// GoToSocial // Copyright (C) GoToSocial Authors admin@gotosocial.org // SPDX-License-Identifier: AGPL-3.0-or-later // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package media import ( "context" "errors" "fmt" "io" "time" "codeberg.org/gruf/go-iotools" "codeberg.org/gruf/go-store/v2/storage" "github.com/superseriousbusiness/gotosocial/internal/gtserror" "github.com/superseriousbusiness/gotosocial/internal/gtsmodel" "github.com/superseriousbusiness/gotosocial/internal/id" "github.com/superseriousbusiness/gotosocial/internal/log" "github.com/superseriousbusiness/gotosocial/internal/state" "github.com/superseriousbusiness/gotosocial/internal/uris" ) var SupportedMIMETypes = []string{ mimeImageJpeg, mimeImageGif, mimeImagePng, mimeImageWebp, mimeVideoMp4, } var SupportedEmojiMIMETypes = []string{ mimeImageGif, mimeImagePng, } type Manager struct { state *state.State } // NewManager returns a media manager with the given db and underlying storage. // // A worker pool will also be initialized for the manager, to ensure that only // a limited number of media will be processed in parallel. The numbers of workers // is determined from the $GOMAXPROCS environment variable (usually no. CPU cores). // See internal/concurrency.NewWorkerPool() documentation for further information. func NewManager(state *state.State) *Manager { m := &Manager{state: state} return m } // PreProcessMedia begins the process of decoding and storing the given data as an attachment. // It will return a pointer to a ProcessingMedia struct upon which further actions can be performed, such as getting // the finished media, thumbnail, attachment, etc. // // data should be a function that the media manager can call to return a reader containing the media data. // // accountID should be the account that the media belongs to. // // ai is optional and can be nil. Any additional information about the attachment provided will be put in the database. // // Note: unlike ProcessMedia, this will NOT queue the media to be asynchronously processed. func (m *Manager) PreProcessMedia(ctx context.Context, data DataFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) { id, err := id.NewRandomULID() if err != nil { return nil, err } avatar := false header := false cached := false now := time.Now() // populate initial fields on the media attachment -- some of these will be overwritten as we proceed attachment := >smodel.MediaAttachment{ ID: id, CreatedAt: now, UpdatedAt: now, StatusID: "", URL: "", // we don't know yet because it depends on the uncalled DataFunc RemoteURL: "", Type: gtsmodel.FileTypeUnknown, // we don't know yet because it depends on the uncalled DataFunc FileMeta: gtsmodel.FileMeta{}, AccountID: accountID, Description: "", ScheduledStatusID: "", Blurhash: "", Processing: gtsmodel.ProcessingStatusReceived, File: gtsmodel.File{UpdatedAt: now}, Thumbnail: gtsmodel.Thumbnail{UpdatedAt: now}, Avatar: &avatar, Header: &header, Cached: &cached, } // check if we have additional info to add to the attachment, // and overwrite some of the attachment fields if so if ai != nil { if ai.CreatedAt != nil { attachment.CreatedAt = *ai.CreatedAt } if ai.StatusID != nil { attachment.StatusID = *ai.StatusID } if ai.RemoteURL != nil { attachment.RemoteURL = *ai.RemoteURL } if ai.Description != nil { attachment.Description = *ai.Description } if ai.ScheduledStatusID != nil { attachment.ScheduledStatusID = *ai.ScheduledStatusID } if ai.Blurhash != nil { attachment.Blurhash = *ai.Blurhash } if ai.Avatar != nil { attachment.Avatar = ai.Avatar } if ai.Header != nil { attachment.Header = ai.Header } if ai.FocusX != nil { attachment.FileMeta.Focus.X = *ai.FocusX } if ai.FocusY != nil { attachment.FileMeta.Focus.Y = *ai.FocusY } } processingMedia := &ProcessingMedia{ media: attachment, dataFn: data, mgr: m, } return processingMedia, nil } // PreProcessMediaRecache refetches, reprocesses, and recaches an existing attachment that has been uncached via pruneRemote. // // Note: unlike ProcessMedia, this will NOT queue the media to be asychronously processed. func (m *Manager) PreProcessMediaRecache(ctx context.Context, data DataFunc, attachmentID string) (*ProcessingMedia, error) { // get the existing attachment from database. attachment, err := m.state.DB.GetAttachmentByID(ctx, attachmentID) if err != nil { return nil, err } processingMedia := &ProcessingMedia{ media: attachment, dataFn: data, recache: true, // indicate it's a recache mgr: m, } return processingMedia, nil } // ProcessMedia will call PreProcessMedia, followed by queuing the media to be processing in the media worker queue. func (m *Manager) ProcessMedia(ctx context.Context, data DataFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) { // Create a new processing media object for this media request. media, err := m.PreProcessMedia(ctx, data, accountID, ai) if err != nil { return nil, err } // Attempt to add this media processing item to the worker queue. _ = m.state.Workers.Media.MustEnqueueCtx(ctx, media.Process) return media, nil } // PreProcessEmoji begins the process of decoding and storing the given data as an