[options] library = "GstGL" version = "1.0" min_cfg_version = "1.14" work_mode = "normal" concurrency = "send+sync" generate_safety_asserts = true single_version_file = true generate_display_trait = false external_libraries = [ "GLib", "GObject", "Gst", "GstBase", "GstVideo", ] generate = [ # Enums "GstGL.GLQueryType", "GstGL.GLSLVersion", "GstGL.GLTextureTarget", "GstGL.GLStereoDownmix", "GstGL.GLUploadReturn", # Enums Errors #"GstGL.GLBaseMemoryError", "GstGL.GLContextError", "GstGL.GLSLError", "GstGL.GLWindowError", # Records #"GstGL.GLRenderbufferAllocationParams", # Objects #"GstGL.GLBufferPool", "GstGL.GLBaseMemoryAllocator", "GstGL.GLMemoryAllocator", #"GstGL.GLMemoryPBOAllocator", #"GstGL.GLRenderbufferAllocator", ] manual = [ "GLib.Error", "GLib.Thread", "GObject.Object", "Gst.AllocationParams", "Gst.Allocator", "Gst.BufferPool", "Gst.Element", "Gst.FlowReturn", "Gst.Memory", "Gst.Object", "Gst.PadDirection", "GstBase.BaseTransform", "GstBase.PushSrc", "GstGL.GLBaseMemory", "GstGL.GLMemory", "GstVideo.VideoAlignment", "GstVideo.VideoInfo", "GstVideo.VideoMultiviewFlags", "GstVideo.VideoMultiviewMode", ] [[object]] name = "Gst.Structure" status = "manual" ref_mode = "ref-mut" [[object]] name = "Gst.Buffer" status = "manual" ref_mode = "ref" [[object]] name = "Gst.Caps" status = "manual" ref_mode = "ref" [[object]] name = "Gst.Query" status = "manual" ref_mode = "ref" [[object]] name = "GstGL.GLBaseFilter" status = "generate" version = "1.14" [[object]] name = "GstGL.GLBuffer" status = "manual" ref_mode = "ref" [[object]] name = "GstGL.GLQuery" status = "manual" ref_mode = "ref" [[object]] name = "GstGL.GLContext" status = "generate" manual_traits = ["GLContextExtManual"] [[object.function]] name = "new_wrapped" # input handle manual = true [[object.function]] name = "get_gl_context" # return handle manual = true [[object.function]] name = "get_current_gl_context" # return handle manual = true [[object.function]] name = "get_proc_address" manual = true [[object.function]] name = "default_get_proc_address" ignore = true [[object.function]] name = "get_proc_address_with_platform" manual = true [[object.function]] name = "thread_add" # unimplemented GLContextThreadFunc ignore = true [[object.function]] name = "get_thread" # glib::Thread not found in `glib` ignore = true [[object.function]] name = "get_gl_context_for_thread" # glib::Thread not found in `glib` ignore = true [[object.function]] name = "error_quark" # bad error domian definition in gir ignore = true [[object.function]] name = "activate" [object.function.return] bool_return_is_error = "Failed to activate OpenGL context" [[object.function]] name = "get_display" [object.function.return] nullable = false [[object.function]] name = "set_window" [object.function.return] bool_return_is_error = "Failed to set window" [[object]] name = "GstGL.GLDisplay" status = "generate" [[object.function]] name = "find_window" # unimplemented pointer ignore = true [[object.function]] name = "get_handle" # return handle ignore = true [[object.function]] name = "get_gl_context_for_thread" # glib::Thread not found in `glib` ignore = true [[object.function]] name = "add_context" [object.function.return] bool_return_is_error = "Failed to add OpenGL context" [[object.function]] name = "remove_window" [object.function.return] bool_return_is_error = "Failed to remove window" [[object.function]] name = "create_window" [object.function.return] nullable_return_is_error = "Failed to create window" [[object]] name = "GstGL.GLWindow" status = "generate" [[object.function]] name = "get_window_handle" # return native handle ignore = true [[object.function]] name = "send_message" # callback ignore = true [[object.function]] name = "send_message_async" # callback ignore = true [[object.function]] name = "set_close_callback" # callback ignore = true [[object.function]] name = "set_draw_callback" # callback ignore = true [[object.function]] name = "set_render_rectangle" [object.function.return] bool_return_is_error = "Failed to set the specified region" [[object.function]] name = "set_resize_callback" # callback ignore = true [[object.function]] name = "set_window_handle" # handle ignore = true [[object.function]] name = "get_display" # handle ignore = true [[object.function]] name = "error_quark" # bad error domian definition in gir ignore = true [[object]] name = "GstGL.GLColorConvert" status = "generate" final_type = true [[object.function]] name = "set_caps" [object.function.return] bool_return_is_error = "Failed to set caps" [[object.function]] name = "decide_allocation" # correct mutability ignore = true [[object.function]] name = "fixate_caps" # correct reference ownership ignore = true [[object.function]] name = "perform" # transfer gst::Buffer