gstreamer/subprojects/gst-plugins-good/ext/qt6/vertex.vert

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#version 440
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec2 aTexCoord;
layout(location = 0) out vec2 vTexCoord;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
ivec4 swizzle;
mat4 color_matrix;
float qt_Opacity;
} ubuf;
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
gl_Position = ubuf.qt_Matrix * aVertex;
vTexCoord = aTexCoord;
}