mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 18:21:04 +00:00
60 lines
2.3 KiB
C
60 lines
2.3 KiB
C
|
/* GStreamer
|
||
|
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
|
||
|
*
|
||
|
* This library is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU Library General Public
|
||
|
* License as published by the Free Software Foundation; either
|
||
|
* version 2 of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* Library General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU Library General Public
|
||
|
* License along with this library; if not, write to the
|
||
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||
|
* Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <gst/gst.h>
|
||
|
#include <gst/d3d11/gstd3d11_fwd.h>
|
||
|
#include <d3dcompiler.h>
|
||
|
|
||
|
G_BEGIN_DECLS
|
||
|
|
||
|
GST_D3D11_API
|
||
|
gboolean gst_d3d11_compile_init (void);
|
||
|
|
||
|
GST_D3D11_API
|
||
|
HRESULT gst_d3d11_compile (LPCVOID src_data,
|
||
|
SIZE_T src_data_size,
|
||
|
LPCSTR source_name,
|
||
|
CONST D3D_SHADER_MACRO * defines,
|
||
|
ID3DInclude * include,
|
||
|
LPCSTR entry_point,
|
||
|
LPCSTR target,
|
||
|
UINT flags1,
|
||
|
UINT flags2,
|
||
|
ID3DBlob ** code,
|
||
|
ID3DBlob ** error_msgs);
|
||
|
|
||
|
GST_D3D11_API
|
||
|
HRESULT gst_d3d11_create_pixel_shader_simple (GstD3D11Device * device,
|
||
|
const gchar * source,
|
||
|
const gchar * entry_point,
|
||
|
ID3D11PixelShader ** shader);
|
||
|
|
||
|
GST_D3D11_API
|
||
|
HRESULT gst_d3d11_create_vertex_shader_simple (GstD3D11Device * device,
|
||
|
const gchar * source,
|
||
|
const gchar * entry_point,
|
||
|
const D3D11_INPUT_ELEMENT_DESC * input_desc,
|
||
|
guint desc_len,
|
||
|
ID3D11VertexShader ** shader,
|
||
|
ID3D11InputLayout ** layout);
|
||
|
|
||
|
G_END_DECLS
|