// This file was generated by gir (https://github.com/gtk-rs/gir) // from gir-files (https://github.com/gtk-rs/gir-files) // from gst-gir-files (https://gitlab.freedesktop.org/gstreamer/gir-files-rs.git) // DO NOT EDIT use crate::{GLContext, GLSLStage}; #[cfg(feature = "v1_16")] #[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))] use crate::{GLSLProfile, GLSLVersion}; use glib::{ prelude::*, signal::{connect_raw, SignalHandlerId}, translate::*, }; use std::{boxed::Box as Box_, mem::transmute, ptr}; glib::wrapper! { #[doc(alias = "GstGLShader")] pub struct GLShader(Object) @extends gst::Object; match fn { type_ => || ffi::gst_gl_shader_get_type(), } } impl GLShader { #[doc(alias = "gst_gl_shader_new")] pub fn new(context: &impl IsA) -> GLShader { skip_assert_initialized!(); unsafe { from_glib_full(ffi::gst_gl_shader_new(context.as_ref().to_glib_none().0)) } } #[doc(alias = "gst_gl_shader_new_default")] pub fn new_default(context: &impl IsA) -> Result { skip_assert_initialized!(); unsafe { let mut error = ptr::null_mut(); let ret = ffi::gst_gl_shader_new_default(context.as_ref().to_glib_none().0, &mut error); if error.is_null() { Ok(from_glib_full(ret)) } else { Err(from_glib_full(error)) } } } //#[doc(alias = "gst_gl_shader_new_link_with_stages")] //pub fn new_link_with_stages(context: &impl IsA, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Basic: VarArgs) -> GLShader { // unsafe { TODO: call ffi:gst_gl_shader_new_link_with_stages() } //} //#[doc(alias = "gst_gl_shader_new_with_stages")] //#[doc(alias = "new_with_stages")] //pub fn with_stages(context: &impl IsA, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Basic: VarArgs) -> GLShader { // unsafe { TODO: call ffi:gst_gl_shader_new_with_stages() } //} #[doc(alias = "gst_gl_shader_attach")] pub fn attach(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> { unsafe { glib::result_from_gboolean!( ffi::gst_gl_shader_attach(self.to_glib_none().0, stage.to_glib_none().0), "Failed to attach stage to shader" ) } } #[doc(alias = "gst_gl_shader_attach_unlocked")] pub fn attach_unlocked(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> { unsafe { glib::result_from_gboolean!( ffi::gst_gl_shader_attach_unlocked(self.to_glib_none().0, stage.to_glib_none().0), "Failed to attach stage to shader" ) } } #[doc(alias = "gst_gl_shader_bind_attribute_location")] pub fn bind_attribute_location(&self, index: u32, name: &str) { unsafe { ffi::gst_gl_shader_bind_attribute_location( self.to_glib_none().0, index, name.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_bind_frag_data_location")] pub fn bind_frag_data_location(&self, index: u32, name: &str) { unsafe { ffi::gst_gl_shader_bind_frag_data_location( self.to_glib_none().0, index, name.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_compile_attach_stage")] pub fn compile_attach_stage(&self, stage: &GLSLStage) -> Result<(), glib::Error> { unsafe { let mut error = ptr::null_mut(); let is_ok = ffi::gst_gl_shader_compile_attach_stage( self.to_glib_none().0, stage.to_glib_none().0, &mut error, ); debug_assert_eq!(is_ok == glib::ffi::GFALSE, !error.is_null()); if error.is_null() { Ok(()) } else { Err(from_glib_full(error)) } } } #[doc(alias = "gst_gl_shader_detach")] pub fn detach(&self, stage: &GLSLStage) { unsafe { ffi::gst_gl_shader_detach(self.to_glib_none().0, stage.to_glib_none().0); } } #[doc(alias = "gst_gl_shader_detach_unlocked")] pub fn detach_unlocked(&self, stage: &GLSLStage) { unsafe { ffi::gst_gl_shader_detach_unlocked(self.to_glib_none().0, stage.to_glib_none().0); } } #[doc(alias = "gst_gl_shader_get_attribute_location")] #[doc(alias = "get_attribute_location")] pub fn attribute_location(&self, name: &str) -> i32 { unsafe { ffi::gst_gl_shader_get_attribute_location(self.to_glib_none().0, name.to_glib_none().0) } } #[doc(alias = "gst_gl_shader_get_program_handle")] #[doc(alias = "get_program_handle")] pub fn program_handle(&self) -> i32 { unsafe { ffi::gst_gl_shader_get_program_handle(self.to_glib_none().0) } } #[doc(alias = "gst_gl_shader_is_linked")] pub fn is_linked(&self) -> bool { unsafe { from_glib(ffi::gst_gl_shader_is_linked(self.to_glib_none().0)) } } #[doc(alias = "gst_gl_shader_link")] pub fn link(&self) -> Result<(), glib::Error> { unsafe { let mut error = ptr::null_mut(); let is_ok = ffi::gst_gl_shader_link(self.to_glib_none().0, &mut error); debug_assert_eq!