2023-12-29 12:22:41 +00:00
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d12_fwd.h"
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#include "gstd3d12fencedatapool.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D12_CONVERTER (gst_d3d12_converter_get_type())
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#define GST_D3D12_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D12_CONVERTER,GstD3D12Converter))
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#define GST_D3D12_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D12_CONVERTER,GstD3D12ConverterClass))
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#define GST_D3D12_CONVERTER_GET_CLASS(obj) (GST_D3D12_CONVERTER_CLASS(G_OBJECT_GET_CLASS(obj)))
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#define GST_IS_D3D12_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D12_CONVERTER))
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#define GST_IS_D3D12_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D12_CONVERTER))
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#define GST_D3D12_CONVERTER_CAST(obj) ((GstD3D12Converter*)(obj))
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/**
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* GST_D3D12_CONVERTER_OPT_GAMMA_MODE:
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*
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* #GstVideoGammaMode, set the gamma mode.
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* Default is #GST_VIDEO_GAMMA_MODE_NONE
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*/
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#define GST_D3D12_CONVERTER_OPT_GAMMA_MODE "GstD3D12Converter.gamma-mode"
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/**
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* GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE:
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*
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* #GstVideoPrimariesMode, set the primaries conversion mode.
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* Default is #GST_VIDEO_PRIMARIES_MODE_NONE.
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*/
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#define GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE "GstD3D12Converter.primaries-mode"
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/**
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* GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER:
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*
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* #D3D12_FILTER, set sampler filter.
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*
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* Supported values are:
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* @D3D12_FILTER_MIN_MAG_MIP_POINT
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* @D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
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* @D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
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* @D3D12_FILTER_ANISOTROPIC
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*
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* Default is #D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT.
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*/
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#define GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER "GstD3D12Converter.sampler-filter"
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GType gst_d3d12_converter_sampler_filter_get_type (void);
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#define GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER (gst_d3d12_converter_sampler_filter_get_type())
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/**
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* GstD3D12ConverterAlphaMode:
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* @GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED: Unspecified alpha mode
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* @GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED: Premultiplied alpha
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* @GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT: Straight alpha
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*
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* Alpha mode. Enum values are idnetical to DXGI_ALPHA_MODE
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*/
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typedef enum
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{
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GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED = 0,
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GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED = 1,
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GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT = 2,
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} GstD3D12ConverterAlphaMode;
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GType gst_d3d12_converter_alpha_mode_get_type (void);
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#define GST_TYPE_D3D12_CONVERTER_ALPHA_MODE (gst_d3d12_converter_alpha_mode_get_type())
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/**
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* GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE:
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*
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* Set the source alpha mode.
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* Default is #GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED.
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*/
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#define GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE "GstD3D12Converter.src-alpha-mode"
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/**
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* GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE:
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*
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* Set the source alpha mode.
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* Default is #GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED.
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*/
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#define GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE "GstD3D12Converter.dest-alpha-mode"
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/**
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* GstD3D12Converter:
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*
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* Opaque GstD3D12Converter struct
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*/
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struct _GstD3D12Converter
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{
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GstObject parent;
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GstD3D12Device *device;
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/*< private >*/
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GstD3D12ConverterPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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/**
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* GstD3D12ConverterClass:
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*
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* Opaque GstD3D12ConverterClass struct
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*/
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struct _GstD3D12ConverterClass
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{
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GstObjectClass parent_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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GType gst_d3d12_converter_get_type (void);
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GstD3D12Converter * gst_d3d12_converter_new (GstD3D12Device * device,
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const GstVideoInfo * in_info,
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const GstVideoInfo * out_info,
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2023-12-30 14:40:39 +00:00
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const D3D12_BLEND_DESC * blend_desc,
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const gfloat blend_factor[4],
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2023-12-29 12:22:41 +00:00
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GstStructure * config);
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gboolean gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
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GstBuffer * in_buf,
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GstBuffer * out_buf,
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GstD3D12FenceData * fence_data,
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ID3D12GraphicsCommandList * command_list);
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2023-12-30 14:40:39 +00:00
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gboolean gst_d3d12_converter_update_blend_state (GstD3D12Converter * converter,
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const D3D12_BLEND_DESC * blend_desc,
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const gfloat blend_factor[4]);
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2024-01-06 10:05:33 +00:00
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gboolean gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
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GstVideoOrientationMethod orientation,
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gfloat viewport_width,
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gfloat viewport_height,
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gfloat fov,
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gboolean ortho,
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gfloat rotation_x,
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gfloat rotation_y,
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gfloat rotation_z,
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gfloat scale_x,
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gfloat scale_y);
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2023-12-29 12:22:41 +00:00
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G_END_DECLS
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