstreamer/subprojects/gst-plugins-good/ext/qt6/qt6glwindow.h

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/*
* GStreamer
* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __QT6_GL_WINDOW_H__
#define __QT6_GL_WINDOW_H__
#include <gst/gst.h>
#include <gst/gl/gl.h>
#include "gstqt6gl.h"
#include <QtQuick/QQuickWindow>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
typedef struct _Qt6GLWindowPrivate Qt6GLWindowPrivate;
class Qt6GLWindow : public QQuickWindow, protected QOpenGLFunctions
{
Q_OBJECT
public:
Qt6GLWindow (QWindow * parent = NULL, QQuickWindow *source = NULL);
~Qt6GLWindow ();
bool getGeometry (int * width, int * height);
/* private for C interface ... */
Qt6GLWindowPrivate *priv;
private Q_SLOTS:
void beforeRendering ();
void afterFrameEnd ();
void onSceneGraphInitialized ();
void onSceneGraphInvalidated ();
private:
QQuickWindow * source;
};
extern "C"
{
GstBuffer * qt6_gl_window_take_buffer (Qt6GLWindow * qt6_window, GstCaps ** updated_caps);
GstGLContext * qt6_gl_window_get_qt_context (Qt6GLWindow * qt6_window);
GstGLContext * qt6_gl_window_get_context (Qt6GLWindow * qt6_window);
gboolean qt6_gl_window_set_context (Qt6GLWindow * qt6_window, GstGLContext * context);
GstGLDisplay * qt6_gl_window_get_display (Qt6GLWindow * qt6_window);
gboolean qt6_gl_window_is_scenegraph_initialized (Qt6GLWindow * qt6_window);
void qt6_gl_window_use_default_fbo (Qt6GLWindow * qt6_window, gboolean useDefaultFbo);
void qt6_gl_window_unlock(Qt6GLWindow* qt6_window);
void qt6_gl_window_unlock_stop(Qt6GLWindow* qt6_window);
}
#endif /* __QT6_GL_WINDOW_H__ */