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281 lines
8.6 KiB
XML
281 lines
8.6 KiB
XML
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<chapter id="chapter-hello-world">
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<title>Your first application</title>
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<para>
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This chapter describes the most rudimentary aspects of a
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<application>GStreamer</application> application, including initializing
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the libraries, creating elements, packing them into a pipeline and playing,
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pausing and stopping the pipeline.
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</para>
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<sect1 id="section-hello-world">
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<title>Hello world</title>
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<para>
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We will create a simple first application, a complete MP3 player, using
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standard <application>GStreamer</application> components. The player
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will read from a file that is given as the first argument to the program.
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</para>
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<programlisting>
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/* example-begin helloworld.c */
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#include <gst/gst.h>
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int
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main (int argc, char *argv[])
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{
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GstElement *pipeline, *filesrc, *decoder, *audiosink;
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gst_init(&argc, &argv);
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if (argc != 2) {
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g_print ("usage: %s <mp3 filename>\n", argv[0]);
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exit (-1);
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}
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/* create a new pipeline to hold the elements */
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pipeline = gst_pipeline_new ("pipeline");
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/* create a disk reader */
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filesrc = gst_element_factory_make ("filesrc", "disk_source");
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g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
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/* now it's time to get the decoder */
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decoder = gst_element_factory_make ("mad", "decoder");
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/* and an audio sink */
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audiosink = gst_element_factory_make ("osssink", "play_audio");
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/* add objects to the main pipeline */
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gst_bin_add_many (GST_BIN (pipeline), filesrc, decoder, audiosink, NULL);
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/* link src to sink */
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gst_element_link_many (filesrc, decoder, audiosink, NULL);
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/* start playing */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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while (gst_bin_iterate (GST_BIN (pipeline)));
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/* stop the pipeline */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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/* we don't need a reference to these objects anymore */
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gst_object_unref (GST_OBJECT (pipeline));
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/* unreffing the pipeline unrefs the contained elements as well */
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exit (0);
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}
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/* example-end helloworld.c */
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</programlisting>
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<para>
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Let's go through this example step by step.
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</para>
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<para>
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The first thing you have to do is to include the standard
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<application>GStreamer</application> headers and
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initialize the framework.
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</para>
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<programlisting>
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#include <gst/gst.h>
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...
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int
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main (int argc, char *argv[])
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{
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...
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gst_init(&argc, &argv);
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...
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</programlisting>
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<para>
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We are going to create three elements and one pipeline. Since all
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elements share the same base type, <ulink type="http"
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url="../../gstreamer/html/GstElement.html"><classname>GstElement</classname></ulink>,
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we can define them as:
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</para>
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<programlisting>
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...
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GstElement *pipeline, *filesrc, *decoder, *audiosink;
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...
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</programlisting>
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<para>
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Next, we are going to create an empty pipeline. As you have seen in
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the basic introduction, this pipeline will hold and manage all the
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elements we are going to pack into it.
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</para>
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<programlisting>
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/* create a new pipeline to hold the elements */
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pipeline = gst_pipeline_new ("pipeline");
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</programlisting>
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<para>
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We use the standard constructor for a pipeline: gst_pipeline_new ().
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</para>
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<para>
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We then create a disk source element. The disk source element is able to
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read from a file. We use the standard GObject property mechanism to set
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a property of the element: the file to read from.
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</para>
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<programlisting>
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/* create a disk reader */
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filesrc = gst_element_factory_make ("filesrc", "disk_source");
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g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
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</programlisting>
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<note>
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<para>
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You can check if the filesrc != NULL to verify the creation of the
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disk source element.
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</para>
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</note>
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<para>
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We now create the MP3 decoder element. This assumes that the 'mad' plugin
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is installed on the system where this application is executed.
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</para>
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<programlisting>
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/* now it's time to get the decoder */
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decoder = gst_element_factory_make ("mad", "decoder");
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</programlisting>
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<para>
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gst_element_factory_make() takes two arguments: a string that will
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identify the element you need and a second argument: how you want
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to name the element. The name of the element is something you can
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choose yourself and might be used to retrieve the element from a
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bin/pipeline.
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</para>
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<para>
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Finally we create our audio sink element. This element will be able
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to play back the audio using OSS.
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</para>
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<programlisting>
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/* and an audio sink */
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audiosink = gst_element_factory_make ("osssink", "play_audio");
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</programlisting>
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<para>
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We then add the elements to the pipeline.
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</para>
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<programlisting>
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/* add objects to the main pipeline */
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gst_bin_add_many (GST_BIN (pipeline), filesrc, decoder, audiosink, NULL);
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</programlisting>
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<para>
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We link the different pads of the elements together like this:
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</para>
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<programlisting>
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/* link src to sink */
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gst_element_link_many (filesrc, decoder, audiosink, NULL);
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</programlisting>
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<para>
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We now have created a complete pipeline. We can visualise the
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pipeline as follows:
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</para>
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<figure float="1" id="section-hello-img">
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<title>The "hello world" pipeline</title>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/hello-world.ℑ" format="&IMAGE;" />
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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Everything is now set up to start streaming. We use the following
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statements to change the state of the pipeline:
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</para>
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<programlisting>
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/* start playing */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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</programlisting>
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<note>
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<para>
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<application>GStreamer</application> will take care of the READY and PAUSED state for
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you when going from NULL to PLAYING.
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</para>
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</note>
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<para>
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Since we do not use threads, nothing will happen yet. We have to
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call gst_bin_iterate() to execute one iteration of the pipeline.
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</para>
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<programlisting>
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while (gst_bin_iterate (GST_BIN (pipeline)));
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</programlisting>
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<para>
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The gst_bin_iterate() function will return TRUE as long as something
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interesting happened inside the pipeline. When the end-of-file has been
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reached the _iterate function will return FALSE and we can end the loop.
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</para>
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<programlisting>
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/* stop the pipeline */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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exit (0);
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</programlisting>
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<note>
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<para>
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Don't forget to set the state of the pipeline to NULL. This will free
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all of the resources held by the elements.
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</para>
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</note>
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</sect1>
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<sect1 id="section-hello-world-compile">
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<title>Compiling helloworld.c</title>
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<para>
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To compile the helloworld example, use:
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</para>
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<programlisting>
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gcc -Wall `pkg-config gstreamer-&GST_MAJORMINOR; --cflags --libs` helloworld.c \
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-o helloworld
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</programlisting>
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<para>
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We use pkg-config to get the compiler flags needed to compile
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this application. Make sure to have your PKG_CONFIG_PATH environment
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variable set to the correct location if you are building this
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application against the uninstalled location.
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</para>
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<para>
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You can run the example with
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(substitute helloworld.mp3 with you favorite MP3 file):
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</para>
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<programlisting>
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./helloworld helloworld.mp3
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</programlisting>
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</sect1>
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<sect1 id="section-hello-world-conclusion">
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<title>Conclusion</title>
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<para>
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This concludes our first example. As you see, setting up a pipeline
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is very low-level but powerful. You will see later in this manual how
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you can create a custom MP3 element with a higher-level API.
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</para>
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<para>
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It should be clear from the example that we can very easily replace the
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filesrc element with the gnomevfssrc element, giving you instant streaming
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from any gnomevfs URL.
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</para>
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<para>
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We can also choose to use another type of sink instead of the audiosink.
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We could use a filesink to write the raw samples to a file, for example.
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It should also be clear that inserting filters, like a stereo effect,
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into the pipeline is not that hard to do. The most important thing is
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that you can reuse already existing elements.
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</para>
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</sect1>
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</chapter>
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