// This file was generated by gir (https://github.com/gtk-rs/gir) // from gir-files (https://github.com/gtk-rs/gir-files) // DO NOT EDIT use Error; use GLContext; use GLSLStage; use ffi; use glib::StaticType; use glib::Value; use glib::object::IsA; use glib::object::ObjectType; use glib::signal::SignalHandlerId; use glib::signal::connect_raw; use glib::translate::*; use glib_ffi; use gobject_ffi; use gst; use std::boxed::Box as Box_; use std::mem::transmute; use std::ptr; glib_wrapper! { pub struct GLShader(Object) @extends gst::Object; match fn { get_type => || ffi::gst_gl_shader_get_type(), } } impl GLShader { pub fn new>(context: &P) -> GLShader { skip_assert_initialized!(); unsafe { from_glib_full(ffi::gst_gl_shader_new(context.as_ref().to_glib_none().0)) } } pub fn new_default>(context: &P) -> Result { skip_assert_initialized!(); unsafe { let mut error = ptr::null_mut(); let ret = ffi::gst_gl_shader_new_default(context.as_ref().to_glib_none().0, &mut error); if error.is_null() { Ok(from_glib_full(ret)) } else { Err(from_glib_full(error)) } } } //pub fn new_link_with_stages>(context: &P, error: &mut Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader { // unsafe { TODO: call ffi::gst_gl_shader_new_link_with_stages() } //} //pub fn new_with_stages>(context: &P, error: &mut Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader { // unsafe { TODO: call ffi::gst_gl_shader_new_with_stages() } //} pub fn attach(&self, stage: &GLSLStage) -> bool { unsafe { from_glib(ffi::gst_gl_shader_attach(self.to_glib_none().0, stage.to_glib_none().0)) } } pub fn attach_unlocked(&self, stage: &GLSLStage) -> bool { unsafe { from_glib(ffi::gst_gl_shader_attach_unlocked(self.to_glib_none().0, stage.to_glib_none().0)) } } pub fn bind_attribute_location(&self, index: u32, name: &str) { unsafe { ffi::gst_gl_shader_bind_attribute_location(self.to_glib_none().0, index, name.to_glib_none().0); } } pub fn bind_frag_data_location(&self, index: u32, name: &str) { unsafe { ffi::gst_gl_shader_bind_frag_data_location(self.to_glib_none().0, index, name.to_glib_none().0); } } pub fn compile_attach_stage(&self, stage: &GLSLStage) -> Result<(), Error> { unsafe { let mut error = ptr::null_mut(); let _ = ffi::gst_gl_shader_compile_attach_stage(self.to_glib_none().0, stage.to_glib_none().0, &mut error); if error.is_null() { Ok(()) } else { Err(from_glib_full(error)) } } } pub fn detach(&self, stage: &GLSLStage) { unsafe { ffi::gst_gl_shader_detach(self.to_glib_none().0, stage.to_glib_none().0); } } pub fn detach_unlocked(&self, stage: &GLSLStage) { unsafe { ffi::gst_gl_shader_detach_unlocked(self.to_glib_none().0, stage.to_glib_none().0); } } pub fn get_attribute_location(&self, name: &str) -> i32 { unsafe { ffi::gst_gl_shader_get_attribute_location(self.to_glib_none().0, name.to_glib_none().0) } } pub fn get_program_handle(&self) -> i32 { unsafe { ffi::gst_gl_shader_get_program_handle(self.to_glib_none().0) } } pub fn is_linked(&self) -> bool { unsafe { from_glib(ffi::gst_gl_shader_is_linked(self.to_glib_none().0)) } } pub fn link(&self) -> Result<(), Error> { unsafe { let mut error = ptr::null_mut(); let _ = ffi::gst_gl_shader_link(self.to_glib_none().0, &mut error); if error.is_null() { Ok(()) } else { Err(from_glib_full(error)) } } } pub fn release(&self) { unsafe { ffi::gst_gl_shader_release(self.to_glib_none().0); } } pub fn release_unlocked(&self) { unsafe { ffi::gst_gl_shader_release_unlocked(self.to_glib_none().0); } } pub fn set_uniform_1f(&self, name: &str, value: f32) { unsafe { ffi::gst_gl_shader_set_uniform_1f(self.to_glib_none().0, name.to_glib_none().0, value); } } pub fn set_uniform_1fv(&self, name: &str, value: &[f32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_1fv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn set_uniform_1i(&self, name: &str, value: i32) { unsafe { ffi::gst_gl_shader_set_uniform_1i(self.to_glib_none().0, name.to_glib_none().0, value); } } pub fn set_uniform_1iv(&self, name: &str, value: &[i32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_1iv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn set_uniform_2f(&self, name: &str, v0: f32, v1: f32) { unsafe { ffi::gst_gl_shader_set_uniform_2f(self.to_glib_none().0, name.to_glib_none().0, v0, v1); } } pub fn set_uniform_2fv(&self, name: &str, value: &[f32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_2fv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn set_uniform_2i(&self, name: &str, v0: i32, v1: i32) { unsafe { ffi::gst_gl_shader_set_uniform_2i(self.to_glib_none().0, name.to_glib_none().0, v0, v1); } } pub fn set_uniform_2iv(&self, name: &str, value: &[i32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_2iv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn set_uniform_3f(&self, name: &str, v0: f32, v1: f32, v2: f32) { unsafe { ffi::gst_gl_shader_set_uniform_3f(self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2); } } pub fn set_uniform_3fv(&self, name: &str, value: &[f32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_3fv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn set_uniform_3i(&self, name: &str, v0: i32, v1: i32, v2: i32) { unsafe { ffi::gst_gl_shader_set_uniform_3i(self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2); } } pub fn set_uniform_3iv(&self, name: &str, value: &[i32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_3iv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn set_uniform_4f(&self, name: &str, v0: f32, v1: f32, v2: f32, v3: f32) { unsafe { ffi::gst_gl_shader_set_uniform_4f(self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2, v3); } } pub fn set_uniform_4fv(&self, name: &str, value: &[f32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_4fv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn set_uniform_4i(&self, name: &str, v0: i32, v1: i32, v2: i32, v3: i32) { unsafe { ffi::gst_gl_shader_set_uniform_4i(self.to_glib_none().0, name.to_glib_none().0, v0, v1, v2, v3); } } pub fn set_uniform_4iv(&self, name: &str, value: &[i32]) { let count = value.len() as u32; unsafe { ffi::gst_gl_shader_set_uniform_4iv(self.to_glib_none().0, name.to_glib_none().0, count, value.to_glib_none().0); } } pub fn use_(&self) { unsafe { ffi::gst_gl_shader_use(self.to_glib_none().0); } } pub fn get_property_linked(&self) -> bool { unsafe { let mut value = Value::from_type(::static_type()); gobject_ffi::g_object_get_property(self.as_ptr() as *mut gobject_ffi::GObject, b"linked\0".as_ptr() as *const _, value.to_glib_none_mut().0); value.get().unwrap() } } pub fn connect_property_linked_notify(&self, f: F) -> SignalHandlerId { unsafe { let f: Box_> = Box_::new(Box_::new(f)); connect_raw(self.as_ptr() as *mut _, b"notify::linked\0".as_ptr() as *const _, transmute(notify_linked_trampoline as usize), Box_::into_raw(f) as *mut _) } } } unsafe impl Send for GLShader {} unsafe impl Sync for GLShader {} unsafe extern "C" fn notify_linked_trampoline(this: *mut ffi::GstGLShader, _param_spec: glib_ffi::gpointer, f: glib_ffi::gpointer) { let f: &&(Fn(&GLShader) + Send + Sync + 'static) = transmute(f); f(&from_glib_borrow(this)) }