gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/meson.build

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d3dshader_sources = [
'gstd3dcompile.cpp',
'gstd3dshadercache.cpp',
]
gst_d3dshader_dep = dependency('', required : false)
if host_system != 'windows'
subdir_done()
endif
extra_args = [
'-DGST_USE_UNSTABLE_API',
'-DBUILDING_GST_D3D_SHADER',
'-DG_LOG_DOMAIN="GStreamer-D3DShader"',
]
sdk_headers = [
'wrl.h',
'd3dcompiler.h',
'dxgi.h',
]
foreach h : sdk_headers
if not cc.has_header(h)
subdir_done()
endif
endforeach
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
extra_args += cc.get_supported_arguments([
'-Wno-redundant-decls',
])
endif
hlsl_precompile_opt = get_option('d3d-hlsl-precompile')
hlsl_precompiled = []
fxc = find_program ('fxc', required : hlsl_precompile_opt)
if not hlsl_precompile_opt.disabled() and cc.get_id() == 'msvc' and fxc.found()
subdir('converter-hlsl')
subdir('plugin-hlsl')
extra_args += ['-DHLSL_PRECOMPILED']
endif
pkg_name = 'gstreamer-d3dshader-' + api_version
gstd3dshader = library('gstd3dshader-' + api_version,
d3dshader_sources + hlsl_precompiled,
c_args : gst_plugins_bad_args + extra_args,
cpp_args : gst_plugins_bad_args + extra_args,
include_directories : [configinc, libsinc],
version : libversion,
soversion : soversion,
install : true,
dependencies : [gstvideo_dep, gmodule_dep]
)
library_def = {'lib': gstd3dshader}
gst_libraries += [[pkg_name, library_def]]
gstd3dshader_dep = declare_dependency(link_with : gstd3dshader,
include_directories : [libsinc],
dependencies : [gstvideo_dep],
sources : gen_sources)
meson.override_dependency(pkg_name, gstd3dshader_dep)