(is_ok == glib::ffi::GFALSE, !error.is_null()); if error.is_null() { Ok(()) } else { Err(from_glib_full(error)) } } } #[doc(alias = "gst_gl_shader_release")] pub fn release(&self) { unsafe { ffi::gst_gl_shader_release(self.to_glib_none().0); } } #[doc(alias = "gst_gl_shader_release_unlocked")] pub fn release_unlocked(&self) { unsafe { ffi::gst_gl_shader_release_unlocked(self.to_glib_none().0); } } #[doc(alias = "gst_gl_shader_set_uniform_1f")] pub fn set_uniform_1f(&self, name: &str, value: f32) { unsafe { ffi::gst_gl_shader_set_uniform_1f(self.to_glib_none().0, name.to_glib_none().0, value); } } #[doc(alias = "gst_gl_shader_set_uniform_1fv")] pub fn set_uniform_1fv(&self, name: &str, value: &[f32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_1fv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_set_uniform_1i")] pub fn set_uniform_1i(&self, name: &str, value: i32) { unsafe { ffi::gst_gl_shader_set_uniform_1i(self.to_glib_none().0, name.to_glib_none().0, value); } } #[doc(alias = "gst_gl_shader_set_uniform_1iv")] pub fn set_uniform_1iv(&self, name: &str, value: &[i32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_1iv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_set_uniform_2f")] pub fn set_uniform_2f(&self, name: &str, v0: f32, v1: f32) { unsafe { ffi::gst_gl_shader_set_uniform_2f(self.to_glib_none().0, name.to_glib_none().0, v0, v1); } } #[doc(alias = "gst_gl_shader_set_uniform_2fv")] pub fn set_uniform_2fv(&self, name: &str, value: &[f32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_2fv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_set_uniform_2i")] pub fn set_uniform_2i(&self, name: &str, v0: i32, v1: i32) { unsafe { ffi::gst_gl_shader_set_uniform_2i(self.to_glib_none().0, name.to_glib_none().0, v0, v1); } } #[doc(alias = "gst_gl_shader_set_uniform_2iv")] pub fn set_uniform_2iv(&self, name: &str, value: &[i32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_2iv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_set_uniform_3f")] pub fn set_uniform_3f(&self, name: &str, v0: f32, v1: f32, v2: f32) { unsafe { ffi::gst_gl_shader_set_uniform_3f( self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2, ); } } #[doc(alias = "gst_gl_shader_set_uniform_3fv")] pub fn set_uniform_3fv(&self, name: &str, value: &[f32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_3fv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_set_uniform_3i")] pub fn set_uniform_3i(&self, name: &str, v0: i32, v1: i32, v2: i32) { unsafe { ffi::gst_gl_shader_set_uniform_3i( self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2, ); } } #[doc(alias = "gst_gl_shader_set_uniform_3iv")] pub fn set_uniform_3iv(&self, name: &str, value: &[i32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_3iv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_set_uniform_4f")] pub fn set_uniform_4f(&self, name: &str, v0: f32, v1: f32, v2: f32, v3: f32) { unsafe { ffi::gst_gl_shader_set_uniform_4f( self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2, v3, ); } } #[doc(alias = "gst_gl_shader_set_uniform_4fv")] pub fn set_uniform_4fv(&self, name: &str, value: &[f32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_4fv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_set_uniform_4i")] pub fn set_uniform_4i(&self, name: &str, v0: i32, v1: i32, v2: i32, v3: i32) { unsafe { ffi::gst_gl_shader_set_uniform_4i( self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2, v3, ); } } #[doc(alias = "gst_gl_shader_set_uniform_4iv")] pub fn set_uniform_4iv(&self, name: &str, value: &[i32]) { let count = value.len() as _; unsafe { ffi::gst_gl_shader_set_uniform_4iv( self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0, ); } } #[doc(alias = "gst_gl_shader_use")] #[doc(alias = "use")] pub fn use_(&self) { unsafe { ffi::gst_gl_shader_use(self.to_glib_none().0); } } #[cfg(feature = "v1_16")] #[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))] #[doc(alias = "gst_gl_shader_string_fragment_external_oes_get_default")] pub fn string_fragment_external_oes_get_default( context: &impl IsA, version: GLSLVersion, profile: GLSLProfile, ) -> glib::GString { skip_assert_initialized!(); unsafe { from_glib_full(ffi::gst_gl_shader_string_fragment_external_oes_get_default( context.as_ref().to_glib_none().0, version.into_glib(), profile.into_glib(), )) } } #[cfg(feature = "v1_16")] #[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))] #[doc(alias = "gst_gl_shader_string_fragment_get_default")] pub fn string_fragment_get_default( context: &impl IsA, version: GLSLVersion, profile: GLSLProfile, ) -> glib::GString { skip_assert_initialized!(); unsafe { from_glib_full(ffi::gst_gl_shader_string_fragment_get_default( context.as_ref().to_glib_none().0, version.into_glib(), profile.into_glib(), )) } } #[cfg(feature = "v1_16")] #[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))] #[doc(alias = "gst_gl_shader_string_get_highest_precision")] pub fn string_get_highest_precision( context: &impl IsA, version: GLSLVersion, profile: GLSLProfile, ) -> glib::GString { skip_assert_initialized!(); unsafe { from_glib_none(ffi::gst_gl_shader_string_get_highest_precision( context.as_ref().to_glib_none().0, version.into_glib(), profile.into_glib(), )) } } #[doc(alias = "linked")] pub fn connect_linked_notify( &self, f: F, ) -> SignalHandlerId { unsafe extern "C" fn notify_linked_trampoline( this: *mut ffi::GstGLShader, _param_spec: glib::ffi::gpointer, f: glib::ffi::gpointer, ) { let f: &F = &*(f as *const F); f(&from_glib_borrow(this)) } unsafe { let f: Box_ = Box_::new(f); connect_raw( self.as_ptr() as *mut _, b"notify::linked\0".as_ptr() as *const _, Some(transmute::<_, unsafe extern "C" fn()>( notify_linked_trampoline:: as *const (), )), Box_::into_raw(f), ) } } } unsafe impl Send for GLShader {} unsafe impl Sync for GLShader {}