// Copyright 2015 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package s2 // This file implements functions for various S2 measurements. import "math" // A Metric is a measure for cells. It is used to describe the shape and size // of cells. They are useful for deciding which cell level to use in order to // satisfy a given condition (e.g. that cell vertices must be no further than // "x" apart). You can use the Value(level) method to compute the corresponding // length or area on the unit sphere for cells at a given level. The minimum // and maximum bounds are valid for cells at all levels, but they may be // somewhat conservative for very large cells (e.g. face cells). type Metric struct { // Dim is either 1 or 2, for a 1D or 2D metric respectively. Dim int // Deriv is the scaling factor for the metric. Deriv float64 } // Defined metrics. // Of the projection methods defined in C++, Go only supports the quadratic projection. // Each cell is bounded by four planes passing through its four edges and // the center of the sphere. These metrics relate to the angle between each // pair of opposite bounding planes, or equivalently, between the planes // corresponding to two different s-values or two different t-values. var ( MinAngleSpanMetric = Metric{1, 4.0 / 3} AvgAngleSpanMetric = Metric{1, math.Pi / 2} MaxAngleSpanMetric = Metric{1, 1.704897179199218452} ) // The width of geometric figure is defined as the distance between two // parallel bounding lines in a given direction. For cells, the minimum // width is always attained between two opposite edges, and the maximum // width is attained between two opposite vertices. However, for our // purposes we redefine the width of a cell as the perpendicular distance // between a pair of opposite edges. A cell therefore has two widths, one // in each direction. The minimum width according to this definition agrees // with the classic geometric one, but the maximum width is different. (The // maximum geometric width corresponds to MaxDiag defined below.) // // The average width in both directions for all cells at level k is approximately // AvgWidthMetric.Value(k). // // The width is useful for bounding the minimum or maximum distance from a // point on one edge of a cell to the closest point on the opposite edge. // For example, this is useful when growing regions by a fixed distance. var ( MinWidthMetric = Metric{1, 2 * math.Sqrt2 / 3} AvgWidthMetric = Metric{1, 1.434523672886099389} MaxWidthMetric = Metric{1, MaxAngleSpanMetric.Deriv} ) // The edge length metrics can be used to bound the minimum, maximum, // or average distance from the center of one cell to the center of one of // its edge neighbors. In particular, it can be used to bound the distance // between adjacent cell centers along the space-filling Hilbert curve for // cells at any given level. var ( MinEdgeMetric = Metric{1, 2 * math.Sqrt2 / 3} AvgEdgeMetric = Metric{1, 1.459213746386106062} MaxEdgeMetric = Metric{1, MaxAngleSpanMetric.Deriv} // MaxEdgeAspect is the maximum edge aspect ratio over all cells at any level, // where the edge aspect ratio of a cell is defined as the ratio of its longest // edge length to its shortest edge length. MaxEdgeAspect = 1.442615274452682920 MinAreaMetric = Metric{2, 8 * math.Sqrt2 / 9} AvgAreaMetric = Metric{2, 4 * math.Pi / 6} MaxAreaMetric = Metric{2, 2.635799256963161491} ) // The maximum diagonal is also the maximum diameter of any cell, // and also the maximum geometric width (see the comment for widths). For // example, the distance from an arbitrary point to the closest cell center // at a given level is at most half the maximum diagonal length. var ( MinDiagMetric = Metric{1, 8 * math.Sqrt2 / 9} AvgDiagMetric = Metric{1, 2.060422738998471683} MaxDiagMetric = Metric{1, 2.438654594434021032} // MaxDiagAspect is the maximum diagonal aspect ratio over all cells at any // level, where the diagonal aspect ratio of a cell is defined as the ratio // of its longest diagonal length to its shortest diagonal length. MaxDiagAspect = math.Sqrt(3) ) // Value returns the value of the metric at the given level. func (m Metric) Value(level int) float64 { return math.Ldexp(m.Deriv, -m.Dim*level) } // MinLevel returns the minimum level such that the metric is at most // the given value, or maxLevel (30) if there is no such level. // // For example, MinLevel(0.1) returns the minimum level such that all cell diagonal // lengths are 0.1 or smaller. The returned value is always a valid level. // // In C++, this is called GetLevelForMaxValue. func (m Metric) MinLevel(val float64) int { if val < 0 { return maxLevel } level := -(math.Ilogb(val/m.Deriv) >> uint(m.Dim-1)) if level > maxLevel { level = maxLevel } if level < 0 { level = 0 } return level } // MaxLevel returns the maximum level such that the metric is at least // the given value, or zero if there is no such level. // // For example, MaxLevel(0.1) returns the maximum level such that all cells have a // minimum width of 0.1 or larger. The returned value is always a valid level. // // In C++, this is called GetLevelForMinValue. func (m Metric) MaxLevel(val float64) int { if val <= 0 { return maxLevel } level := math.Ilogb(m.Deriv/val) >> uint(m.Dim-1) if level > maxLevel { level = maxLevel } if level < 0 { level = 0 } return level } // ClosestLevel returns the level at which the metric has approximately the given // value. The return value is always a valid level. For example, // AvgEdgeMetric.ClosestLevel(0.1) returns the level at which the average cell edge // length is approximately 0.1. func (m Metric) ClosestLevel(val float64) int { x := math.Sqrt2 if m.Dim == 2 { x = 2 } return m.MinLevel(x * val) }