gst-plugins-rs/net/webrtc/www/input.js

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/**
* Copyright 2019 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*global GamepadManager*/
/*eslint no-unused-vars: ["error", { "vars": "local" }]*/
class Input {
/**
* Input handling for WebRTC web app
*
* @constructor
* @param {Element} [element]
* Video element to attach events to
* @param {function} [send]
* Function used to send input events to server.
*/
constructor(element, send) {
/**
* @type {Element}
*/
this.element = element;
/**
* @type {function}
*/
this.send = send;
/**
* @type {boolean}
*/
this.mouseRelative = false;
/**
* @type {Object}
*/
this.m = null;
/**
* @type {Keyboard}
*/
this.keyboard = null;
/**
* @type {GamepadManager}
*/
this.gamepadManager = null;
/**
* @type {Integer}
*/
this.x = 0;
/**
* @type {Integer}
*/
this.y = 0;
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/**
* @type {Integer}
*/
this.lastTouch = 0;
/**
* @type {function}
*/
this.ongamepadconnected = null;
/**
* @type {function}
*/
this.ongamepaddisconneceted = null;
/**
* List of attached listeners, record keeping used to detach all.
* @type {Array}
*/
this.listeners = [];
/**
* @type {function}
*/
this.onresizeend = null;
// internal variables used by resize start/end functions.
this._rtime = null;
this._rtimeout = false;
this._rdelta = 200;
}
/**
* Handles mouse button and motion events and sends them to WebRTC app.
* @param {MouseEvent} event
*/
_mouseButtonMovement(event) {
const down = (event.type === 'mousedown' ? 1 : 0);
var data = {};
if (event.type === 'mousemove' && !this.m) return;
if (!document.pointerLockElement) {
if (this.mouseRelative)
event.target.requestPointerLock();
}
// Hotkey to enable pointer lock, CTRL-SHIFT-LeftButton
if (down && event.button === 0 && event.ctrlKey && event.shiftKey) {
event.target.requestPointerLock();
return;
}
if (document.pointerLockElement) {
// FIXME - mark as relative!
console.warn("FIXME: Make event relative!")
this.x = event.movementX;
this.y = event.movementY;
} else if (event.type === 'mousemove') {
this.x = this._clientToServerX(event.clientX);
this.y = this._clientToServerY(event.clientY);
data["event"] = "MouseMove"
}
if (event.type === 'mousedown') {
data["event"] = "MouseButtonPress";
} else if (event.type === 'mouseup') {
data["event"] = "MouseButtonRelease";
}
if (event.type === 'mousedown' || event.type === 'mouseup') {
data["button"] = event.button + 1;
}
data["x"] = this.x;
data["y"] = this.y;
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data["modifier_state"] = this._modifierState(event);
this.send(data);
}
/**
* Handles touch events and sends them to WebRTC app.
* @param {TouchEvent} event
*/
_touch(event) {
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var mod_state = this._modifierState(event);
// Use TouchUp for cancelled touch points
if (event.type === 'touchcancel') {
let data = {};
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data["event"] = "TouchUp";
data["identifier"] = event.changedTouches[0].identifier;
data["x"] = this._clientToServerX(event.changedTouches[0].clientX);
data["y"] = this._clientToServerY(event.changedTouches[0].clientY);
data["modifier_state"] = mod_state;
this.send(data);
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return;
}
if (event.type === 'touchstart') {
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var event_name = "TouchDown";
} else if (event.type === 'touchmove') {
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var event_name = "TouchMotion";
} else if (event.type === 'touchend') {
var event_name = "TouchUp";
}
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for (let touch of event.changedTouches) {
let data = {};
data["event"] = event_name;
data["identifier"] = touch.identifier;
data["x"] = this._clientToServerX(touch.clientX);
data["y"] = this._clientToServerY(touch.clientY);
data["modifier_state"] = mod_state;
if (event.type !== 'touchend') {
if ('force' in touch) {
data["pressure"] = touch.force;
} else {
data["pressure"] = NaN;
}
}
this.send(data);
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}
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if (event.timeStamp > this.lastTouch) {
let data = {};
data["event"] = "TouchFrame";
data["modifier_state"] = mod_state;
this.send(data);
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this.lastTouch = event.timeStamp;
}
event.preventDefault();
}
/**
* Handles mouse wheel events and sends them to WebRTC app.
