[options] library = "GES" version = "1.0" min_cfg_version = "1.8" work_mode = "normal" generate_safety_asserts = true single_version_file = true generate_display_trait = false external_libraries = [ "GLib", "GObject", "Gio", "Gst", "GstPbutils", ] manual = [ "GLib.Error", "GLib.Source", "GLib.DateTime", "Gio.Cancellable", "Gio.AsyncReadyCallback", "GObject.Object", "Gst.Segment", "Gst.StaticCaps", "Gst.StaticPadTemplate", "GstPbutils.EncodingProfile", "GstPbutils.DiscovererInfo", "GstPbutils.DiscovererStreamInfo", "Gst.Object", "Gst.Element", "Gst.Pad", "Gst.Pipeline", ] generate = [ "GES.PipelineFlags", "GES.FrameNumber", "GES.Group", "GES.UriClipAsset", "GES.UriSourceAsset", ] [[object]] name = "Gst.Structure" status = "manual" ref_mode = "ref-mut" [[object]] name = "Gst.Caps" status = "manual" ref_mode = "ref" [[object]] name = "Gst.Buffer" status = "manual" ref_mode = "ref" [[object]] name = "Gst.BufferList" status = "manual" ref_mode = "ref" [[object]] name = "Gst.Sample" status = "manual" ref_mode = "ref" [[object]] name = "Gst.ClockTime" status = "manual" conversion_type = "scalar" [[object]] name = "GES.BaseEffect" status = "generate" # Actually available since 1.2 even if all functions are new in 1.18 version = "1.2" [[object]] name = "GES.Effect" status = "generate" [[object.function]] name = "new" [object.function.return] nullable_return_is_error = "Failed to create effect from description" [[object]] name = "GES.UriClip" status = "generate" [[object.function]] name = "new" [object.function.return] nullable_return_is_error = "Failed to create Uri clip from Uri" [[object]] name = "GES.Timeline" status = "generate" [[object.function]] name = "append_layer" [object.function.return] nullable = false [[object.function]] name = "load_from_uri" [object.function.return] bool_return_is_error = "Failed to load from uri" [[object.function]] name = "add_layer" [object.function.return] bool_return_is_error = "Failed to add layer" [[object.function]] name = "remove_layer" [object.function.return] bool_return_is_error = "Failed to remove layer" [[object.function]] name = "add_track" [object.function.return] bool_return_is_error = "Failed to add track" [[object.function]] name = "move_layer" [object.function.return] bool_return_is_error = "Failed to move layer" [[object.function]] name = "remove_track" [object.function.return] bool_return_is_error = "Failed to remove track" [[object]] name = "GES.Container" status = "generate" trait_name = "GESContainerExt" [[object.function]] name = "add" [object.function.return] bool_return_is_error = "Failed to add element" [[object.function]] name = "remove" [object.function.return] bool_return_is_error = "Failed to remove element" [[object.function]] name = "edit" [object.function.return] bool_return_is_error = "Failed to edit container" [[object]] name = "GES.Pipeline" status = "generate" trait_name = "GESPipelineExt" [[object.function]] name = "set_render_settings" [object.function.return] bool_return_is_error = "Failed to set render settings" [[object.function]] name = "set_mode" [object.function.return] bool_return_is_error = "Failed to set mode" [[object.function]] name = "save_thumbnail" [object.function.return] bool_return_is_error = "Failed to save thumbnail" [[object.function]] name = "set_timeline" [object.function.return] bool_return_is_error = "Failed to set timeline" [[object]] name = "GES.Track" status = "generate" trait_name = "GESTrackExt" [[object.function]] name = "add_element" [object.function.return] bool_return_is_error = "Failed to add element" [[object.function]] name = "remove_element" [object.function.return] bool_return_is_error = "Failed to remove element" [[object]] name = "GES.Asset" status = "generate" [[object.function]] name = "set_proxy" [object.function.return] bool_return_is_error = "Failed to set proxy" [[object.function]] name = "unproxy" [object.function.return] bool_return_is_error = "Failed to unproxy asset" [[object]] name = "GES.Clip" status = "generate" [[object.function]] name = "move_to_layer" [object.function.return] bool_return_is_error = "Failed to move clip to specified layer" [[object.function]] name = "set_top_effect_index" [object.function.return] bool_return_is_error = "Failed to move effect" [[object.function]] name = "set_top_effect_priority" [object.function.return] bool_return_is_error = "Failed to the set top effect priority" [[object.function]] name = "add_asset" [object.function.return] nullable_return_is_error = "Failed to add asset" [[object.function]] name = "split" [object.function.return] nullable_return_is_error = "Failed to split clip" [[object]] name = "GES.Extractable" status = "generate" [[object.function]] name = "set_asset" [object.function.return] bool_return_is_error = "Failed to set asset" [[object]] name = "GES.Edge" status = "generate" [[object.function]] name = "name" [object.function.return] nullable = false [[object]] name = "GES.EditMode" status = "generate" [[object.function]] name = "name" [object.function.return] nullable = false [[object]] name = "GES.Layer" status = "generate" [[object.function]] name = "add_clip" [object.function.return] bool_return_is_error = "Failed to add clip" [[object.function]] name = "remove_clip" [object.function.return] bool_return_is_error = "Failed to remove clip" [[object.function]] name = "add_asset" [object.function.return] nullable_return_is_error = "Failed to add asset" [[object]] name = "GES.Project" status = "generate" [[object.function]] name = "add_encoding_profile" [object.function.return] bool_return_is_error = "Failed to add profile" [[object.function]] name = "remove_asset" [object.function.return] bool_return_is_error = "Failed to remove asset" [[object]] name = "GES.TimelineElement" status = "generate" manual_traits = ["TimelineElementExtManual"] [[object.function]] name = "ripple" [object.function.return] bool_return_is_error = "Failed to ripple" [[object.function]] name = "ripple_end" [object.function.return] bool_return_is_error = "Failed to ripple" [[object.function]] name = "roll_end" [object.function.return] bool_return_is_error = "Failed to roll" [[object.function]] name = "roll_start" [object.function.return] bool_return_is_error = "Failed to roll" [[object.function]] name = "set_name" [object.function.return] bool_return_is_error = "Failed to set name" [[object.function]] name = "set_parent" [object.function.return] bool_return_is_error = "`TimelineElement` already had a parent or its parent was the same as specified" [[object.function]] name = "set_timeline" [object.function.return] bool_return_is_error = "`Failed to set timeline" [[object.function]] name = "trim" [object.function.return] bool_return_is_error = "Failed to trim" [[object.function]] name = "copy" [object.function.return] nullable_return_is_error = "Failed to copy timeline element" [[object.function]] name = "paste" [object.function.return] nullable_return_is_error = "Failed to paste timeline element" [[object]] name = "GES.TrackElement" status = "generate" [[object.function]] name = "edit" [object.function.return] bool_return_is_error = "Failed to edit" [[object.function]] name = "remove_control_binding" [object.function.return] bool_return_is_error = "Failed to remove control binding" [[object]] name = "GES.TrackType" status = "generate" [[object.function]] name = "name" [object.function.return] nullable = false