use background_jobs::{ memory_storage::{Storage, TokioTimer}, tokio::WorkerConfig, BoxError, Job, MaxRetries, }; use std::{ future::{ready, Ready}, time::{Duration, SystemTime}, }; use tracing::info; use tracing_subscriber::EnvFilter; const DEFAULT_QUEUE: &str = "default"; #[derive(Clone, Debug)] pub struct MyState { pub app_name: String, } #[derive(Clone, Debug, serde::Deserialize, serde::Serialize)] pub struct MyJob { some_usize: usize, other_usize: usize, } #[tokio::main] async fn main() -> Result<(), BoxError> { let env_filter = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info")); tracing_subscriber::fmt::fmt() .with_env_filter(env_filter) .init(); // Set up our Storage // let db = sled::Config::new().temporary(true).open()?; let storage = Storage::new(TokioTimer); // Configure and start our workers let queue_handle = WorkerConfig::new(storage, |_| MyState::new("My App")) .register::() .set_worker_count(DEFAULT_QUEUE, 16) .start()?; // Queue our jobs queue_handle.queue(MyJob::new(1, 2)).await?; queue_handle.queue(MyJob::new(3, 4)).await?; queue_handle.queue(MyJob::new(5, 6)).await?; for i in 0..20 { queue_handle .schedule(MyJob::new(7, 8), SystemTime::now() + Duration::from_secs(i)) .await?; } // Block on Tokio tokio::signal::ctrl_c().await?; drop(queue_handle); Ok(()) } impl MyState { pub fn new(app_name: &str) -> Self { MyState { app_name: app_name.to_owned(), } } } impl MyJob { pub fn new(some_usize: usize, other_usize: usize) -> Self { MyJob { some_usize, other_usize, } } } impl Job for MyJob { type State = MyState; type Error = BoxError; type Future = Ready>; // The name of the job. It is super important that each job has a unique name, // because otherwise one job will overwrite another job when they're being // registered. const NAME: &'static str = "MyJob"; // The queue that this processor belongs to // // Workers have the option to subscribe to specific queues, so this is important to // determine which worker will call the processor // // Jobs can optionally override the queue they're spawned on const QUEUE: &'static str = DEFAULT_QUEUE; // The number of times background-jobs should try to retry a job before giving up // // Jobs can optionally override this value const MAX_RETRIES: MaxRetries = MaxRetries::Count(1); fn run(self, state: MyState) -> Self::Future { info!("{}: args, {:?}", state.app_name, self); ready(Ok(())) } }