use gstreamer_validate as gst_validate; use gstreamer_validate::prelude::*; use std::{ env, io::Write, sync::{Arc, Condvar, Mutex}, }; fn init() { std::sync::Once::new().call_once(|| { // Validate should not exit process on criticals env::set_var("GST_VALIDATE", ""); gst::init().unwrap(); gst_validate::init(); }) } #[test] fn test_action_types() { init(); let fails_called = Arc::new(Mutex::new(false)); let failling_action_type = gst_validate::ActionTypeBuilder::new( "fails", glib::clone!( #[strong] fails_called, move |_, _action| { *fails_called.lock().unwrap() = true; Err(gst_validate::ActionError::Error( "the `fails` action seems to fail".into(), )) } ), ) .build(); let succeeds_called = Arc::new(Mutex::new(false)); let succeeding_action_type = gst_validate::ActionTypeBuilder::new( "succeeds", glib::clone!( #[strong] succeeds_called, move |_, _action| { *succeeds_called.lock().unwrap() = true; Ok(gst_validate::ActionSuccess::Ok) } ), ) .parameter( gst_validate::ActionParameterBuilder::new("always", "Does the action always succeeds") .add_type("boolean") .default_value("true") .build(), ) .build(); // Write scenario to temporary file let mut file = tempfile::NamedTempFile::new().unwrap(); file.write_all(b"stop, on-message=eos").unwrap(); let runner = gst_validate::Runner::new(); let pipeline = gst::Pipeline::new(); let scenario = gst_validate::Scenario::factory_create(&runner, &pipeline, file.path().to_str().unwrap()) .unwrap(); let action = gst_validate::Action::new( Some(&scenario), &succeeding_action_type, gst::Structure::builder("succeeds").build().as_ref(), false, ); assert!(!*succeeds_called.lock().unwrap()); action.execute().expect("Failed to execute action"); assert!(*succeeds_called.lock().unwrap()); let action = gst_validate::Action::new( Some(&scenario), &failling_action_type, gst::Structure::builder("fails").build().as_ref(), false, ); assert!(!*fails_called.lock().unwrap()); action.execute().expect_err("Action should have failed"); assert!(*fails_called.lock().unwrap()); action.set_done(); gst_validate::ActionParameterBuilder::new("async", "Verify unused param are properly cleaned") .default_value("true") .add_possible_variable("position") .build(); let async_called = Arc::new((Mutex::new(false), Condvar::new())); gst_validate::ActionTypeBuilder::new( "async", glib::clone!( #[strong] async_called, move |_, _action| { std::thread::spawn(glib::clone!( #[strong] async_called, move || { *async_called.0.lock().unwrap() = true; action.set_done(); } )); Ok(gst_validate::ActionSuccess::Async) } ), ) .build(); let async_type = gst_validate::ActionType::find("async").expect("Failed to find action type"); let action = gst_validate::Action::new( Some(&scenario), &async_type, gst::Structure::builder("async").build().as_ref(), false, ); scenario.connect_action_done(glib::clone!( #[strong] async_called, move |_, _| { async_called.1.notify_one(); } )); { let called = async_called.0.lock().unwrap(); match action.execute() { Ok(gst_validate::ActionSuccess::Async) => (), _ => panic!("Action should have returned Async"), } assert!(!*called); } let mut called = async_called.0.lock().unwrap(); while !*called { called = async_called.1.wait(called).unwrap(); } }