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60 lines
2.3 KiB
C
60 lines
2.3 KiB
C
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/* GStreamer
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* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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#include <d3dcompiler.h>
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G_BEGIN_DECLS
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GST_D3D11_API
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gboolean gst_d3d11_compile_init (void);
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GST_D3D11_API
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HRESULT gst_d3d11_compile (LPCVOID src_data,
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SIZE_T src_data_size,
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LPCSTR source_name,
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CONST D3D_SHADER_MACRO * defines,
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ID3DInclude * include,
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LPCSTR entry_point,
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LPCSTR target,
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UINT flags1,
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UINT flags2,
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ID3DBlob ** code,
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ID3DBlob ** error_msgs);
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GST_D3D11_API
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HRESULT gst_d3d11_create_pixel_shader_simple (GstD3D11Device * device,
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const gchar * source,
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const gchar * entry_point,
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ID3D11PixelShader ** shader);
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GST_D3D11_API
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HRESULT gst_d3d11_create_vertex_shader_simple (GstD3D11Device * device,
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const gchar * source,
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const gchar * entry_point,
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const D3D11_INPUT_ELEMENT_DESC * input_desc,
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guint desc_len,
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ID3D11VertexShader ** shader,
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ID3D11InputLayout ** layout);
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G_END_DECLS
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