mirror of
https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs.git
synced 2024-11-23 12:01:01 +00:00
482 lines
14 KiB
JavaScript
482 lines
14 KiB
JavaScript
/**
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*global GamepadManager*/
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/*eslint no-unused-vars: ["error", { "vars": "local" }]*/
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class Input {
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/**
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* Input handling for WebRTC web app
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*
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* @constructor
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* @param {Element} [element]
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* Video element to attach events to
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* @param {function} [send]
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* Function used to send input events to server.
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*/
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constructor(element, send) {
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/**
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* @type {Element}
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*/
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this.element = element;
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/**
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* @type {function}
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*/
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this.send = send;
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/**
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* @type {boolean}
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*/
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this.mouseRelative = false;
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/**
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* @type {Object}
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*/
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this.m = null;
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/**
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* @type {Keyboard}
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*/
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this.keyboard = null;
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/**
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* @type {GamepadManager}
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*/
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this.gamepadManager = null;
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/**
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* @type {Integer}
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*/
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this.x = 0;
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/**
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* @type {Integer}
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*/
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this.y = 0;
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/**
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* @type {Integer}
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*/
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this.lastTouch = 0;
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/**
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* @type {function}
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*/
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this.ongamepadconnected = null;
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/**
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* @type {function}
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*/
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this.ongamepaddisconneceted = null;
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/**
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* List of attached listeners, record keeping used to detach all.
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* @type {Array}
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*/
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this.listeners = [];
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/**
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* @type {function}
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*/
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this.onresizeend = null;
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// internal variables used by resize start/end functions.
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this._rtime = null;
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this._rtimeout = false;
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this._rdelta = 200;
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}
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/**
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* Handles mouse button and motion events and sends them to WebRTC app.
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* @param {MouseEvent} event
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*/
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_mouseButtonMovement(event) {
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const down = (event.type === 'mousedown' ? 1 : 0);
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var data = {};
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if (event.type === 'mousemove' && !this.m) return;
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if (!document.pointerLockElement) {
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if (this.mouseRelative)
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event.target.requestPointerLock();
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}
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// Hotkey to enable pointer lock, CTRL-SHIFT-LeftButton
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if (down && event.button === 0 && event.ctrlKey && event.shiftKey) {
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event.target.requestPointerLock();
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return;
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}
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if (document.pointerLockElement) {
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// FIXME - mark as relative!
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console.warn("FIXME: Make event relative!")
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this.x = event.movementX;
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this.y = event.movementY;
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} else if (event.type === 'mousemove') {
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this.x = this._clientToServerX(event.clientX);
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this.y = this._clientToServerY(event.clientY);
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data["event"] = "MouseMove"
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}
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if (event.type === 'mousedown') {
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data["event"] = "MouseButtonPress";
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} else if (event.type === 'mouseup') {
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data["event"] = "MouseButtonRelease";
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}
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if (event.type === 'mousedown' || event.type === 'mouseup') {
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data["button"] = event.button + 1;
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}
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data["x"] = this.x;
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data["y"] = this.y;
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data["modifier_state"] = this._modifierState(event);
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this.send(data);
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}
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/**
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* Handles touch events and sends them to WebRTC app.
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* @param {TouchEvent} event
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*/
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_touch(event) {
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var mod_state = this._modifierState(event);
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// Use TouchUp for cancelled touch points
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if (event.type === 'touchcancel') {
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let data = {};
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data["event"] = "TouchUp";
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data["identifier"] = event.changedTouches[0].identifier;
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data["x"] = this._clientToServerX(event.changedTouches[0].clientX);
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data["y"] = this._clientToServerY(event.changedTouches[0].clientY);
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data["modifier_state"] = mod_state;
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this.send(data);
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return;
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}
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if (event.type === 'touchstart') {
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var event_name = "TouchDown";
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} else if (event.type === 'touchmove') {
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var event_name = "TouchMotion";
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} else if (event.type === 'touchend') {
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var event_name = "TouchUp";
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}
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for (let touch of event.changedTouches) {
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let data = {};
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data["event"] = event_name;
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data["identifier"] = touch.identifier;
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data["x"] = this._clientToServerX(touch.clientX);
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data["y"] = this._clientToServerY(touch.clientY);
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data["modifier_state"] = mod_state;
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if (event.type !== 'touchend') {
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if ('force' in touch) {
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data["pressure"] = touch.force;
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} else {
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data["pressure"] = NaN;
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}
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}
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this.send(data);
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}
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if (event.timeStamp > this.lastTouch) {
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let data = {};
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data["event"] = "TouchFrame";
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data["modifier_state"] = mod_state;
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this.send(data);
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this.lastTouch = event.timeStamp;
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}
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event.preventDefault();
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}
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/**
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* Handles mouse wheel events and sends them to WebRTC app.
