gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12converter.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

166 lines
6.2 KiB
C
Raw Normal View History

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
#include "gstd3d12fencedatapool.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_CONVERTER (gst_d3d12_converter_get_type())
#define GST_D3D12_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D12_CONVERTER,GstD3D12Converter))
#define GST_D3D12_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D12_CONVERTER,GstD3D12ConverterClass))
#define GST_D3D12_CONVERTER_GET_CLASS(obj) (GST_D3D12_CONVERTER_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D12_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D12_CONVERTER))
#define GST_IS_D3D12_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D12_CONVERTER))
#define GST_D3D12_CONVERTER_CAST(obj) ((GstD3D12Converter*)(obj))
/**
* GST_D3D12_CONVERTER_OPT_GAMMA_MODE:
*
* #GstVideoGammaMode, set the gamma mode.
* Default is #GST_VIDEO_GAMMA_MODE_NONE
*/
#define GST_D3D12_CONVERTER_OPT_GAMMA_MODE "GstD3D12Converter.gamma-mode"
/**
* GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE:
*
* #GstVideoPrimariesMode, set the primaries conversion mode.
* Default is #GST_VIDEO_PRIMARIES_MODE_NONE.
*/
#define GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE "GstD3D12Converter.primaries-mode"
/**
* GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER:
*
* #D3D12_FILTER, set sampler filter.
*
* Supported values are:
* @D3D12_FILTER_MIN_MAG_MIP_POINT
* @D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
* @D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
* @D3D12_FILTER_ANISOTROPIC
*
* Default is #D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT.
*/
#define GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER "GstD3D12Converter.sampler-filter"
GType gst_d3d12_converter_sampler_filter_get_type (void);
#define GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER (gst_d3d12_converter_sampler_filter_get_type())
/**
* GstD3D12ConverterAlphaMode:
* @GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED: Unspecified alpha mode
* @GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED: Premultiplied alpha
* @GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT: Straight alpha
*
* Alpha mode. Enum values are idnetical to DXGI_ALPHA_MODE
*/
typedef enum
{
GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED = 0,
GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED = 1,
GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT = 2,
} GstD3D12ConverterAlphaMode;
GType gst_d3d12_converter_alpha_mode_get_type (void);
#define GST_TYPE_D3D12_CONVERTER_ALPHA_MODE (gst_d3d12_converter_alpha_mode_get_type())
/**
* GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE:
*
* Set the source alpha mode.
* Default is #GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED.
*/
#define GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE "GstD3D12Converter.src-alpha-mode"
/**
* GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE:
*
* Set the source alpha mode.
* Default is #GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED.
*/
#define GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE "GstD3D12Converter.dest-alpha-mode"
/**
* GstD3D12Converter:
*
* Opaque GstD3D12Converter struct
*/
struct _GstD3D12Converter
{
GstObject parent;
GstD3D12Device *device;
/*< private >*/
GstD3D12ConverterPrivate *priv;
gpointer _gst_reserved[GST_PADDING];
};
/**
* GstD3D12ConverterClass:
*
* Opaque GstD3D12ConverterClass struct
*/
struct _GstD3D12ConverterClass
{
GstObjectClass parent_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GType gst_d3d12_converter_get_type (void);
GstD3D12Converter * gst_d3d12_converter_new (GstD3D12Device * device,
const GstVideoInfo * in_info,
const GstVideoInfo * out_info,
const D3D12_BLEND_DESC * blend_desc,
const gfloat blend_factor[4],
GstStructure * config);
gboolean gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
GstBuffer * in_buf,
GstBuffer * out_buf,
GstD3D12FenceData * fence_data,
ID3D12GraphicsCommandList * command_list);
gboolean gst_d3d12_converter_update_blend_state (GstD3D12Converter * converter,
const D3D12_BLEND_DESC * blend_desc,
const gfloat blend_factor[4]);
gboolean gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
GstVideoOrientationMethod orientation,
gfloat viewport_width,
gfloat viewport_height,
gfloat fov,
gboolean ortho,
gfloat rotation_x,
gfloat rotation_y,
gfloat rotation_z,
gfloat scale_x,
gfloat scale_y);
G_END_DECLS