// Copyright 2018 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package s2 import ( "math" "github.com/golang/geo/r2" "github.com/golang/geo/s1" ) // Projection defines an interface for different ways of mapping between s2 and r2 Points. // It can also define the coordinate wrapping behavior along each axis. type Projection interface { // Project converts a point on the sphere to a projected 2D point. Project(p Point) r2.Point // Unproject converts a projected 2D point to a point on the sphere. // // If wrapping is defined for a given axis (see below), then this method // should accept any real number for the corresponding coordinate. Unproject(p r2.Point) Point // FromLatLng is a convenience function equivalent to Project(LatLngToPoint(ll)), // but the implementation is more efficient. FromLatLng(ll LatLng) r2.Point // ToLatLng is a convenience function equivalent to LatLngFromPoint(Unproject(p)), // but the implementation is more efficient. ToLatLng(p r2.Point) LatLng // Interpolate returns the point obtained by interpolating the given // fraction of the distance along the line from A to B. // Fractions < 0 or > 1 result in extrapolation instead. Interpolate(f float64, a, b r2.Point) r2.Point // WrapDistance reports the coordinate wrapping distance along each axis. // If this value is non-zero for a given axis, the coordinates are assumed // to "wrap" with the given period. For example, if WrapDistance.Y == 360 // then (x, y) and (x, y + 360) should map to the same Point. // // This information is used to ensure that edges takes the shortest path // between two given points. For example, if coordinates represent // (latitude, longitude) pairs in degrees and WrapDistance().Y == 360, // then the edge (5:179, 5:-179) would be interpreted as spanning 2 degrees // of longitude rather than 358 degrees. // // If a given axis does not wrap, its WrapDistance should be set to zero. WrapDistance() r2.Point // WrapDestination that wraps the coordinates of B if necessary in order to // obtain the shortest edge AB. For example, suppose that A = [170, 20], // B = [-170, 20], and the projection wraps so that [x, y] == [x + 360, y]. // Then this function would return [190, 20] for point B (reducing the edge // length in the "x" direction from 340 to 20). WrapDestination(a, b r2.Point) r2.Point // We do not support implementations of this interface outside this package. privateInterface() } // PlateCarreeProjection defines the "plate carree" (square plate) projection, // which converts points on the sphere to (longitude, latitude) pairs. // Coordinates can be scaled so that they represent radians, degrees, etc, but // the projection is always centered around (latitude=0, longitude=0). // // Note that (x, y) coordinates are backwards compared to the usual (latitude, // longitude) ordering, in order to match the usual convention for graphs in // which "x" is horizontal and "y" is vertical. type PlateCarreeProjection struct { xWrap float64 toRadians float64 // Multiplier to convert coordinates to radians. fromRadians float64 // Multiplier to convert coordinates from radians. } // NewPlateCarreeProjection constructs a plate carree projection where the // x-coordinates (lng) span [-xScale, xScale] and the y coordinates (lat) // span [-xScale/2, xScale/2]. For example if xScale==180 then the x // range is [-180, 180] and the y range is [-90, 90]. // // By default coordinates are expressed in radians, i.e. the x range is // [-Pi, Pi] and the y range is [-Pi/2, Pi/2]. func NewPlateCarreeProjection(xScale float64) Projection { return &PlateCarreeProjection{ xWrap: 2 * xScale, toRadians: math.Pi / xScale, fromRadians: xScale / math.Pi, } } // Project converts a point on the sphere to a projected 2D point. func (p *PlateCarreeProjection) Project(pt Point) r2.Point { return p.FromLatLng(LatLngFromPoint(pt)) } // Unproject converts a projected 2D point to a point on the sphere. func (p *PlateCarreeProjection) Unproject(pt r2.Point) Point { return PointFromLatLng(p.ToLatLng(pt)) } // FromLatLng returns the LatLng projected into an R2 Point. func (p *PlateCarreeProjection) FromLatLng(ll LatLng) r2.Point { return r2.Point{ X: p.fromRadians * ll.Lng.Radians(), Y: p.fromRadians * ll.Lat.Radians(), } } // ToLatLng returns the LatLng projected from the given R2 Point. func (p *PlateCarreeProjection) ToLatLng(pt r2.Point) LatLng { return LatLng{ Lat: s1.Angle(p.toRadians * pt.Y), Lng: s1.Angle(p.toRadians * math.Remainder(pt.X, p.xWrap)), } } // Interpolate returns the point obtained by interpolating the given // fraction of the distance along the line from A to B. func (p *PlateCarreeProjection) Interpolate(f float64, a, b r2.Point) r2.Point { return a.Mul(1 - f).Add(b.Mul(f)) } // WrapDistance reports the coordinate wrapping distance along each axis. func (p *PlateCarreeProjection) WrapDistance() r2.Point { return r2.Point{p.xWrap, 0} } // WrapDestination wraps the points if needed to get the shortest edge. func (p *PlateCarreeProjection) WrapDestination(a, b r2.Point) r2.Point { return wrapDestination(a, b, p.WrapDistance) } func (p *PlateCarreeProjection) privateInterface() {} // MercatorProjection defines the spherical Mercator projection. Google Maps // uses this projection together with WGS84 coordinates, in which case it is // known as the "Web Mercator" projection (see Wikipedia). This class makes // no assumptions regarding the coordinate system of its input points, but // simply applies the spherical Mercator projection to them. // // The Mercator projection is finite in width (x) but infinite in height (y). // "x" corresponds to longitude, and spans a finite range such as [-180, 180] // (with coordinate wrapping), while "y" is a function of latitude and spans // an infinite range. (As "y" coordinates get larger, points get closer to // the north pole but never quite reach it.) The north and south poles have // infinite "y" values. (Note that this will cause problems if you tessellate // a Mercator edge where one endpoint is a pole. If you need to do this, clip // the edge first so that the "y" coordinate is no more than about 5 * maxX.) type MercatorProjection struct { xWrap float64 toRadians float64 // Multiplier to convert coordinates to radians. fromRadians float64 // Multiplier to convert coordinates from radians. } // NewMercatorProjection constructs a Mercator projection with the given maximum // longitude axis value corresponding to a range of [-maxLng, maxLng]. // The horizontal and vertical axes are scaled equally. func NewMercatorProjection(maxLng float64) Projection { return &MercatorProjection{ xWrap: 2 * maxLng, toRadians: math.Pi / maxLng, fromRadians: maxLng / math.Pi, } } // Project converts a point on the sphere to a projected 2D point. func (p *MercatorProjection) Project(pt Point) r2.Point { return p.FromLatLng(LatLngFromPoint(pt)) } // Unproject converts a projected 2D point to a point on the sphere. func (p *MercatorProjection) Unproject(pt r2.Point) Point { return PointFromLatLng(p.ToLatLng(pt)) } // FromLatLng returns the LatLng projected into an R2 Point. func (p *MercatorProjection) FromLatLng(ll LatLng) r2.Point { // This formula is more accurate near zero than the log(tan()) version. // Note that latitudes of +/- 90 degrees yield "y" values of +/- infinity. sinPhi := math.Sin(float64(ll.Lat)) y := 0.5 * math.Log((1+sinPhi)/(1-sinPhi)) return r2.Point{p.fromRadians * float64(ll.Lng), p.fromRadians * y} } // ToLatLng returns the LatLng projected from the given R2 Point. func (p *MercatorProjection) ToLatLng(pt r2.Point) LatLng { // This formula is more accurate near zero than the atan(exp()) version. x := p.toRadians * math.Remainder(pt.X, p.xWrap) k := math.Exp(2 * p.toRadians * pt.Y) var y float64 if math.IsInf(k, 0) { y = math.Pi / 2 } else { y = math.Asin((k - 1) / (k + 1)) } return LatLng{s1.Angle(y), s1.Angle(x)} } // Interpolate returns the point obtained by interpolating the given // fraction of the distance along the line from A to B. func (p *MercatorProjection) Interpolate(f float64, a, b r2.Point) r2.Point { return a.Mul(1 - f).Add(b.Mul(f)) } // WrapDistance reports the coordinate wrapping distance along each axis. func (p *MercatorProjection) WrapDistance() r2.Point { return r2.Point{p.xWrap, 0} } // WrapDestination wraps the points if needed to get the shortest edge. func (p *MercatorProjection) WrapDestination(a, b r2.Point) r2.Point { return wrapDestination(a, b, p.WrapDistance) } func (p *MercatorProjection) privateInterface() {} func wrapDestination(a, b r2.Point, wrapDistance func() r2.Point) r2.Point { wrap := wrapDistance() x := b.X y := b.Y // The code below ensures that "b" is unmodified unless wrapping is required. if wrap.X > 0 && math.Abs(x-a.X) > 0.5*wrap.X { x = a.X + math.Remainder(x-a.X, wrap.X) } if wrap.Y > 0 && math.Abs(y-a.Y) > 0.5*wrap.Y { y = a.Y + math.Remainder(y-a.Y, wrap.Y) } return r2.Point{x, y} }