not reference ignore = true [[object]] name = "GstGL.GLOverlayCompositor" status = "generate" final_type = true [[object.function]] name = "upload_overlays" # correct mutability ignore = true [[object.property]] name = "yinvert" version = "1.16" [[object]] name = "GstGL.GLSLStage" status = "generate" final_type = true [[object.function]] name = "set_strings" [object.function.return] bool_return_is_error = "Failed to attach stage to set strings" [[object]] name = "GstGL.GLShader" status = "generate" final_type = true [[object.function]] name = "attach" [object.function.return] bool_return_is_error = "Failed to attach stage to shader" [[object.function]] name = "attach_unlocked" [object.function.return] bool_return_is_error = "Failed to attach stage to shader" [[object.function]] name = "set_uniform_matrix_2fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_2x3fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_2x4fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_3fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_3x2fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_3x4fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_4fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_4x2fv" # array with size ignore = true [[object.function]] name = "set_uniform_matrix_4x3fv" # array with size ignore = true [[object]] name = "GstGL.GLUpload" status = "generate" final_type = true [[object.function]] name = "set_caps" [object.function.return] bool_return_is_error = "Failed to set caps" [[object.function]] name = "perform_with_buffer" # Result ignore = true [[object.function]] name = "propose_allocation" # fix mutability ignore = true [[object.function]] name = "get_input_template_caps" [object.function.return] nullable = false [[object]] name = "GstGL.GLViewConvert" status = "generate" final_type = true [[object.function]] name = "set_caps" [object.function.return] bool_return_is_error = "Failed to set caps" [[object.function]] name = "fixate_caps" # correct reference ownership ignore = true [[object.function]] name = "get_output" # Result ignore = true [[object.function]] name = "tranform_caps" [object.function.return] nullable = false [[object.function]] name = "submit_input_buffer" # Buffer ownership transfer ignore = true [[object]] name = "GstGL.GLDisplayType" status = "generate" [[object.member]] name = "none" ignore = true [[object.member]] name = "any" ignore = true [[object.member]] name = "egl_device" version = "1.18" [[object]] name = "GstGL.GLAPI" status = "generate" [[object.member]] name = "none" ignore = true [[object.member]] name = "any" ignore = true [[object.function]] name = "to_string" [object.function.return] nullable = false [[object]] name = "GstGL.GLPlatform" status = "generate" [[object.member]] name = "none" ignore = true [[object.member]] name = "any" ignore = true [[object.function]] name = "to_string" [object.function.return] nullable = false [[object]] name = "GstGL.GLSLProfile" status = "generate" [[object.member]] name = "none" ignore = true [[object.member]] name = "any" ignore = true [[object]] name = "GstGL.GLAllocationParams" status = "generate" [[object.function]] name = "free_data" # Function should only be called by subclasses from # an overridden `free` vfunc. ignore = true [[object.function]] name = "copy_data" [[object.function.parameter]] name = "src" const = true [[object]] name = "GstGL.GLVideoAllocationParams" status = "generate" [[object.function]] name = "free_data" # Function should only be called by subclasses from # an overridden `free` vfunc. ignore = true [[object.function]] name = "copy_data" [[object.function.parameter]] name = "src_vid" const = true [[object.function]] name = "new" [[object.function.parameter]] # Parameters will be marked const in 1.20 bindings pattern = "alloc_params|v_info|valign" const = true [[object]] name = "GstGL.GLFramebuffer" status = "generate" [[object.function]] name = "attach" # attachment_point parameter unchecked unsafe = true [[object]] name = "GstGL.GLFilter" status = "generate" [[object.function]] name = "add_rgba_pad_templates" # Automatically called if # GLFilterImpl::ADD_RGBA_PAD_TEMPLATES is true ignore = true [[object.function]] pattern = "render_to_target\\w*" [[object.function.parameter]] pattern = "input|output" const = true [[object.function]] name = "render_to_target" [object.function.return] bool_return_is_error = "`func` returned `false`" [[object.function]] name = "filter_texture" [object.function.return] bool_return_is_error = "Failed to transform texture" [[object]] name = "GstGL.GLFormat" status = "generate" [[object.function]] name = "from_video_info" [[object.function.parameter]] # Parameter will be marked const in 1.20 bindings name = "vinfo" const = true