// app.rs // // Copyright 2021 Stéphane Cerveau // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // SPDX-License-Identifier: GPL-3.0-only use gtk::prelude::*; use gtk::{gio, glib}; use gtk::{ AboutDialog, Application, ApplicationWindow, Builder, Button, FileChooserDialog, ResponseType, Statusbar, Viewport, }; use std::cell::RefCell; use std::rc::{Rc, Weak}; use std::{error, ops}; use crate::pipeline::Pipeline; use crate::pluginlist; use crate::graphmanager::{GraphView, Node}; #[derive(Debug)] pub struct GPSAppInner { pub window: gtk::ApplicationWindow, pub graphview: RefCell, pub builder: Builder, pub pipeline: RefCell, } // This represents our main application window. #[derive(Debug, Clone)] pub struct GPSApp(Rc); // Deref into the contained struct to make usage a bit more ergonomic impl ops::Deref for GPSApp { type Target = GPSAppInner; fn deref(&self) -> &GPSAppInner { &*self.0 } } // Weak reference to our application struct // // Weak references are important to prevent reference cycles. Reference cycles are cases where // struct A references directly or indirectly struct B, and struct B references struct A again // while both are using reference counting. pub struct GPSAppWeak(Weak); impl GPSAppWeak { // Upgrade to a strong reference if it still exists pub fn upgrade(&self) -> Option { self.0.upgrade().map(GPSApp) } } impl GPSApp { fn new(application: >k::Application) -> anyhow::Result> { let glade_src = include_str!("gps.ui"); let builder = Builder::from_string(glade_src); let window: ApplicationWindow = builder.object("mainwindow").expect("Couldn't get window"); window.set_application(Some(application)); window.set_title(Some("GstPipelineStudio")); window.set_size_request(800, 600); let pipeline = Pipeline::new().expect("Unable to initialize the pipeline"); let app = GPSApp(Rc::new(GPSAppInner { window, graphview: RefCell::new(GraphView::new()), builder, pipeline: RefCell::new(pipeline), })); Ok(app) } pub fn on_startup(application: >k::Application) { // Create application and error out if that fails for whatever reason let app = match GPSApp::new(application) { Ok(app) => app, Err(_err) => { /* utils::show_error_dialog( true, format!("Error creating application: {}", err).as_str(), ); */ return; } }; // When the application is activated show the UI. This happens when the first process is // started, and in the first process whenever a second process is started let app_weak = app.downgrade(); application.connect_activate(glib::clone!(@weak application => move |_| { let app = upgrade_weak!(app_weak); app.build_ui(&application); })); let app_container = RefCell::new(Some(app)); application.connect_shutdown(move |_| { let app = app_container .borrow_mut() .take() .expect("Shutdown called multiple times"); app.drop(); }); } pub fn build_ui(&self, application: &Application) { //let app_weak = self.downgrade(); let drawing_area_window: Viewport = self .builder .object("drawing_area") .expect("Couldn't get window"); drawing_area_window.set_child(Some(&*self.graphview.borrow())); let window = &self.window; window.show(); let status_bar: Statusbar = self .builder .object("status_bar") .expect("Couldn't get window"); status_bar.push(status_bar.context_id("Description"), "GPS is ready"); let action = gio::SimpleAction::new("quit", None); action.connect_activate({ let app = application.downgrade(); move |_, _| { let app = app.upgrade().unwrap(); app.quit(); } }); application.add_action(&action); application.set_accels_for_action("app.quit", &["q"]); let action = gio::SimpleAction::new("new-window", None); application.add_action(&action); application.set_accels_for_action("app.new-window", &["n"]); let about_dialog: AboutDialog = self .builder .object("dialog-about") .expect("Couldn't get window"); let action = gio::SimpleAction::new("about", None); action.connect_activate({ move |_, _| { about_dialog.show(); } }); application.add_action(&action); application.set_accels_for_action("app.about", &["a"]); // Create a dialog to select GStreamer elements. let add_button: Button = self .builder .object("button-add-plugin") .expect("Couldn't get app_button"); let app_weak = self.downgrade(); add_button.connect_clicked(glib::clone!(@weak window => move |_| { let app = upgrade_weak!(app_weak); let elements = Pipeline::elements_list().expect("Unable to obtain element's list"); pluginlist::display_plugin_list(&app, &elements); })); // Create a dialog to open a file let open_button: Button = self .builder .object("button-open-file") .expect("Couldn't get app_button"); let open_dialog: FileChooserDialog = self .builder .object("dialog-open-file") .expect("Couldn't get window"); open_button.connect_clicked(glib::clone!(@weak window => move |_| { open_dialog.connect_response(|dialog, _| dialog.close()); open_dialog.add_buttons(&[ ("Open", ResponseType::Ok), ("Cancel", ResponseType::Cancel) ]); open_dialog.connect_response(|open_dialog, response| { if response == ResponseType::Ok { let file = open_dialog.file().expect("Couldn't get file"); println!("Files: {:?}", file); } open_dialog.close(); }); open_dialog.show(); })); // let add_button: Button = self // .builder // .object("button-play") // .expect("Couldn't get app_button"); // let app_weak = self.downgrade(); // add_button.connect_clicked(glib::clone!(@weak window => move |_| { // // entry.set_text("Clicked!"); // let app = upgrade_weak!(app_weak); // })); let add_button: Button = self .builder .object("button-stop") .expect("Couldn't get app_button"); let app_weak = self.downgrade(); add_button.connect_clicked(glib::clone!(@weak window => move |_| { let app = upgrade_weak!(app_weak); let graph_view = app.graphview.borrow_mut(); graph_view.remove_all_nodes(); let node_id = graph_view.get_next_node_id(); let element_name = String::from("appsink"); let pads = Pipeline::get_pads(&element_name, false); graph_view.add_node(node_id, Node::new(node_id, &element_name, Pipeline::get_element_type(&element_name)), pads.0, pads.1); let node_id = graph_view.get_next_node_id(); let element_name = String::from("videotestsrc"); let pads = Pipeline::get_pads(&element_name, false); graph_view.add_node(node_id, Node::new(node_id, &element_name, Pipeline::get_element_type(&element_name)), pads.0, pads.1); let node_id = graph_view.get_next_node_id(); let element_name = String::from("videoconvert"); let pads = Pipeline::get_pads(&element_name, false); graph_view.add_node(node_id, Node::new(node_id, &element_name, Pipeline::get_element_type(&element_name)), pads.0, pads.1); })); let add_button: Button = self .builder .object("button-clear") .expect("Couldn't get app_button"); let app_weak = self.downgrade(); add_button.connect_clicked(glib::clone!(@weak window => move |_| { let app = upgrade_weak!(app_weak); let graph_view = app.graphview.borrow_mut(); graph_view.remove_all_nodes(); })); } // Downgrade to a weak reference pub fn downgrade(&self) -> GPSAppWeak { GPSAppWeak(Rc::downgrade(&self.0)) } // Called when the application shuts down. We drop our app struct here fn drop(self) {} pub fn add_new_element(&self, element_name: String) { let graph_view = self.graphview.borrow_mut(); let node_id = graph_view.next_node_id(); let pads = Pipeline::get_pads(&element_name, false); graph_view.add_node( node_id, Node::new( node_id, &element_name, Pipeline::get_element_type(&element_name), ), pads.0, pads.1, ); } }