* @param {MouseEvent} event
*/
_wheel(event) {
let data = {
"event": "MouseScroll",
"x": this.x,
"y": this.y,
"delta_x": -event.deltaX,
"delta_y": -event.deltaY,
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"modifier_state": this._modifierState(event),
};
this.send(data);
event.preventDefault();
}
/**
* Captures mouse context menu (right-click) event and prevents event propagation.
* @param {MouseEvent} event
*/
_contextMenu(event) {
event.preventDefault();
}
/**
* Sends WebRTC app command to hide the remote pointer when exiting pointer lock.
*/
_exitPointerLock() {
document.exitPointerLock();
}
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/**
* constructs the string representation for the active modifiers on the event
*/
_modifierState(event) {
let masks = []
if (event.altKey) masks.push("alt-mask");
if (event.ctrlKey) masks.push("control-mask");
if (event.metaKey) masks.push("meta-mask");
if (event.shiftKey) masks.push("shift-mask");
return masks.join('+')
}
/**
* Captures display and video dimensions required for computing mouse pointer position.
* This should be fired whenever the window size changes.
*/
_windowMath() {
const windowW = this.element.offsetWidth;
const windowH = this.element.offsetHeight;
const frameW = this.element.videoWidth;
const frameH = this.element.videoHeight;
const multi = Math.min(windowW / frameW, windowH / frameH);
const vpWidth = frameW * multi;
const vpHeight = (frameH * multi);
var elem = this.element;
var offsetLeft = 0;
var offsetTop = 0;
do {
if (!isNaN(elem.offsetLeft)) {
offsetLeft += elem.offsetLeft;
}
if (!isNaN(elem.offsetTop)) {
offsetTop += elem.offsetTop;
}
} while (elem = elem.offsetParent);
this.m = {
mouseMultiX: frameW / vpWidth,
mouseMultiY: frameH / vpHeight,
mouseOffsetX: Math.max((windowW - vpWidth) / 2.0, 0),
mouseOffsetY: Math.max((windowH - vpHeight) / 2.0, 0),
offsetLeft: offsetLeft,
offsetTop: offsetTop,
scrollX: window.scrollX,
scrollY: window.scrollY,
frameW,
frameH,
};
}
/**
* Translates pointer position X based on current window math.
* @param {Integer} clientX
*/
_clientToServerX(clientX) {
var serverX = Math.round((clientX - this.m.mouseOffsetX - this.m.offsetLeft + this.m.scrollX) * this.m.mouseMultiX);
if (serverX === this.m.frameW - 1) serverX = this.m.frameW;
if (serverX > this.m.frameW) serverX = this.m.frameW;
if (serverX < 0) serverX = 0;
return serverX;
}
/**
* Translates pointer position Y based on current window math.
* @param {Integer} clientY
*/
_clientToServerY(clientY) {
let serverY = Math.round((clientY - this.m.mouseOffsetY - this.m.offsetTop + this.m.scrollY) * this.m.mouseMultiY);
if (serverY === this.m.frameH - 1) serverY = this.m.frameH;
if (serverY > this.m.frameH) serverY = this.m.frameH;
if (serverY < 0) serverY = 0;
return serverY;
}
/**
* When fullscreen is entered, request keyboard and pointer lock.
*/
_onFullscreenChange() {
if (document.fullscreenElement !== null) {
// Enter fullscreen
this.requestKeyboardLock();
this.element.requestPointerLock();
}
// Reset local keyboard. When holding to exit full-screen the escape key can get stuck.
this.keyboard.reset();
// Reset stuck keys on server side.
// FIXME: How to implement resetting keyboard with the GstNavigation interface
// this.send("kr");
}
/**
* Called when window is being resized, used to detect when resize ends so new resolution can be sent.
