/** * Copyright 2019 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*global GamepadManager*/ /*eslint no-unused-vars: ["error", { "vars": "local" }]*/ class Input { /** * Input handling for WebRTC web app * * @constructor * @param {Element} [element] * Video element to attach events to * @param {function} [send] * Function used to send input events to server. */ constructor(element, send) { /** * @type {Element} */ this.element = element; /** * @type {function} */ this.send = send; /** * @type {boolean} */ this.mouseRelative = false; /** * @type {Object} */ this.m = null; /** * @type {Keyboard} */ this.keyboard = null; /** * @type {GamepadManager} */ this.gamepadManager = null; /** * @type {Integer} */ this.x = 0; /** * @type {Integer} */ this.y = 0; /** * @type {Integer} */ this.lastTouch = 0; /** * @type {function} */ this.ongamepadconnected = null; /** * @type {function} */ this.ongamepaddisconneceted = null; /** * List of attached listeners, record keeping used to detach all. * @type {Array} */ this.listeners = []; /** * @type {function} */ this.onresizeend = null; // internal variables used by resize start/end functions. this._rtime = null; this._rtimeout = false; this._rdelta = 200; } /** * Handles mouse button and motion events and sends them to WebRTC app. * @param {MouseEvent} event */ _mouseButtonMovement(event) { const down = (event.type === 'mousedown' ? 1 : 0); var data = {}; if (event.type === 'mousemove' && !this.m) return; if (!document.pointerLockElement) { if (this.mouseRelative) event.target.requestPointerLock(); } // Hotkey to enable pointer lock, CTRL-SHIFT-LeftButton if (down && event.button === 0 && event.ctrlKey && event.shiftKey) { event.target.requestPointerLock(); return; } if (document.pointerLockElement) { // FIXME - mark as relative! console.warn("FIXME: Make event relative!") this.x = event.movementX; this.y = event.movementY; } else if (event.type === 'mousemove') { this.x = this._clientToServerX(event.clientX); this.y = this._clientToServerY(event.clientY); data["event"] = "MouseMove" } if (event.type === 'mousedown') { data["event"] = "MouseButtonPress"; } else if (event.type === 'mouseup') { data["event"] = "MouseButtonRelease"; } if (event.type === 'mousedown' || event.type === 'mouseup') { data["button"] = event.button + 1; } data["x"] = this.x; data["y"] = this.y; data["modifier_state"] = this._modifierState(event); this.send(data); } /** * Handles touch events and sends them to WebRTC app. * @param {TouchEvent} event */ _touch(event) { var mod_state = this._modifierState(event); // Use TouchUp for cancelled touch points if (event.type === 'touchcancel') { let data = {}; data["event"] = "TouchUp"; data["identifier"] = event.changedTouches[0].identifier; data["x"] = this._clientToServerX(event.changedTouches[0].clientX); data["y"] = this._clientToServerY(event.changedTouches[0].clientY); data["modifier_state"] = mod_state; this.send(data); return; } if (event.type === 'touchstart') { var event_name = "TouchDown"; } else if (event.type === 'touchmove') { var event_name = "TouchMotion"; } else if (event.type === 'touchend') { var event_name = "TouchUp"; } for (let touch of event.changedTouches) { let data = {}; data["event"] = event_name; data["identifier"] = touch.identifier; data["x"] = this._clientToServerX(touch.clientX); data["y"] = this._clientToServerY(touch.clientY); data["modifier_state"] = mod_state; if (event.type !== 'touchend') { if ('force' in touch) { data["pressure"] = touch.force; } else { data["pressure"] = NaN; } } this.send(data); } if (event.timeStamp > this.lastTouch) { let data = {}; data["event"] = "TouchFrame"; data["modifier_state"] = mod_state; this.send(data); this.lastTouch = event.timeStamp; } event.preventDefault(); } /** * Handles mouse wheel events and sends them to WebRTC app. * @param {MouseEvent} event */ _wheel(event) { let data = { "event": "MouseScroll", "x": this.x, "y": this.y, "delta_x": -event.deltaX, "delta_y": -event.deltaY, "modifier_state": this._modifierState(event), }; this.send(data); event.preventDefault(); } /** * Captures mouse context menu (right-click) event and prevents event propagation. * @param {MouseEvent} event */ _contextMenu(event) { event.preventDefault(); } /** * Sends WebRTC app command to hide the remote pointer when exiting pointer lock. */ _exitPointerLock() { document.exitPointerLock(); } /** * constructs the string representation for the active modifiers on the event */ _modifierState(event) { let masks = [] if (event.altKey) masks.push("alt-mask"); if (event.ctrlKey) masks.push("control-mask"); if (event.metaKey) masks.push("meta-mask"); if (event.shiftKey) masks.push("shift-mask"); return masks.join('+') } /** * Captures display and video dimensions required for computing mouse pointer position. * This should be fired whenever the window size changes. */ _windowMath() { const windowW = this.element.offsetWidth; const windowH = this.element.offsetHeight; const frameW = this.element.videoWidth; const frameH = this.element.videoHeight; const multi = Math.min(windowW / frameW, windowH / frameH); const vpWidth = frameW * multi; const vpHeight = (frameH * multi); var elem = this.element; var offsetLeft = 0; var offsetTop = 0; do { if (!isNaN(elem.offsetLeft)) { offsetLeft += elem.offsetLeft; } if (!isNaN(elem.offsetTop)) { offsetTop += elem.offsetTop; } } while (elem = elem.offsetParent); this.m = { mouseMultiX: frameW / vpWidth, mouseMultiY: frameH / vpHeight, mouseOffsetX: Math.max((windowW - vpWidth) / 2.0, 0), mouseOffsetY: Math.max((windowH - vpHeight) / 2.0, 0), offsetLeft: offsetLeft, offsetTop: offsetTop, scrollX: window.scrollX, scrollY: window.scrollY, frameW, frameH, }; } /** * Translates pointer position X based on current window math. * @param {Integer} clientX */ _clientToServerX(clientX) { var serverX = Math.round((clientX - this.m.mouseOffsetX - this.m.offsetLeft + this.m.scrollX) * this.m.mouseMultiX); if (serverX === this.m.frameW - 1) serverX = this.m.frameW; if (serverX > this.m.frameW) serverX = this.m.frameW; if (serverX < 0) serverX = 0; return serverX; } /** * Translates pointer position Y based on current window math. * @param {Integer} clientY */ _clientToServerY(clientY) { let serverY = Math.round((clientY - this.m.mouseOffsetY - this.m.offsetTop + this.m.scrollY) * this.m.mouseMultiY); if (serverY === this.m.frameH - 1) serverY = this.m.frameH; if (serverY > this.m.frameH) serverY = this.m.frameH; if (serverY < 0) serverY = 0; return serverY; } /** * When fullscreen is entered, request keyboard and pointer lock. */ _onFullscreenChange() { if (document.fullscreenElement !== null) { // Enter fullscreen this.requestKeyboardLock(); this.element.requestPointerLock(); } // Reset local keyboard. When holding to exit full-screen the escape key can get stuck. this.keyboard.reset(); // Reset stuck keys on server side. // FIXME: How to implement resetting keyboard with the GstNavigation interface // this.send("kr"); } /** * Called when window is being resized, used to detect when resize ends so new resolution can be sent. */ _resizeStart() { this._rtime = new Date(); if (this._rtimeout === false) { this._rtimeout = true; setTimeout(() => { this._resizeEnd() }, this._rdelta); } } /** * Called in setTimeout loop to detect if window is done being resized. */ _resizeEnd() { if (new Date() - this._rtime < this._rdelta) { setTimeout(() => { this._resizeEnd() }, this._rdelta); } else { this._rtimeout = false; if (this.onresizeend !== null) { this.onresizeend(); } } } /** * Attaches input event handles to docuemnt, window and element. */ attach() { this.listeners.push(addListener(this.element, 'resize', this._windowMath, this)); this.listeners.push(addListener(this.element, 'wheel', this._wheel, this)); this.listeners.push(addListener(this.element, 'contextmenu', this._contextMenu, this)); this.listeners.push(addListener(this.element.parentElement, 'fullscreenchange', this._onFullscreenChange, this)); this.listeners.push(addListener(window, 'resize', this._windowMath, this)); this.listeners.push(addListener(window, 'resize', this._resizeStart, this)); if ('ontouchstart' in window) { console.warning("FIXME: Enabling mouse pointer display for touch devices."); } else { this.listeners.push(addListener(this.element, 'mousemove', this._mouseButtonMovement, this)); this.listeners.push(addListener(this.element, 'mousedown', this._mouseButtonMovement, this)); this.listeners.push(addListener(this.element, 'mouseup', this._mouseButtonMovement, this)); } this.listeners.push(addListener(this.element, 'touchstart', this._touch, this)); this.listeners.push(addListener(this.element, 'touchend', this._touch, this)); this.listeners.push(addListener(this.element, 'touchmove', this._touch, this)); this.listeners.push(addListener(this.element, 'touchcancel', this._touch, this)); // Adjust for scroll offset this.listeners.push(addListener(window, 'scroll', () => { this.m.scrollX = window.scrollX; this.m.scrollY = window.scrollY; }, this)); // Using guacamole keyboard because it has the keysym translations. this.keyboard = new Keyboard(this.element); this.keyboard.onkeydown = (keysym, state) => { this.send({"event": "KeyPress", "key": keysym, "modifier_state": state}); }; this.keyboard.onkeyup = (keysym, state) => { this.send({"event": "KeyRelease", "key": keysym, "modifier_state": state}); }; this._windowMath(); } detach() { removeListeners(this.listeners); this._exitPointerLock(); if (this.keyboard) { this.keyboard.onkeydown = null; this.keyboard.onkeyup = null; this.keyboard.reset(); delete this.keyboard; // FIXME: How to implement resetting keyboard with the GstNavigation interface // this.send("kr"); } } /** * Request keyboard lock, must be in fullscreen mode to work. */ requestKeyboardLock() { // event codes: https://www.w3.org/TR/uievents-code/#key-alphanumeric-writing-system const keys = [ "AltLeft", "AltRight", "Tab", "Escape", "ContextMenu", "MetaLeft", "MetaRight" ]; console.log("requesting keyboard lock"); navigator.keyboard.lock(keys).then( () => { console.log("keyboard lock success"); } ).catch( (e) => { console.log("keyboard lock failed: ", e); } ) } getWindowResolution() { return [ parseInt(this.element.offsetWidth * window.devicePixelRatio), parseInt(this.element.offsetHeight * window.devicePixelRatio) ]; } } /** * Helper function to keep track of attached event listeners. * @param {Object} obj * @param {string} name * @param {function} func * @param {Object} ctx */ function addListener(obj, name, func, ctx) { const newFunc = ctx ? func.bind(ctx) : func; obj.addEventListener(name, newFunc); return [obj, name, newFunc]; } /** * Helper function to remove all attached event listeners. * @param {Array} listeners */ function removeListeners(listeners) { for (const listener of listeners) listener[0].removeEventListener(listener[1], listener[2]); }