// GoToSocial // Copyright (C) GoToSocial Authors admin@gotosocial.org // SPDX-License-Identifier: AGPL-3.0-or-later // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package language import ( "github.com/superseriousbusiness/gotosocial/internal/gtserror" "golang.org/x/text/language" "golang.org/x/text/language/display" ) var namer display.Namer // InitLangs parses languages from the // given slice of tags, and sets the `namer` // display.Namer for the instance. // // This function should only be called once, // since setting the namer is not thread safe. func InitLangs(tagStrs []string) (Languages, error) { var ( languages = make(Languages, len(tagStrs)) tags = make([]language.Tag, len(tagStrs)) ) // Reset namer. namer = nil // Parse all tags first. for i, tagStr := range tagStrs { tag, err := language.Parse(tagStr) if err != nil { return nil, gtserror.Newf( "error parsing %s as BCP47 language tag: %w", tagStr, err, ) } tags[i] = tag } // Check if we can set a namer. if len(tags) != 0 { namer = display.Languages(tags[0]) } // Fall namer back to English. if namer == nil { namer = display.Languages(language.English) } // Parse nice language models from tags // (this will use the namer we just set). for i, tag := range tags { languages[i] = ParseTag(tag) } return languages, nil } // Language models a BCP47 language tag // along with helper strings for the tag. type Language struct { // BCP47 language tag Tag language.Tag // Normalized string // of BCP47 tag. TagStr string // Human-readable // language name(s). DisplayStr string } // MarshalText implements encoding.TextMarshaler{}. func (l *Language) MarshalText() ([]byte, error) { return []byte(l.TagStr), nil } // UnmarshalText implements encoding.TextUnmarshaler{}. func (l *Language) UnmarshalText(text []byte) error { lang, err := Parse(string(text)) if err != nil { return err } *l = *lang return nil } type Languages []*Language func (l Languages) Tags() []language.Tag { tags := make([]language.Tag, len(l)) for i, lang := range l { tags[i] = lang.Tag } return tags } func (l Languages) TagStrs() []string { tagStrs := make([]string, len(l)) for i, lang := range l { tagStrs[i] = lang.TagStr } return tagStrs } func (l Languages) DisplayStrs() []string { displayStrs := make([]string, len(l)) for i, lang := range l { displayStrs[i] = lang.DisplayStr } return displayStrs } // ParseTag parses and nicely formats the input language BCP47 tag, // returning a Language with ready-to-use display and tag strings. func ParseTag(tag language.Tag) *Language { l := new(Language) l.Tag = tag l.TagStr = tag.String() var ( // Our name for the language. name string // Language's name for itself. selfName = display.Self.Name(tag) ) // Try to use namer // (if initialized). if namer != nil { name = namer.Name(tag) } switch { case name == "": // We don't have a name for // this language, just use // its own name for itself. l.DisplayStr = selfName case name == selfName: // Avoid repeating ourselves: // showing "English (English)" // is not useful. l.DisplayStr = name default: // Include our name for the // language, and its own // name for itself. l.DisplayStr = name + " " + "(" + selfName + ")" } return l } // Parse parses and nicely formats the input language BCP47 tag, // returning a Language with ready-to-use display and tag strings. func Parse(lang string) (*Language, error) { tag, err := language.Parse(lang) if err != nil { return nil, err } return ParseTag(tag), nil }