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* @param {MouseEvent} event
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*/
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_wheel(event) {
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let data = {
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"event": "MouseScroll",
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"x": this.x,
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"y": this.y,
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"delta_x": -event.deltaX,
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"delta_y": -event.deltaY,
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"modifier_state": this._modifierState(event),
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};
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this.send(data);
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event.preventDefault();
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}
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/**
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* Captures mouse context menu (right-click) event and prevents event propagation.
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* @param {MouseEvent} event
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*/
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_contextMenu(event) {
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event.preventDefault();
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}
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/**
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* Sends WebRTC app command to hide the remote pointer when exiting pointer lock.
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*/
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_exitPointerLock() {
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document.exitPointerLock();
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}
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/**
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* constructs the string representation for the active modifiers on the event
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*/
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_modifierState(event) {
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let masks = []
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if (event.altKey) masks.push("alt-mask");
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if (event.ctrlKey) masks.push("control-mask");
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if (event.metaKey) masks.push("meta-mask");
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if (event.shiftKey) masks.push("shift-mask");
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return masks.join('+')
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}
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/**
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* Captures display and video dimensions required for computing mouse pointer position.
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* This should be fired whenever the window size changes.
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*/
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_windowMath() {
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const windowW = this.element.offsetWidth;
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const windowH = this.element.offsetHeight;
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const frameW = this.element.videoWidth;
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const frameH = this.element.videoHeight;
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const multi = Math.min(windowW / frameW, windowH / frameH);
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const vpWidth = frameW * multi;
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const vpHeight = (frameH * multi);
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var elem = this.element;
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var offsetLeft = 0;
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var offsetTop = 0;
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do {
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if (!isNaN(elem.offsetLeft)) {
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offsetLeft += elem.offsetLeft;
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}
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if (!isNaN(elem.offsetTop)) {
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offsetTop += elem.offsetTop;
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}
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} while (elem = elem.offsetParent);
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this.m = {
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mouseMultiX: frameW / vpWidth,
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mouseMultiY: frameH / vpHeight,
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mouseOffsetX: Math.max((windowW - vpWidth) / 2.0, 0),
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mouseOffsetY: Math.max((windowH - vpHeight) / 2.0, 0),
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offsetLeft: offsetLeft,
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offsetTop: offsetTop,
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scrollX: window.scrollX,
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scrollY: window.scrollY,
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frameW,
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frameH,
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};
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}
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/**
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* Translates pointer position X based on current window math.
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* @param {Integer} clientX
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*/
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_clientToServerX(clientX) {
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var serverX = Math.round((clientX - this.m.mouseOffsetX - this.m.offsetLeft + this.m.scrollX) * this.m.mouseMultiX);
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if (serverX === this.m.frameW - 1) serverX = this.m.frameW;
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if (serverX > this.m.frameW) serverX = this.m.frameW;
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if (serverX < 0) serverX = 0;
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return serverX;
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}
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/**
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* Translates pointer position Y based on current window math.
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* @param {Integer} clientY
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*/
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_clientToServerY(clientY) {
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let serverY = Math.round((clientY - this.m.mouseOffsetY - this.m.offsetTop + this.m.scrollY) * this.m.mouseMultiY);
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if (serverY === this.m.frameH - 1) serverY = this.m.frameH;
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if (serverY > this.m.frameH) serverY = this.m.frameH;
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if (serverY < 0) serverY = 0;
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return serverY;
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}
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/**
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* When fullscreen is entered, request keyboard and pointer lock.
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*/
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_onFullscreenChange() {
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if (document.fullscreenElement !== null) {
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// Enter fullscreen
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this.requestKeyboardLock();
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this.element.requestPointerLock();
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}
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// Reset local keyboard. When holding to exit full-screen the escape key can get stuck.
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this.keyboard.reset();
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// Reset stuck keys on server side.
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// FIXME: How to implement resetting keyboard with the GstNavigation interface
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// this.send("kr");
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}
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/**
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* Called when window is being resized, used to detect when resize ends so new resolution can be sent.
