gotosocial/vendor/golang.org/x/crypto/sha3/shake.go
dependabot[bot] 98eef328ea
[chore]: Bump golang.org/x/net from 0.30.0 to 0.31.0 (#3536)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.30.0 to 0.31.0.
- [Commits](https://github.com/golang/net/compare/v0.30.0...v0.31.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-11-11 15:15:24 +00:00

193 lines
5.9 KiB
Go

// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sha3
// This file defines the ShakeHash interface, and provides
// functions for creating SHAKE and cSHAKE instances, as well as utility
// functions for hashing bytes to arbitrary-length output.
//
//
// SHAKE implementation is based on FIPS PUB 202 [1]
// cSHAKE implementations is based on NIST SP 800-185 [2]
//
// [1] https://nvlpubs.nist.gov/nistpubs/FIPS/NIST.FIPS.202.pdf
// [2] https://doi.org/10.6028/NIST.SP.800-185
import (
"bytes"
"encoding/binary"
"errors"
"hash"
"io"
"math/bits"
)
// ShakeHash defines the interface to hash functions that support
// arbitrary-length output. When used as a plain [hash.Hash], it
// produces minimum-length outputs that provide full-strength generic
// security.
type ShakeHash interface {
hash.Hash
// Read reads more output from the hash; reading affects the hash's
// state. (ShakeHash.Read is thus very different from Hash.Sum)
// It never returns an error, but subsequent calls to Write or Sum
// will panic.
io.Reader
// Clone returns a copy of the ShakeHash in its current state.
Clone() ShakeHash
}
// cSHAKE specific context
type cshakeState struct {
*state // SHA-3 state context and Read/Write operations
// initBlock is the cSHAKE specific initialization set of bytes. It is initialized
// by newCShake function and stores concatenation of N followed by S, encoded
// by the method specified in 3.3 of [1].
// It is stored here in order for Reset() to be able to put context into
// initial state.
initBlock []byte
}
func bytepad(data []byte, rate int) []byte {
out := make([]byte, 0, 9+len(data)+rate-1)
out = append(out, leftEncode(uint64(rate))...)
out = append(out, data...)
if padlen := rate - len(out)%rate; padlen < rate {
out = append(out, make([]byte, padlen)...)
}
return out
}
func leftEncode(x uint64) []byte {
// Let n be the smallest positive integer for which 2^(8n) > x.
n := (bits.Len64(x) + 7) / 8
if n == 0 {
n = 1
}
// Return n || x with n as a byte and x an n bytes in big-endian order.
b := make([]byte, 9)
binary.BigEndian.PutUint64(b[1:], x)
b = b[9-n-1:]
b[0] = byte(n)
return b
}
func newCShake(N, S []byte, rate, outputLen int, dsbyte byte) ShakeHash {
c := cshakeState{state: &state{rate: rate, outputLen: outputLen, dsbyte: dsbyte}}
c.initBlock = make([]byte, 0, 9+len(N)+9+len(S)) // leftEncode returns max 9 bytes
c.initBlock = append(c.initBlock, leftEncode(uint64(len(N))*8)...)
c.initBlock = append(c.initBlock, N...)
c.initBlock = append(c.initBlock, leftEncode(uint64(len(S))*8)...)
c.initBlock = append(c.initBlock, S...)
c.Write(bytepad(c.initBlock, c.rate))
return &c
}
// Reset resets the hash to initial state.
func (c *cshakeState) Reset() {
c.state.Reset()
c.Write(bytepad(c.initBlock, c.rate))
}
// Clone returns copy of a cSHAKE context within its current state.
func (c *cshakeState) Clone() ShakeHash {
b := make([]byte, len(c.initBlock))
copy(b, c.initBlock)
return &cshakeState{state: c.clone(), initBlock: b}
}
// Clone returns copy of SHAKE context within its current state.
func (c *state) Clone() ShakeHash {
return c.clone()
}
func (c *cshakeState) MarshalBinary() ([]byte, error) {
return c.AppendBinary(make([]byte, 0, marshaledSize+len(c.initBlock)))
}
func (c *cshakeState) AppendBinary(b []byte) ([]byte, error) {
b, err := c.state.AppendBinary(b)
if err != nil {
return nil, err
}
b = append(b, c.initBlock...)
return b, nil
}
func (c *cshakeState) UnmarshalBinary(b []byte) error {
if len(b) <= marshaledSize {
return errors.New("sha3: invalid hash state")
}
if err := c.state.UnmarshalBinary(b[:marshaledSize]); err != nil {
return err
}
c.initBlock = bytes.Clone(b[marshaledSize:])
return nil
}
// NewShake128 creates a new SHAKE128 variable-output-length ShakeHash.
// Its generic security strength is 128 bits against all attacks if at
// least 32 bytes of its output are used.
func NewShake128() ShakeHash {
return newShake128()
}
// NewShake256 creates a new SHAKE256 variable-output-length ShakeHash.
// Its generic security strength is 256 bits against all attacks if
// at least 64 bytes of its output are used.
func NewShake256() ShakeHash {
return newShake256()
}
func newShake128Generic() *state {
return &state{rate: rateK256, outputLen: 32, dsbyte: dsbyteShake}
}
func newShake256Generic() *state {
return &state{rate: rateK512, outputLen: 64, dsbyte: dsbyteShake}
}
// NewCShake128 creates a new instance of cSHAKE128 variable-output-length ShakeHash,
// a customizable variant of SHAKE128.
// N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is
// desired. S is a customization byte string used for domain separation - two cSHAKE
// computations on same input with different S yield unrelated outputs.
// When N and S are both empty, this is equivalent to NewShake128.
func NewCShake128(N, S []byte) ShakeHash {
if len(N) == 0 && len(S) == 0 {
return NewShake128()
}
return newCShake(N, S, rateK256, 32, dsbyteCShake)
}
// NewCShake256 creates a new instance of cSHAKE256 variable-output-length ShakeHash,
// a customizable variant of SHAKE256.
// N is used to define functions based on cSHAKE, it can be empty when plain cSHAKE is
// desired. S is a customization byte string used for domain separation - two cSHAKE
// computations on same input with different S yield unrelated outputs.
// When N and S are both empty, this is equivalent to NewShake256.
func NewCShake256(N, S []byte) ShakeHash {
if len(N) == 0 && len(S) == 0 {
return NewShake256()
}
return newCShake(N, S, rateK512, 64, dsbyteCShake)
}
// ShakeSum128 writes an arbitrary-length digest of data into hash.
func ShakeSum128(hash, data []byte) {
h := NewShake128()
h.Write(data)
h.Read(hash)
}
// ShakeSum256 writes an arbitrary-length digest of data into hash.
func ShakeSum256(hash, data []byte) {
h := NewShake256()
h.Write(data)
h.Read(hash)
}