gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11compile.h

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/* GStreamer
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/d3d11/gstd3d11_fwd.h>
#include <d3dcompiler.h>
G_BEGIN_DECLS
GST_D3D11_API
gboolean gst_d3d11_compile_init (void);
GST_D3D11_API
HRESULT gst_d3d11_compile (LPCVOID src_data,
SIZE_T src_data_size,
LPCSTR source_name,
CONST D3D_SHADER_MACRO * defines,
ID3DInclude * include,
LPCSTR entry_point,
LPCSTR target,
UINT flags1,
UINT flags2,
ID3DBlob ** code,
ID3DBlob ** error_msgs);
GST_D3D11_API
HRESULT gst_d3d11_create_pixel_shader_simple (GstD3D11Device * device,
const gchar * source,
const gchar * entry_point,
ID3D11PixelShader ** shader);
GST_D3D11_API
HRESULT gst_d3d11_create_vertex_shader_simple (GstD3D11Device * device,
const gchar * source,
const gchar * entry_point,
const D3D11_INPUT_ELEMENT_DESC * input_desc,
guint desc_len,
ID3D11VertexShader ** shader,
ID3D11InputLayout ** layout);
G_END_DECLS