// Copyright 2022 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build !go1.21 package slog import ( "golang.org/x/exp/slog" ) // A Level is the importance or severity of a log event. // The higher the level, the more important or severe the event. type Level = slog.Level // Level numbers are inherently arbitrary, // but we picked them to satisfy three constraints. // Any system can map them to another numbering scheme if it wishes. // // First, we wanted the default level to be Info, Since Levels are ints, Info is // the default value for int, zero. // // Second, we wanted to make it easy to use levels to specify logger verbosity. // Since a larger level means a more severe event, a logger that accepts events // with smaller (or more negative) level means a more verbose logger. Logger // verbosity is thus the negation of event severity, and the default verbosity // of 0 accepts all events at least as severe as INFO. // // Third, we wanted some room between levels to accommodate schemes with named // levels between ours. For example, Google Cloud Logging defines a Notice level // between Info and Warn. Since there are only a few of these intermediate // levels, the gap between the numbers need not be large. Our gap of 4 matches // OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the // DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog // Level range. OpenTelemetry also has the names TRACE and FATAL, which slog // does not. But those OpenTelemetry levels can still be represented as slog // Levels by using the appropriate integers. // // Names for common levels. const ( LevelDebug Level = slog.LevelDebug LevelInfo Level = slog.LevelInfo LevelWarn Level = slog.LevelWarn LevelError Level = slog.LevelError ) // A LevelVar is a Level variable, to allow a Handler level to change // dynamically. // It implements Leveler as well as a Set method, // and it is safe for use by multiple goroutines. // The zero LevelVar corresponds to LevelInfo. type LevelVar = slog.LevelVar // A Leveler provides a Level value. // // As Level itself implements Leveler, clients typically supply // a Level value wherever a Leveler is needed, such as in HandlerOptions. // Clients who need to vary the level dynamically can provide a more complex // Leveler implementation such as *LevelVar. type Leveler = slog.Leveler