gstreamer/subprojects/gst-plugins-good/tests/examples/qt/qmloverlay/overlay.qml

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// SPDX-License-Identifier: BSD-2-Clause
//
// Copyright (C) 2020, Matthew Waters <matthew@centricular.com>
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// a) Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// b) Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
import QtQuick 2.4
import org.freedesktop.gstreamer.GLVideoItem 1.0
Item {
/* render upside down for GStreamer */
transform: Scale { origin.x : 0; origin.y : height / 2.; yScale : -1 }
GstGLVideoItem {
id: video
objectName: "inputVideoItem"
anchors.centerIn: parent
width: parent.width
height: parent.height
}
Text {
id: rotatingText
anchors.centerIn: parent
text: "Qt Quick\nrendered to\na texture"
font.pointSize: 20
color: "black"
style: Text.Outline
styleColor: "white"
RotationAnimator {
target: rotatingText;
from: 0;
to: 360;
duration: 5000
running: true
loops: Animation.Infinite
}
}
Text {
property int elapsedTime: 0
id: time
anchors.top: rotatingText.bottom
anchors.horizontalCenter: rotatingText.horizontalCenter
font.pointSize: 12
style: Text.Outline
styleColor: "black"
color: "white"
Timer {
interval: 1000
running: true
repeat: true
onTriggered: {
parent.elapsedTime += interval / 1000
parent.text = "overlay: " + parent.elapsedTime.toString() + " seconds"
}
}
}
}