*/
_resizeStart() {
this._rtime = new Date();
if (this._rtimeout === false) {
this._rtimeout = true;
setTimeout(() => { this._resizeEnd() }, this._rdelta);
}
}
/**
* Called in setTimeout loop to detect if window is done being resized.
*/
_resizeEnd() {
if (new Date() - this._rtime < this._rdelta) {
setTimeout(() => { this._resizeEnd() }, this._rdelta);
} else {
this._rtimeout = false;
if (this.onresizeend !== null) {
this.onresizeend();
}
}
}
/**
* Attaches input event handles to docuemnt, window and element.
*/
attach() {
this.listeners.push(addListener(this.element, 'resize', this._windowMath, this));
this.listeners.push(addListener(this.element, 'wheel', this._wheel, this));
this.listeners.push(addListener(this.element, 'contextmenu', this._contextMenu, this));
this.listeners.push(addListener(this.element.parentElement, 'fullscreenchange', this._onFullscreenChange, this));
this.listeners.push(addListener(window, 'resize', this._windowMath, this));
this.listeners.push(addListener(window, 'resize', this._resizeStart, this));
if ('ontouchstart' in window) {
console.warning("FIXME: Enabling mouse pointer display for touch devices.");
} else {
this.listeners.push(addListener(this.element, 'mousemove', this._mouseButtonMovement, this));
this.listeners.push(addListener(this.element, 'mousedown', this._mouseButtonMovement, this));
this.listeners.push(addListener(this.element, 'mouseup', this._mouseButtonMovement, this));
}
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this.listeners.push(addListener(this.element, 'touchstart', this._touch, this));
this.listeners.push(addListener(this.element, 'touchend', this._touch, this));
this.listeners.push(addListener(this.element, 'touchmove', this._touch, this));
this.listeners.push(addListener(this.element, 'touchcancel', this._touch, this));
// Adjust for scroll offset
this.listeners.push(addListener(window, 'scroll', () => {
this.m.scrollX = window.scrollX;
this.m.scrollY = window.scrollY;
}, this));
// Using guacamole keyboard because it has the keysym translations.
this.keyboard = new Keyboard(this.element);
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this.keyboard.onkeydown = (keysym, state) => {
this.send({"event": "KeyPress", "key": keysym, "modifier_state": state});
};
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this.keyboard.onkeyup = (keysym, state) => {
this.send({"event": "KeyRelease", "key": keysym, "modifier_state": state});
};
this._windowMath();
}
detach() {
removeListeners(this.listeners);
this._exitPointerLock();
if (this.keyboard) {
this.keyboard.onkeydown = null;
this.keyboard.onkeyup = null;
this.keyboard.reset();
delete this.keyboard;
// FIXME: How to implement resetting keyboard with the GstNavigation interface
// this.send("kr");
}
}
/**
* Request keyboard lock, must be in fullscreen mode to work.
*/
requestKeyboardLock() {
// event codes: https://www.w3.org/TR/uievents-code/#key-alphanumeric-writing-system
const keys = [
"AltLeft",
"AltRight",
"Tab",
"Escape",
"ContextMenu",
"MetaLeft",
"MetaRight"
];
console.log("requesting keyboard lock");
navigator.keyboard.lock(keys).then(
() => {
console.log("keyboard lock success");
}
).catch(
(e) => {
console.log("keyboard lock failed: ", e);
}
)
}
getWindowResolution() {
return [
parseInt(this.element.offsetWidth * window.devicePixelRatio),
parseInt(this.element.offsetHeight * window.devicePixelRatio)
];
}
}
/**
* Helper function to keep track of attached event listeners.
* @param {Object} obj
* @param {string} name
* @param {function} func
* @param {Object} ctx
*/
function addListener(obj, name, func, ctx) {
const newFunc = ctx ? func.bind(ctx) : func;
obj.addEventListener(name, newFunc);
return [obj, name, newFunc];
}
/**
* Helper function to remove all attached event listeners.
* @param {Array} listeners
*/
function removeListeners(listeners) {
for (const listener of listeners)
listener[0].removeEventListener(listener[1], listener[2]);
}