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*/
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_resizeStart() {
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this._rtime = new Date();
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if (this._rtimeout === false) {
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this._rtimeout = true;
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setTimeout(() => { this._resizeEnd() }, this._rdelta);
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}
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}
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/**
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* Called in setTimeout loop to detect if window is done being resized.
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*/
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_resizeEnd() {
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if (new Date() - this._rtime < this._rdelta) {
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setTimeout(() => { this._resizeEnd() }, this._rdelta);
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} else {
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this._rtimeout = false;
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if (this.onresizeend !== null) {
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this.onresizeend();
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}
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}
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}
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/**
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* Attaches input event handles to docuemnt, window and element.
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*/
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attach() {
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this.listeners.push(addListener(this.element, 'resize', this._windowMath, this));
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this.listeners.push(addListener(this.element, 'wheel', this._wheel, this));
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this.listeners.push(addListener(this.element, 'contextmenu', this._contextMenu, this));
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this.listeners.push(addListener(this.element.parentElement, 'fullscreenchange', this._onFullscreenChange, this));
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this.listeners.push(addListener(window, 'resize', this._windowMath, this));
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this.listeners.push(addListener(window, 'resize', this._resizeStart, this));
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if ('ontouchstart' in window) {
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console.warning("FIXME: Enabling mouse pointer display for touch devices.");
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} else {
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this.listeners.push(addListener(this.element, 'mousemove', this._mouseButtonMovement, this));
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this.listeners.push(addListener(this.element, 'mousedown', this._mouseButtonMovement, this));
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this.listeners.push(addListener(this.element, 'mouseup', this._mouseButtonMovement, this));
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}
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this.listeners.push(addListener(this.element, 'touchstart', this._touch, this));
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this.listeners.push(addListener(this.element, 'touchend', this._touch, this));
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this.listeners.push(addListener(this.element, 'touchmove', this._touch, this));
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this.listeners.push(addListener(this.element, 'touchcancel', this._touch, this));
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// Adjust for scroll offset
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this.listeners.push(addListener(window, 'scroll', () => {
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this.m.scrollX = window.scrollX;
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this.m.scrollY = window.scrollY;
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}, this));
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// Using guacamole keyboard because it has the keysym translations.
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this.keyboard = new Keyboard(this.element);
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this.keyboard.onkeydown = (keysym, state) => {
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this.send({"event": "KeyPress", "key": keysym, "modifier_state": state});
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};
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this.keyboard.onkeyup = (keysym, state) => {
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this.send({"event": "KeyRelease", "key": keysym, "modifier_state": state});
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};
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this._windowMath();
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}
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detach() {
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removeListeners(this.listeners);
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this._exitPointerLock();
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if (this.keyboard) {
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this.keyboard.onkeydown = null;
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this.keyboard.onkeyup = null;
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this.keyboard.reset();
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delete this.keyboard;
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// FIXME: How to implement resetting keyboard with the GstNavigation interface
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// this.send("kr");
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}
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}
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/**
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* Request keyboard lock, must be in fullscreen mode to work.
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*/
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requestKeyboardLock() {
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// event codes: https://www.w3.org/TR/uievents-code/#key-alphanumeric-writing-system
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const keys = [
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"AltLeft",
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"AltRight",
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"Tab",
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"Escape",
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"ContextMenu",
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"MetaLeft",
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"MetaRight"
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];
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console.log("requesting keyboard lock");
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navigator.keyboard.lock(keys).then(
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() => {
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console.log("keyboard lock success");
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}
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).catch(
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(e) => {
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console.log("keyboard lock failed: ", e);
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}
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)
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}
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getWindowResolution() {
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return [
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parseInt(this.element.offsetWidth * window.devicePixelRatio),
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parseInt(this.element.offsetHeight * window.devicePixelRatio)
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];
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}
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}
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/**
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* Helper function to keep track of attached event listeners.
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* @param {Object} obj
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* @param {string} name
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* @param {function} func
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* @param {Object} ctx
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*/
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function addListener(obj, name, func, ctx) {
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const newFunc = ctx ? func.bind(ctx) : func;
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obj.addEventListener(name, newFunc);
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return [obj, name, newFunc];
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}
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/**
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* Helper function to remove all attached event listeners.
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* @param {Array} listeners
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*/
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function removeListeners(listeners) {
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for (const listener of listeners)
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listener[0].removeEventListener(listener[1], listener[2]);
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}
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