emoji. // It will return a pointer to a ProcessingEmoji struct upon which further actions can be performed, such as getting // the finished media, thumbnail, attachment, etc. // // data should be a function that the media manager can call to return a reader containing the emoji data. // // shortcode should be the emoji shortcode without the ':'s around it. // // id is the database ID that should be used to store the emoji. // // uri is the ActivityPub URI/ID of the emoji. // // ai is optional and can be nil. Any additional information about the emoji provided will be put in the database. // // Note: unlike ProcessEmoji, this will NOT queue the emoji to be asynchronously processed. func (m *Manager) PreProcessEmoji(ctx context.Context, data DataFunc, shortcode string, emojiID string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) { instanceAccount, err := m.state.DB.GetInstanceAccount(ctx, "") if err != nil { return nil, gtserror.Newf("error fetching this instance account from the db: %s", err) } var ( newPathID string emoji *gtsmodel.Emoji now = time.Now() ) if refresh { // Look for existing emoji by given ID. emoji, err = m.state.DB.GetEmojiByID(ctx, emojiID) if err != nil { return nil, gtserror.Newf("error fetching emoji to refresh from the db: %s", err) } // if this is a refresh, we will end up with new images // stored for this emoji, so we can use an io.Closer callback // to perform clean up of the old images from storage originalData := data originalImagePath := emoji.ImagePath originalImageStaticPath := emoji.ImageStaticPath data = func(ctx context.Context) (io.ReadCloser, int64, error) { // Call original data func. rc, sz, err := originalData(ctx) if err != nil { return nil, 0, err } // Wrap closer to cleanup old data. c := iotools.CloserCallback(rc, func() { if err := m.state.Storage.Delete(ctx, originalImagePath); err != nil && !errors.Is(err, storage.ErrNotFound) { log.Errorf(ctx, "error removing old emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err) } if err := m.state.Storage.Delete(ctx, originalImageStaticPath); err != nil && !errors.Is(err, storage.ErrNotFound) { log.Errorf(ctx, "error removing old static emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err) } }) // Return newly wrapped readcloser and size. return iotools.ReadCloser(rc, c), sz, nil } newPathID, err = id.NewRandomULID() if err != nil { return nil, gtserror.Newf("error generating alternateID for emoji refresh: %s", err) } // store + serve static image at new path ID emoji.ImageStaticURL = uris.GenerateURIForAttachment(instanceAccount.ID, string(TypeEmoji), string(SizeStatic), newPathID, mimePng) emoji.ImageStaticPath = fmt.Sprintf("%s/%s/%s/%s.%s", instanceAccount.ID, TypeEmoji, SizeStatic, newPathID, mimePng) emoji.Shortcode = shortcode emoji.URI = uri } else { disabled := false visibleInPicker := true // populate initial fields on the emoji -- some of these will be overwritten as we proceed emoji = >smodel.Emoji{ ID: emojiID, CreatedAt: now, Shortcode: shortcode, Domain: "", // assume our own domain unless told otherwise ImageRemoteURL: "", ImageStaticRemoteURL: "", ImageURL: "", // we don't know yet ImageStaticURL: uris.GenerateURIForAttachment(instanceAccount.ID, string(TypeEmoji), string(SizeStatic), emojiID, mimePng), // all static emojis are encoded as png ImagePath: "", // we don't know yet ImageStaticPath: fmt.Sprintf("%s/%s/%s/%s.%s", instanceAccount.ID, TypeEmoji, SizeStatic, emojiID, mimePng), // all static emojis are encoded as png ImageContentType: "", // we don't know yet ImageStaticContentType: mimeImagePng, // all static emojis are encoded as png ImageFileSize: 0, ImageStaticFileSize: 0, Disabled: &disabled, URI: uri, VisibleInPicker: &visibleInPicker, CategoryID: "", } } emoji.ImageUpdatedAt = now emoji.UpdatedAt = now // check if we have additional info to add to the emoji, // and overwrite some of the emoji fields if so if ai != nil { if ai.CreatedAt != nil { emoji.CreatedAt = *ai.CreatedAt } if ai.Domain != nil { emoji.Domain = *ai.Domain } if ai.ImageRemoteURL != nil { emoji.ImageRemoteURL = *ai.ImageRemoteURL } if ai.ImageStaticRemoteURL != nil { emoji.ImageStaticRemoteURL = *ai.ImageStaticRemoteURL } if ai.Disabled != nil { emoji.Disabled = ai.Disabled } if ai.VisibleInPicker != nil { emoji.VisibleInPicker = ai.VisibleInPicker } if ai.CategoryID != nil { emoji.CategoryID = *ai.CategoryID } } processingEmoji := &ProcessingEmoji{ instAccID: instanceAccount.ID, emoji: emoji, refresh: refresh, newPathID: newPathID, dataFn: data, mgr: m, } return processingEmoji, nil } // ProcessEmoji will call PreProcessEmoji, followed by queuing the emoji to be processing in the emoji worker queue. func (m *Manager) ProcessEmoji(ctx context.Context, data DataFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) { // Create a new processing emoji object for this emoji request. emoji, err := m.PreProcessEmoji(ctx, data, shortcode, id, uri, ai, refresh) if err != nil { return nil, err } // Attempt to add this emoji processing item to the worker queue. _ = m.state.Workers.Media.MustEnqueueCtx(ctx, emoji.Process) return emoji, nil }